Difference between revisions of "ObjControllerMessage"
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|align="center"|'''[[CraftEmptySlot (00000108)|00000108]]'''||'''[[CraftEmptySlot (00000108)|CraftEmptySlot]]'''||{{100P}} | |align="center"|'''[[CraftEmptySlot (00000108)|00000108]]'''||'''[[CraftEmptySlot (00000108)|CraftEmptySlot]]'''||{{100P}} | ||
|- | |- | ||
− | |align="center"|'''[[ | + | |align="center"|'''[[nextCraftingStage (00000109)|00000109]]'''||'''[[nextCraftingStage(00000109)|nextCraftingStage]]'''||{{25P}} |
|- | |- | ||
|align="center"|'''[[Generic (0000010A)|0000010A]]'''||'''[[Generic (0000010A)|Generic]]'''||{{25P}} | |align="center"|'''[[Generic (0000010A)|0000010A]]'''||'''[[Generic (0000010A)|Generic]]'''||{{25P}} |
Revision as of 15:44, 14 September 2013
Client/Server Packet - ObjControllerMessage (80CE5E46)
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Struct
Variable DescriptionsOperand_Count = 5 Opcode = 80CE5E46
This variable appears to be some part of a header but is not directly used. Usually 0B/1B, but 71 and 23 have also been seen.
This is the header for the type of object controller being used. See the list below.
This is the Object ID of the Object we are manipulating.
This variable appears to be a client tickcount also used in the ping's used on the PingPort (Defult:44462). If set to 0, the packet is not time critical, if set with a count, it should be compared to be within tolerance. (Anti-Hack mechanism most likely.). |
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