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  • ...in which to equip items to. Wearbles come in two forms; as clothing, or as armor. These include necklaces, rings, bracelets, belts, eyewear, backpacks, boot ...ating that will lower when the item is hit or decays from death penalties. Looted Jewelry comes with 100 condition. Additionally Clothing Items received from
    20 KB (2,820 words) - 11:27, 14 June 2009
  • This is the term used for the level based Droid Armor Module ...slightly higher. I suggest that you use Bulk resources when producing all components
    22 KB (3,157 words) - 02:35, 12 April 2008
  • This is the term used for the level based Droid Armor Module ...slightly higher. I suggest that you use Bulk resources when producing all components<br>
    8 KB (1,102 words) - 02:38, 12 April 2008
  • ...ased modules has a rating that is unique to each module type. Armor has an Armor Module Rating; Item Storage has an Item Storage Rating, Medical modules hav This is the term used for the level based Droid Armor Module
    15 KB (2,094 words) - 02:33, 12 April 2008
  • ...splay the basic HAM attributes and module statistics with the exception of armor modules. This attribute appears only on crafted items or looted components. The crafter's name is listed here.
    17 KB (2,436 words) - 13:30, 22 June 2009
  • 5. [[Composite Armor Segment (Schematic)|Composite Armor Segment]]<br> 6. [[Advanced Composite Armor Segment (Schematic)|Advanced Composite Armor Segment]]<br>
    4 KB (533 words) - 04:54, 19 April 2008
  • 3. [[Armor Padding (Schematic)|Armor Padding]]<br> This attribute appears only on crafted items or looted components. The crafter's name is listed here.
    10 KB (1,158 words) - 08:04, 31 August 2009
  • ...l be equipped and receive properties from it, with the exception of armor. Armor will lose all effective properties, with the exception of skill modifiers. ...omponent to the item. For looted items, this attribute only occurs on some looted exceptional, legendary items or certain quested rewards. Skill mods represe
    15 KB (1,900 words) - 13:47, 17 April 2008
  • ...l be equipped and receive properties from it, with the exception of armor. Armor will lose all effective properties, with the exception of skill modifiers. This attribute appears only on crafted items or looted components. The crafter's name is listed here.
    6 KB (702 words) - 13:56, 17 April 2008
  • ...l be equipped and receive properties from it, with the exception of armor. Armor will lose all effective properties, with the exception of skill modifiers. ...omponent to the item. For looted items, this attribute only occurs on some looted exceptional, legendary items or certain quested rewards. Skill mods represe
    32 KB (4,085 words) - 15:21, 12 May 2008
  • 1. [[Clothing and Armor Crafting Tool (Schematic)|Clothing and Armor Crafting Tool]]<br> This attribute appears only on crafted items or looted components. The crafter's name is listed here.
    5 KB (637 words) - 03:50, 23 April 2008
  • ...ch padding will contribute the listed base effectiveness to these types of armor only once, although they usually require several sets of these in the items [[Armor Padding (Schematic)|Armor Padding]]
    6 KB (796 words) - 01:23, 18 April 2008
  • ...be listed under the Vulnerability or Special Protection category when the armor combine has been completed. ...resistance is innate to an armor as a special resistance (energy for bone armor for example, then using the Experimental Resistance line will increase thei
    10 KB (1,450 words) - 09:46, 16 May 2010
  • == Armor Crafting Mechanics == ...e Bio-engineered tissue enhancements on these items do not carry over into armor. Tissue enhancements only affect clothing items in the artisan/tailor lines
    7 KB (847 words) - 10:31, 28 May 2010
  • ...r, that layer's protection cannot be improved on subsequently by a slicer. Armor segments can take 0-3 layers (ubese 1, padded 2, composite and RIS 3). Each 1. [[Acid Protection Armor Layer (Schematic)|Acid Protection Armor Layer]]<br>
    13 KB (1,906 words) - 06:54, 18 April 2008
  • ...d in most armor. There are two types of crafted segments for most types of armor: regular and advanced. Advanced segments use more specialized resources and ...s means that during the final combination and experimentation process, the armor's stats are only added on top of the segment's stats. Adding in layers will
    30 KB (4,315 words) - 03:41, 19 April 2008
  • == Bone Armor Experimentation Mechanics == ...ent special protection from the armor segment will be added into the final armor piece.
    30 KB (4,304 words) - 09:38, 16 May 2010
  • == Chitin Armor Experimentation Mechanics == ...ent special protection from the armor segment will be added into the final armor piece.
    30 KB (4,368 words) - 11:54, 5 July 2010
  • == Composite Armor Experimentation Mechanics == ...ent special protection from the armor segment will be added into the final armor piece.
    29 KB (4,214 words) - 09:45, 16 May 2010
  • == Ithorian Defender Armor Experimentation Mechanics == ...ent special protection from the armor segment will be added into the final armor piece.
    30 KB (4,294 words) - 19:54, 5 July 2010

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