Difference between revisions of "Heal Enhance (Ability)"

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= Ability Breakdown & Details =
 
  
  
 +
== Ability Breakdown & Details ==
  
  
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Doctors may enhance player's ham attributes in addition to offering disease/poison resistance buffs.
|-
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Heal Enhancing is on the wound treatment speed timer and has a minimum speed of 1 second between uses of the skill to apply buffs to other players. Stat enhancement buffs are affected by the Wound Treatment modifiers.
|valign=top|
+
  
==Ability Flow==
+
Doctors may choose from three types of buffs; stat enhancements, poison resist enhancements and disease resist enhancements. Doctor applied Buffs do not stack with other doctor buffs of the same type nor does the Doctor Applied Health enhancement buff stack with Health Buff Focused Crystals obtained from the force sensitive quest. The highest of either buff overwrites the current buff on the target, meaning if a player is currently buffed for 500 to a stat from one source (crystal or current doctor buff) and the player receives another buff of higher value, then the higher value will overwrite the current one.  Resistance buffs are buffs that increases a player's resistance against poison and disease attacks. These buffs use an effectiveness rating which makes a check against the poison/diseases potency rating to determine if the effect will stick. C level Poison/Disease buffs have an absorption value which reduces the amount of damage taken by poison/diseases by a percentage if they get through the application check.
{| align="center"
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|-
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<graphviz>
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digraph G
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{
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        rankdir = LR;
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        node [shape=record, width=.2, height=.2];
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        node [width=1];
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        node1 [color="#929292", label = "Step 01", style="bold", fontname="arial",  
+
  
fontcolor="#929292", URL="Test101"];
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Some things to note about stat & resist buffing:
        node2 [color="orange", label = "Step 02", style="bold", fontname="arial",
+
  
fontcolor="#458CAF", URL="Test102"];
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* Buffs of greater value overwrite buffs of lower strength
        node3 [color="orange", label = "Step 03", style="bold", fontname="arial",  
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* Buffs of lower value cannot overwrite buffs of higher strength
 +
* Without issuing a specific parameter, buffs are applied to a target based on what buff is not currently present on the target. If a buff isnt on a target then the buff is applied, if the player has that buff pack available in inventory. Buffs only begin to overwrite if the player already has all buffs on them from what is available in the player's inventory.
 +
* Buffs are applied in a certain order but that information is currently unknown.
 +
* Buff packs can only be used while in the primary inventory
  
fontcolor="#458CAF", URL="Test101"];
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== Using Heal Enhance ==
        node1 -> node2:w [color="#929292"];
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        node2:w -> node3:e [color="#515FCA", constraint=false];
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}
+
</graphviz>
+
|}
+
==System Messages==
+
  
==SUI Prompt==
+
There are several ways to use the heal enhance ability:
  
==Combat Chat Spam==
+
'''Command line options'''
  
==Fly Text==
+
* /healenhance (no paramater) - Using this command will buff the target using all available enhancement packs in the player's inventory one at a time.
  
==Formula(s)==
+
* /healenhance action (Stat Buffs)
 +
* /healenhance health (Stat Buffs)
 +
* /healenhance stamina (Stat Buffs)
 +
* /healenhance quickness (Stat Buffs)
 +
* /healenhance constitution (Stat Buffs)
 +
* /healenhance strength (Stat Buffs)
  
<pre>
 
How do buffs work? how do I know how powerfull they are?
 
  
Total Buff Power
+
'''Player Radial Menu Options''' (Stat Buffs)
  
Heal Power of Pack x Environment x [(100 + Wound Treatment Skill + Bivoli + BE modded clothes) / 100] x Med City Bonus
+
* Doctor with healenhance will have an Enhance Attribute radial menu appear on the target
 +
* Select "Enhance Attribute" radial menu on the player will display options that depend no what enhancement packs are in the inventory
 +
* Choose from Enhance Action,Enhance Quickness,Enhance Stamina,Enhance Health,Enhance Constitution and Enhance Strength radial option
  
for example:
 
900 Heal Power Buff pack
 
110 Med Module Droid
 
100 Master Doctor Skill
 
25 Bivoli
 
25 BE clothes
 
10% Medical City Specialization Bonus
 
  
900 x 1.1 x [(100+100+25+25)/100] x 1.1 = 2722 total buff
 
  
--------------------------------------------------------------------------------
+
'''Buffpack Radial Menu Options'''
Now how Battle Fatigue affects this...
+
  
If player Battle Fatigue is 0 - 250 = no change in buff value.
+
* Select the "Use" radial menu
 +
* Choose from the Use Item on Self and Use Item on Target options.  
  
If player Battle Fatigue is greater than 250 then...
 
  
Buff - [Buff x (Battle Fatigue-250) / 1000] = Buff after Battle Fatigue
+
'''Toolbar Options'''
  
so with 696 Battle Fatigue (Randomly chosen number)
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* Place buffpack on toolbar and press corresponding button while having target in reticle
  
2722 - [ 2722 x (696 - 250) / 1000] = 1507 buffed after 696 Battle Fatigue
 
  
Helpful Notes:
+
'''From Inventory'''
  
* Bio Engineered Clothes effectively cap at +25/ +25 so a person with +9999/ +9999 will do the SAME as one with only +25 / +25 damage / wound treatment clothe.
+
* Double click on buffpack in inventory while having target in reticle
  
* Bivoli DOES STACK with BE clothes.
+
== Buff Application order ==
  
* Battle Fatigue DOES NOT affect buff performance until 250 Battle Fatigue ... One could have 249 Battle Fatigue and it will be the same as one with 0 Battle Fatigue.
 
  
* Battle Fatigue after 250 .. affects the buff performance by 1% per 10 Battle Fatigue.
+
While no information is currently available for the order in which buffs are applied while using the /healenhance command without a parameter, i propose the following:
  
* At 1000 Battle Fatigue (when Battle Fatigue caps) buff performance is reduced by 75%.
 
  
* At 750 Battle Fatigue buff performance is reduced by 50%
+
* Health
 +
* Constitution
 +
* Strength
 +
* Action
 +
* Quickness
 +
* Stamina
 +
* Poison Resist Buff A
 +
* Poison Resist Buff B
 +
* Poison Resist Buff C
 +
* Disease Resist Buff A
 +
* Disease Resist Buff B
 +
* Disease Resist Buff C
  
* At 500 Battle Fatigue buff performance is reduced by 25%
+
== Experience ==
  
* Med Centers and scout Cmps override Droid Bonuses.
 
  
* If not in a Medical Specialized Player City .. the variable is calculated at 1.0.
+
Buffing player stats yield experience at a rate of 1 point of experience for every 2 points increased on the player's attributes.
  
* If in a Medical Specialized Player City .. the varible is calculated at 1.1.
 
  
* Wound Treatment Speed can be affected by consuming Ruby Bliel or Havla
+
It is currently unknown if resist buffs give experience.
  
  
</pre>
+
 
 +
== System Messages ==
 +
 
 +
* [[Heal Enhance System Messages (Game Messages)|Heal Enhance]]<br>
 +
 
 +
 
 +
== Radial Menus ==
 +
 
 +
* [[Heal Enhance Radial Menu (Game Messages)|Heal Enhance]]
 +
 
 +
== Formulas ==
 +
 
 +
 
 +
 
 +
'''Stat Enhancement Buffs'''
 +
 
 +
* [[Wound Treatment (Game Mechanics)|Wound Treatment]]
 +
* [[Wound Treatment Speed (Game Mechanics)|Wound Treatment Speed]]
 +
 
 +
 
 +
 
 +
'''Resistance Buffs'''
 +
 
 +
* [[Dot Application Chance (Game Mechanics)|Dot Application Chance]]
 +
* [[Dot Damage Absorption (Game Mechanics)|Dot Damage Absorption]]
  
 
==Source References==
 
==Source References==
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|width="150px"|'''Source'''||width="450px"|'''Source in Context'''
 
|width="150px"|'''Source'''||width="450px"|'''Source in Context'''
 
|- align="center"
 
|- align="center"
||[[OneHandLunge1_Source1|Prima Guide]]||[[somelink1 Source1]]
+
||[[Heal Enhance 1 (Source)|Source 1]]||[[Heal Enhance Context 1 (Source)|Source 1]]
  
|-
+
|- align="center"
 +
 
 +
 
 +
||[[Heal Enhance 2 (Source)|Source 2]]||[[Heal Enhance Context 2 (Source)|Source 2]]
 +
 
 +
|- align="center"
 +
 
 +
 
 +
||[[Heal Enhance 3 (Source)|Source 3]]||[[Heal Enhance Context 3 (Source)|Source 3]]
 +
 
 +
|- align="center"
 +
 
 +
 
 +
||[[Heal Enhance 4 (Source)|Source 4]]||[[Heal Enhance Context 4 (Source)|Source 4]]
 +
 
 +
|- align="center"
 +
 
 +
 
 +
||[[Heal Enhance 5 (Source)|Source 5]]||[[Heal Enhance Context 5 (Source)|Source 5]]
 +
 
 +
|- align="center"
 +
 
 +
 
 +
||[[Heal Enhance 6 (Source)|Source 6]]||[[Heal Enhance Context 6 (Source)|Source 6]]
 +
 
 +
|- align="center"
 +
 
 +
 
 +
||[[Heal Enhance 7 (Source)|Source 7]]||[[Heal Enhance Context 7 (Source)|Source 7]]
 +
 
 +
|- align="center"
 +
 
 +
 
 +
||[[Heal Enhance 8 (Source)|Source 8]]||[[Heal Enhance Context 8 (Source)|Source 8]]
 +
 
 +
|- align="center"
 +
 
 +
 
 +
||[[Heal Enhance 9 (Source)|Source 9]]||[[Heal Enhance Context 9 (Source)|Source 9]]
 +
 
 +
|- align="center"
 +
 
 +
 
 +
||[[Heal Enhance 10 (Source)|Source 10]]||[[Heal Enhance Context 10 (Source)|Source 10]]
 +
 
 +
|- align="center"
 +
 
 +
 
 +
||[[Heal Enhance 11 (Source)|Source 11]]||[[Heal Enhance Context 11 (Source)|Source 11]]
 +
 
 +
|- align="center"
 +
 
 +
 
 +
||[[Heal Enhance 12 (Source)|Source 12]]||[[Heal Enhance Context 12 (Source)|Source 12]]
 +
 
 +
|- align="center"
 +
 
 +
 
 +
||[[Heal Enhance 13 (Source)|Source 13]]||[[Heal Enhance Context 13 (Source)|Source 13]]
 +
 
 +
|- align="center"
 +
 
 +
 
 +
 
 +
||[[Heal Enhance 14 (Source)|Source 14]]||[[Heal Enhance Context 14 (Source)|Source 14]]
 +
 
 +
|- align="center"
 +
 
 +
 
 +
||[[Heal Enhance 15 (Source)|Source 15]]||[[Heal Enhance Context 15 (Source)|Source 15]]
 +
 
 +
|- align="center"
 +
 
 +
 
 +
||[[Heal Enhance 16 (Source)|Source 16]]||[[Heal Enhance Context 16 (Source)|Source 16]]
 +
 
 +
|- align="center"
 +
 
 +
 
 +
||[[Heal Enhance 17 (Source)|Source 17]]||[[Heal Enhance Context 17 (Source)|Source 17]]
 +
 
 +
|- align="center"
 +
 
 +
 
 +
||[[Heal Enhance 18 (Source)|Source 18]]||[[Heal Enhance Context 18 (Source)|Source 18]]
 +
 
 +
|- align="center"
 +
 
 +
 
 +
||[[Heal Enhance 19 (Source)|Source 19]]||[[Heal Enhance Context 19 (Source)|Source 19]]
 +
 
 +
|- align="center"
 +
 
 +
 
 +
||[[Heal Enhance 20 (Source)|Source 20]]||[[Heal Enhance Context 20 (Source)|Source 20]]
 +
 
 +
|- align="center"
 +
 
 +
 
 +
||[[Heal Enhance 21 (Source)|Source 21]]||[[Heal Enhance Context 21 (Source)|Source 21]]
 +
 
 +
|- align="center"
 
|}
 
|}
 
|}
 
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||Action Cost||align="center" |0
 
||Action Cost||align="center" |0
 
|-
 
|-
||Mind Cost||align="center" |0
+
||Mind Cost||align="center" |140
 
|-
 
|-
 
||Force Cost||align="center" |0
 
||Force Cost||align="center" |0

Latest revision as of 12:33, 11 September 2009

Ability - Heal Enhance

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.

Description

/healenhance <target>: This command enables you to enhance another player's attributes, if you have the appropriate enhancement medpacks handy.

Command: /healEnhance
CommandQueue Entry: healenhance (EEE029CF)

Related Tags

25% This document has been partially completed.

Ability This document relates to Player Abilities.

Doctor This document is related to the Doctor Profession.


Ability Breakdown & Details

Doctors may enhance player's ham attributes in addition to offering disease/poison resistance buffs. Heal Enhancing is on the wound treatment speed timer and has a minimum speed of 1 second between uses of the skill to apply buffs to other players. Stat enhancement buffs are affected by the Wound Treatment modifiers.

Doctors may choose from three types of buffs; stat enhancements, poison resist enhancements and disease resist enhancements. Doctor applied Buffs do not stack with other doctor buffs of the same type nor does the Doctor Applied Health enhancement buff stack with Health Buff Focused Crystals obtained from the force sensitive quest. The highest of either buff overwrites the current buff on the target, meaning if a player is currently buffed for 500 to a stat from one source (crystal or current doctor buff) and the player receives another buff of higher value, then the higher value will overwrite the current one. Resistance buffs are buffs that increases a player's resistance against poison and disease attacks. These buffs use an effectiveness rating which makes a check against the poison/diseases potency rating to determine if the effect will stick. C level Poison/Disease buffs have an absorption value which reduces the amount of damage taken by poison/diseases by a percentage if they get through the application check.

Some things to note about stat & resist buffing:

  • Buffs of greater value overwrite buffs of lower strength
  • Buffs of lower value cannot overwrite buffs of higher strength
  • Without issuing a specific parameter, buffs are applied to a target based on what buff is not currently present on the target. If a buff isnt on a target then the buff is applied, if the player has that buff pack available in inventory. Buffs only begin to overwrite if the player already has all buffs on them from what is available in the player's inventory.
  • Buffs are applied in a certain order but that information is currently unknown.
  • Buff packs can only be used while in the primary inventory

Using Heal Enhance

There are several ways to use the heal enhance ability:

Command line options

  • /healenhance (no paramater) - Using this command will buff the target using all available enhancement packs in the player's inventory one at a time.
  • /healenhance action (Stat Buffs)
  • /healenhance health (Stat Buffs)
  • /healenhance stamina (Stat Buffs)
  • /healenhance quickness (Stat Buffs)
  • /healenhance constitution (Stat Buffs)
  • /healenhance strength (Stat Buffs)


Player Radial Menu Options (Stat Buffs)

  • Doctor with healenhance will have an Enhance Attribute radial menu appear on the target
  • Select "Enhance Attribute" radial menu on the player will display options that depend no what enhancement packs are in the inventory
  • Choose from Enhance Action,Enhance Quickness,Enhance Stamina,Enhance Health,Enhance Constitution and Enhance Strength radial option


Buffpack Radial Menu Options

  • Select the "Use" radial menu
  • Choose from the Use Item on Self and Use Item on Target options.


Toolbar Options

  • Place buffpack on toolbar and press corresponding button while having target in reticle


From Inventory

  • Double click on buffpack in inventory while having target in reticle

Buff Application order

While no information is currently available for the order in which buffs are applied while using the /healenhance command without a parameter, i propose the following:


  • Health
  • Constitution
  • Strength
  • Action
  • Quickness
  • Stamina
  • Poison Resist Buff A
  • Poison Resist Buff B
  • Poison Resist Buff C
  • Disease Resist Buff A
  • Disease Resist Buff B
  • Disease Resist Buff C

Experience

Buffing player stats yield experience at a rate of 1 point of experience for every 2 points increased on the player's attributes.


It is currently unknown if resist buffs give experience.


System Messages


Radial Menus

Formulas

Stat Enhancement Buffs


Resistance Buffs

Source References

Source Source in Context
Source 1 Source 1
Source 2 Source 2
Source 3 Source 3
Source 4 Source 4
Source 5 Source 5
Source 6 Source 6
Source 7 Source 7
Source 8 Source 8
Source 9 Source 9
Source 10 Source 10
Source 11 Source 11
Source 12 Source 12
Source 13 Source 13
Source 14 Source 14
Source 15 Source 15
Source 16 Source 16
Source 17 Source 17
Source 18 Source 18
Source 19 Source 19
Source 20 Source 20
Source 21 Source 21

|valign="top"|

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 140
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 0
Damage 0
Delay Time 0
|}