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  • | 35 LOOT
    9 KB (1,058 words) - 23:38, 3 March 2008
  • Group Loot Lottery Window (Game Messages) ||[[image:GroupLotteryMenu1.jpg|200px|thumb|Group Loot Options]]
    2 KB (214 words) - 13:41, 7 August 2009
  • ||[[image:GroupLootOptions.jpg|200px|thumb|Group Loot Options]] ||loot_changed||/string/en/||group.stf||internal_command_string||Loot Type Changed|| || ||
    2 KB (235 words) - 20:49, 10 August 2009
  • ||[[image:GroupLootOptions.jpg|200px|thumb|Group Loot Options]] ||loot_changed||/string/en/||group.stf||internal_command_string||Loot Type Changed|| || ||
    2 KB (238 words) - 20:53, 10 August 2009
  • |Loot Type Changed |Group Leader selected Lottery as the loot type for the group.
    2 KB (205 words) - 20:49, 10 August 2009
  • |Loot Type Changed |Group Leader selected Free For All as the loot type for the group.
    2 KB (210 words) - 13:16, 13 August 2009
  • ||[[image:GroupLootOptions.jpg|200px|thumb|Group Loot Options]] ...ot_type_title|/string/en/|group.stf||internal_command_string||CHOOSE GROUP LOOT TYPE|| || || ||
    2 KB (262 words) - 13:52, 7 August 2009
  • |Group Leader selected Random as the loot type for the group. |Message that the group receives whenever the group leader changes the group loot option to random.
    1 KB (172 words) - 13:29, 13 August 2009
  • |Only the Master Looter is allowed to loot! Currently the Master Looter is set to %TO. ...that a group member receives if they attempt to loot an item while master loot type is set for the group.
    3 KB (403 words) - 20:49, 10 August 2009
  • |Message received by the group leader and the player who attempts to loot a corpse that has no items on it. |You cannot use the Loot All option because your group is set to Lottery.
    4 KB (526 words) - 20:49, 10 August 2009
  • |Part of Auto-Loot Type notificating message to tell group the selection choice the group lead |[GROUP] Auto-Loot Type changed to '%TO'.
    4 KB (591 words) - 07:35, 17 August 2009
  • Group Loot Notifications (Game Messages) |[GROUP] %TU attempted to loot %TT, but was unable to carry any of the %DI items.
    3 KB (449 words) - 13:45, 7 August 2009
  • |Message a player gets when they loot credits from a corpse and split with nearby group members. |You loot %DI credits from %TT.
    4 KB (554 words) - 23:50, 31 July 2009
  • ...received when a player who is not the group leader attempts to change the loot settings with the /grouploot command. |Group Leader selected Free For All as the loot type for the group.
    2 KB (276 words) - 23:51, 31 July 2009
  • General Loot Notifications (Game Messages) |%TT has a full inventory and cannot loot %TO.
    5 KB (736 words) - 23:53, 31 July 2009
  • |{{byte}}||?? limited use flag or loot flag?? 0 or 1
    2 KB (216 words) - 15:21, 19 September 2013
  • | 35 LOOT
    8 KB (970 words) - 23:40, 13 August 2012
  • |align="left"|'''[[loot (EF3CBEDB)|loot]]'''||'''[[loot (EF3CBEDB)|EF3CBEDB]]'''||{{Small0P}}
    138 KB (20,338 words) - 11:03, 5 February 2010
  • ==Publish 12: Loot Revamp==
    5 KB (456 words) - 01:34, 29 December 2006
  • Loot Revamp ==Publish 12: Loot Revamp==
    2 KB (211 words) - 04:02, 20 January 2007
  • Loot Revamp
    2 KB (233 words) - 04:08, 20 January 2007
  • ==[[Publish12|Publish 12: Loot Revamp]]==
    5 KB (470 words) - 02:39, 29 December 2006
  • ==[[Publish12|Publish 12: Loot Revamp]]==
    6 KB (608 words) - 00:38, 31 May 2008
  • == Loot == : Added armor segment and segment enhancement loot drops
    23 KB (3,605 words) - 10:41, 19 April 2008
  • * Fix for sometimes not getting XP/Loot from creatures
    2 KB (285 words) - 03:41, 29 December 2006
  • ||35||LOOT
    22 KB (3,019 words) - 23:37, 13 August 2012
  • ...r players. Players will now be able to go adventuring, collect the various loot drops from NPC's, adventures and dungeons and take it to a Junk Dealer to s * Jedi will no longer lose pre-crafted or dropped loot components when a critical fail occurs while crafting a lightsaber. (Corres
    26 KB (4,208 words) - 19:47, 29 December 2006
  • === Loot Kits === ...ers that are located in Combat Guild Halls and request a "loot kit". These loot kits are containers that will be used to collect miscellaneous items droppe
    15 KB (2,538 words) - 03:15, 20 January 2007
  • * You should now be able to loot the Mark of Courage item from the Ferocious Beast, even if you have acquire
    1 KB (178 words) - 03:16, 20 January 2007
  • * Increased drop rate of loot kit items
    392 bytes (61 words) - 03:16, 20 January 2007
  • ...has been added. If a player's inventory is overfull/overloaded by means of loot, quest rewards, etc, the player will no longer be able to move. If this occ
    10 KB (1,766 words) - 03:24, 20 January 2007
  • Loot
    5 KB (702 words) - 03:56, 20 January 2007
  • ===New Loot=== ...ith a working datadisk will a piece of flavor fiction and all sorts of new loot surprises (30 new craftables!). [[http://starwarsgalaxies.station.sony.com/
    10 KB (1,600 words) - 03:56, 20 January 2007
  • Space Loot * Increased level of loot drops for space
    13 KB (2,021 words) - 03:56, 20 January 2007
  • Loot * Fixed an issue with loot drop rates
    2 KB (265 words) - 03:58, 20 January 2007
  • Loot
    4 KB (597 words) - 04:03, 20 January 2007
  • Loot
    4 KB (656 words) - 04:03, 20 January 2007
  • ...a variety of methods for how players in Star Wars Galaxies can distribute loot. These systems will allow the group leader to determine what type of loot
    7 KB (1,176 words) - 04:10, 20 January 2007
  • *Loot ** Added armor segment and segment enhancement loot drops
    24 KB (3,728 words) - 04:13, 20 January 2007
  • *Loot ** Added armor segment and segment enhancement loot drops
    24 KB (3,728 words) - 04:14, 20 January 2007
  • * Increased the rate of loot drops.
    2 KB (238 words) - 04:16, 20 January 2007
  • === Theme Park Loot === === NPC Quest Loot ===
    16 KB (2,659 words) - 04:23, 20 January 2007
  • ...onosian Bunker: Slightly decreased the power of the fire spider and Acklay loot drops.
    450 bytes (69 words) - 04:26, 20 January 2007
  • '''Loot''' * Locked loot crates now indicate whether they are sliceable or not when examined.
    20 KB (3,304 words) - 04:27, 20 January 2007
  • ...oups were not getting loot all the time. Now they should always get proper loot. * Fixed a problem that prevented several loot armor components from not providing their special protections. They should
    19 KB (3,073 words) - 04:29, 20 January 2007
  • ...ed the max number of components that can be found off a single creature in loot at 10. * Fixed a problem that prevented several loot armor components from not providing their special protections.
    19 KB (2,908 words) - 04:35, 20 January 2007
  • ...a problem with loot components that was causing them to all be stackable. Loot components should only be stackable if they are all looted from the same cr
    729 bytes (111 words) - 04:35, 20 January 2007
  • * Added a projectile feed mechanism enhancement loot item comparable to the Krayt tissue enhancement for blaster power handlers. ...ot components from unrelated creatures no longer stack. Only same-creature loot components will stack.
    17 KB (2,627 words) - 04:37, 20 January 2007
  • | Items and Loot ==Loot Related==
    11 KB (1,632 words) - 17:05, 31 December 2007
  • :The ObjectID of the person in charge of loot, or the person designated as MasterLooter for LootRule[1]. 00 00 00 00 // loot rule
    5 KB (435 words) - 14:14, 10 July 2023
  • (Loot, reward or mission items)
    5 KB (502 words) - 15:42, 30 August 2008
  • ||loot||loot||||0xef3cbedb||db be 3c ef
    71 KB (9,522 words) - 02:19, 23 May 2007
  • '''Loot, reward or mission schematics'''
    2 KB (264 words) - 21:45, 4 September 2008
  • *'''Loot, reward or mission schematics'''
    2 KB (217 words) - 21:45, 4 September 2008
  • '''Loot, reward or mission schematics'''
    2 KB (196 words) - 21:45, 4 September 2008
  • '''Loot, reward or mission schematics'''
    2 KB (194 words) - 21:50, 4 September 2008
  • * Cannot loot mob if killed by poison only [http://swg.allakhazam.com/db/guides.html?guid
    13 KB (1,805 words) - 17:27, 29 May 2010
  • ...ources|BoneType|BoneQTY|HideType|HideQTY|MeatType|MeatQTY|MilkType|MilkQTY|Loot Table ID}}
    1 KB (141 words) - 16:35, 6 August 2008
  • ...ources|BoneType|BoneQTY|HideType|HideQTY|MeatType|MeatQTY|MilkType|MilkQTY|Loot Table 1}} ...tureResources|BoneType|BoneQTY|HideType|HideQTY|Meat|Meat|MilkType|MilkQTY|Loot Table 1}}
    4 KB (438 words) - 00:33, 26 June 2008
  • ...ources|BoneType|BoneQTY|HideType|HideQTY|MeatType|MeatQTY|MilkType|MilkQTY|Loot Table 1}} ...ources|BoneType|BoneQTY|HideType|HideQTY|MeatType|MeatQTY|MilkType|MilkQTY|Loot Table 1}}
    2 KB (258 words) - 00:42, 31 May 2007
  • ...ources|BoneType|BoneQTY|HideType|HideQTY|MeatType|MeatQTY|MilkType|MilkQTY|Loot Table 1}} ...ources|BoneType|BoneQTY|HideType|HideQTY|MeatType|MeatQTY|MilkType|MilkQTY|Loot Table 1}}
    6 KB (706 words) - 00:44, 31 May 2007
  • {{PageHeader|Command|Loot (EF3CBEDB)}}
    553 bytes (63 words) - 10:58, 10 June 2007
  • *Destroy, loot, and timer tasks will have a progress counter in the journal. (e.g.. "Kille == Loot ==
    6 KB (884 words) - 00:23, 15 June 2007
  • == Group Loot Options ==
    12 KB (1,922 words) - 00:24, 15 June 2007
  • <b>Group Loot</b> ...here no player feedback would be given if the corpse was empty when using /loot
    1 KB (156 words) - 00:24, 15 June 2007
  • <b>Group Loot</b> *Jedi can no longer tune force crystals or krayt pearls in the lottery loot window.
    1 KB (138 words) - 00:24, 15 June 2007
  • ...king and holding your mouse on him until you get the radial menu option to LOOT.||Patch 12||Examples
    61 KB (9,273 words) - 23:34, 26 August 2011
  • With the addition of loot enhancements in publish 12 came the Skill Enhancement Stims. These stims we
    5 KB (656 words) - 04:20, 19 August 2009
  • It is rumoured that only NPC's that you can loot credits off of will count towards gaining visibility (but they all seem to Aakuan Loot: Rings (+5 ranged defense, can wear two), Belt (+10 disease resistance), Ro
    17 KB (2,921 words) - 17:10, 21 September 2007
  • |npcloot||/string/en/money/||acct_n.stf||internal_command_string||NPC Loot||This is probably the account into which the player receives cash from npc
    10 KB (1,440 words) - 11:24, 30 May 2010
  • ...menu will be "Open". (If it's an NPC's corpse, the option will be called "Loot" instead, but it means the same thing). ...ects into the container. Public permissions include objects such as static loot containers.
    12 KB (1,691 words) - 16:06, 5 June 2010
  • ...hich they have loot permissions; mobs that they or their group have gotten loot rights to. If a creature is left untouched for 5 minutes, its corpse will d
    6 KB (794 words) - 15:58, 15 May 2010
  • 1. World object loot containers (Usually Found on dungeon floors)
    3 KB (434 words) - 07:28, 12 September 2009
  • Using the in-game macroing system, a command can be set up that looks like /loot; /harvest hide Such a command would loot the corpse and then attempt to harvest hide from it.
    19 KB (3,219 words) - 12:18, 1 September 2007
  • ...de some interesting visual affects and may make you a few bucks selling to loot collectors. ...d with the Devs to turn forage into a useful feature that provides useable loot and food items in line with the player crafted consumables that have become
    12 KB (2,134 words) - 12:19, 1 September 2007
  • ...de some interesting visual affects and may make you a few bucks selling to loot collectors. ...d with the Devs to turn forage into a useful feature that provides useable loot and food items in line with the player crafted consumables that have become
    12 KB (2,134 words) - 12:28, 1 September 2007
  • Using the in-game macroing system, a command can be set up that looks like /loot; /harvest hide Such a command would loot the corpse and then attempt to harvest hide from it.
    19 KB (3,219 words) - 12:29, 1 September 2007
  • Using the in-game macroing system, a command can be set up that looks like /loot; /harvest hide Such a command would loot the corpse and then attempt to harvest hide from it.
    19 KB (3,219 words) - 01:16, 2 September 2007
  • Using the in-game macroing system, a command can be set up that looks like /loot; /harvest hide Such a command would loot the corpse and then attempt to harvest hide from it.
    19 KB (3,219 words) - 11:55, 2 September 2007
  • Using the in-game macroing system, a command can be set up that looks like /loot; /harvest hide Such a command would loot the corpse and then attempt to harvest hide from it.
    19 KB (3,219 words) - 11:56, 5 September 2007
  • Using the in-game macroing system, a command can be set up that looks like /loot; /harvest hide Such a command would loot the corpse and then attempt to harvest hide from it.
    19 KB (3,219 words) - 14:50, 5 September 2007
  • Using the in-game macroing system, a command can be set up that looks like /loot; /harvest hide Such a command would loot the corpse and then attempt to harvest hide from it.
    19 KB (3,219 words) - 01:42, 6 September 2007
  • ...s. Rangers are also supposed to be able to /forage for rare items, but the loot tables are not complete for this yet.
    7 KB (1,125 words) - 01:45, 6 September 2007
  • ...g all those NPC humanoids hanging around most cities, not to mention great loot (locked containers, skill tapes, armor attachments, clothes, disks, and eve You will need 3 macros ready, one for /loot, one commanding your pet to attack, and another to call them to follow you.
    14 KB (2,509 words) - 14:01, 8 September 2007
  • Are there any unique loot drops that are good for doctors? (Janta Blood) Are there any unique loot drops that are good for doctors? (Janta Blood)
    99 KB (17,043 words) - 12:40, 15 September 2007
  • ...g bases to speed things up, but it's up to you. You will get good smuggler loot along the grind though. You can recycle this into your guild, or sell it...
    6 KB (1,101 words) - 13:56, 19 September 2007
  • ...+ completely useful. Persuasion = 20% off training fees (in the combat + loot driven game that SWG is, that's pointless). non aligned NPCs will help you
    532 bytes (87 words) - 15:48, 21 September 2007
  • [[Image:DeathStar.jpg|thumb|Uber Loot]]
    1 KB (202 words) - 10:25, 19 August 2011
  • ...avContent" align="right" style="display:none;">[[Loot Kits (Game Messages)|Loot Kits]]</div> ...ent" align="right" style="display:none;">[[Loot Schematics (Game Messages)|Loot Schematics]]</div>
    39 KB (5,111 words) - 15:06, 25 September 2007
  • A safe house for Hutt thugs. Many loot items find their way here for inspection before being hauled to Jabba's pal
    2 KB (362 words) - 22:12, 29 December 2007
  • ...hen have to wait for another attack from some more Sith Shadows and try to loot one again. ...to a Sith Shadow encampment with 3-4 Sith Shadows outlaws. Defeat them and loot another datapad, "a mysterious Datapad", this one with a waypoint to a myst
    60 KB (9,967 words) - 11:18, 10 December 2007
  • ||Loot Lottery ||Loot Lottery
    8 KB (1,118 words) - 00:20, 27 August 2011
  • ...abba's thug NPC (Example)|Jabba's thugs]] [6] were listed as dropping this loot. According to the Patch 12 loot table [4], Carbine Enhancers could be looted from Jabba's NPCs, Swoopers, M
    3 KB (271 words) - 20:53, 15 January 2011
  • According to the Patch 12 loot table [4], Unarmed Enhancers could be looted from Dim-U monks on Tatooine.
    2 KB (175 words) - 19:50, 15 January 2011
  • ...come across a distinctive item, either in the environment around you or as loot dropped by a defeated creature. There are also treasure-seeking NPCs in cer
    14 KB (2,164 words) - 00:48, 16 January 2008
  • :* Fixed an issue where the loot box (and items in it) on a POB ship is not transferred.
    979 bytes (126 words) - 00:48, 16 January 2008
  • *Loot ** Added armor segment and segment enhancement loot drops
    23 KB (3,615 words) - 00:47, 20 January 2008
  • :* Groups: loot mode and master-looter can now be selected via listbox by the leader. (/gro
    403 bytes (39 words) - 23:44, 29 January 2008
  • 20:02:55 You loot 22 credits from corpse of Ooco (a Skaak Tipper prowler).<br> 20:03:12 You loot 41 credits from corpse of Ano Freemoon (a Skaak Tipper prowler).
    486 bytes (65 words) - 03:14, 16 February 2008
  • [Spatial] 01:52:46 You were unable to loot 1 item(s) from corpse of a bolle bol.<br> [Combat] 01:52:46 You were unable to loot 1 item(s) from corpse of a bolle bol.<br>
    396 bytes (60 words) - 22:19, 15 February 2008

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