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  • *[[Light Food Additive (Schematic)|Light Food Additive]] *[[Food and Chemical Crafting Tool (Schematic)|Food and Chemical Crafting Tool]]
    14 KB (1,683 words) - 16:45, 27 November 2010
  • 8202 Food Misc 4194313 Organic Food Resource Container
    8 KB (865 words) - 11:59, 9 April 2010
  • |4 || Food
    1 KB (157 words) - 16:28, 29 December 2007
  • ||food.dessert_bofa_treat||8B72DED3 ||food.dish_travel_biscuits||62932AF7
    6 KB (1,082 words) - 12:48, 30 April 2010
  • ...ir may now yield egg resources or animal samples. The eggs can be used for food crafting
    23 KB (3,605 words) - 10:41, 19 April 2008
  • If a radial menu option gets selected the client (not in all cases though, eg food-eat) sends a 0009 packet containing the opcode '''26 87 a1 7c''', the item
    566 bytes (68 words) - 18:12, 29 December 2006
  • 1D 23 \\ Vendor - Player Food
    24 KB (2,827 words) - 01:48, 20 May 2007
  • * Dodge enhancing Food now decreases your chance of being hit. * Accuracy increasing food now increases your chance to hit your target.
    26 KB (4,208 words) - 19:47, 29 December 2006
  • ...ir may now yield egg resources or animal samples. The eggs can be used for food crafting
    24 KB (3,728 words) - 04:13, 20 January 2007
  • ...ir may now yield egg resources or animal samples. The eggs can be used for food crafting
    24 KB (3,728 words) - 04:14, 20 January 2007
  • * Can now create new food additives (see Chef revamp below) ...evamp: The Chef profession has been completely revised in this patch. Chef food items now have a more interesting and powerful set of effects and buffs and
    16 KB (2,659 words) - 04:23, 20 January 2007
  • * Make Attribute mods due to food, spice, etc, not incapacitate players. * The Terratta food schematic will now download to your crafting tool.
    20 KB (3,304 words) - 04:27, 20 January 2007
  • * Fixed issue where factory created food would not have the correct quantity. You should get the correct quantity no
    19 KB (3,073 words) - 04:29, 20 January 2007
  • * Pets will no longer eat food when they aren't wounded. ...neer - Tissue Engineering: Made all tissues and pet medicines craftable in Food & Chemical Factories
    19 KB (2,908 words) - 04:35, 20 January 2007
  • [http://www.gamekast.com/swg/foodtables.html Chef - Food Tables]
    11 KB (1,632 words) - 17:05, 31 December 2007
  • * [[Artisan Food Components (Game Mechanics)|Artisan Food Components]]<br>
    5 KB (502 words) - 15:42, 30 August 2008
  • ...iable. This gets filled when consuming food items. It limits the amount of food item buffs you can use at one time. ...iable. This gets filled when consuming food items. It limits the amount of food item buffs you can use at one time.
    13 KB (1,292 words) - 13:03, 27 January 2014
  • ...ns to his/her stats. The abilities include crafting several items such as food and drink, enhancements for foods and drinks as well as containers for drin *Food Crafting: 819,200 (granted by crafting various chef items)
    6 KB (704 words) - 18:08, 23 October 2010
  • ||'''[[Food Assembly (Skill Modifier)|Food Assembly]]'''||align="center"|+20 ||'''[[Food Experimentation (Skill Modifier)|Food Experimentation]]'''||align="center"|+20
    1 KB (137 words) - 15:59, 13 September 2008
  • * [[Food Droid Crafting Station Module (Schematic)|Food Droid Crafting Station Module]]
    13 KB (1,610 words) - 10:44, 31 May 2010
  • *Food Crafting: 1,408,000 (granted by crafting various Architect items) *[[Food and Chemical Crafting Station (Schematic)|Food and Chemical Crafting Station]]
    16 KB (2,094 words) - 13:34, 30 October 2010
  • * '''Food''' * '''Food Component'''
    3 KB (371 words) - 12:33, 1 September 2008
  • ||Food and Chemical Crafting Station||3525, -4774
    8 KB (1,208 words) - 17:00, 18 May 2007
  • ||Food and Chemical Crafting Station||-5262, -6559
    3 KB (396 words) - 09:07, 22 May 2007
  • //Organic food is 4194313 = 0x00 40 00 09 0A Food
    5 KB (641 words) - 07:08, 12 June 2008
  • ...BY, the planet's Human population had become little more than the favorite food for the rancors, reduced to hiding in the thick fores where the mighty beas
    15 KB (2,347 words) - 13:48, 22 September 2008
  • :[[Food and Chemical Crafting Tool (Schematic)|Food and Chemical Crafting Tool]]
    2 KB (264 words) - 21:45, 4 September 2008
  • ...olves the study of basic culinary techniques. In addition to the study of food, the Artisan begins working with clothing.
    2 KB (196 words) - 21:45, 4 September 2008
  • ...ability to create clothing. The Artisan also increases their knowledge of food preparation.
    2 KB (177 words) - 21:46, 4 September 2008
  • ...keep any piece of clothing in top shape. The Artisan also furthers their food-making knowledge. At this point, the Artisan gains access to two elite pro :[[Light Food Additive (Schematic)|Light Food Additive]]
    2 KB (216 words) - 21:46, 4 September 2008
  • *[[Food and Chemical Crafting Tool (Schematic)|Food and Chemical Crafting Tool]]
    9 KB (1,093 words) - 13:18, 11 September 2009
  • On Taanab they were farmed for their food and were presumably the source of roba steak.
    7 KB (1,147 words) - 03:01, 23 May 2007
  • ...rafting station where as the high tech field base is given both a chemical/food crafting station and a general/weapon crafting station. Another feature th
    3 KB (408 words) - 00:57, 29 August 2009
  • * Veghash food bonuses
    2 KB (219 words) - 02:11, 3 September 2009
  • 3. account for food modifier<br>
    5 KB (560 words) - 14:09, 30 January 2011
  • == Food Additive Tissue Components ==
    8 KB (889 words) - 10:53, 30 May 2010
  • * '''Food Additive Tissue Components'''
    2 KB (219 words) - 00:06, 22 September 2008
  • ...f 4 seconds by the Ranged Injury Treatment Speed modifier and effects from food buffs. Ranged Stimpacks also use the Healing Range skill modifiers to help
    6 KB (791 words) - 20:31, 11 September 2009
  • :[[Food and Chemical Crafting Station (Schematic)|Food and Chemical Crafting Station]]
    3 KB (326 words) - 12:17, 3 January 2010
  • :[[Deed for: Food Factory (Schematic)|Deed for: Food Factory]]
    844 bytes (92 words) - 10:26, 9 September 2008
  • ||Food and Chemical Crafting Station||-5380, 4109
    7 KB (1,001 words) - 01:32, 21 May 2007
  • ||Food and Chemical Crafting Station||3170, 5042
    6 KB (729 words) - 22:04, 29 December 2007
  • ||Food and Chemical Crafting Station||-5170, -2334
    7 KB (1,048 words) - 23:49, 21 May 2007
  • ...cent years, [[Nashal (City)|Nashal]]'s focus has shifted from diplomacy to food and drink. In fact, [[Nashal (City)|Nashal]] is known for producing some of
    6 KB (715 words) - 00:56, 22 May 2007
  • ..._command_string||Scroll through your inventory until you locate one of the food items that you've just picked-up.||Patch 12||Examples ...ewbie_convo.stf||internal_command_string||You used the item on yourself.  Food will help increase your attributes.  Medicine will help you recover damage
    61 KB (9,273 words) - 23:34, 26 August 2011
  • ...modifiers do not stack with other like skill modifier effects. For example food that offers a mask scent bonus will not stack with a skill enhancement stim
    5 KB (656 words) - 04:20, 19 August 2009
  • capped at 125. Only Chef food, Squad Leader and City bonuses can take these Chef food bonuses can take these over the 125 cap.
    15 KB (2,498 words) - 04:17, 22 August 2007
  • 6. What consumables (food and spice) will help me?
    30 KB (5,078 words) - 04:15, 24 August 2007
  • 6. What consumables (food and spice) will help me?
    30 KB (5,078 words) - 02:41, 24 August 2007
  • 6. What consumables (food and spice) will help me?
    30 KB (5,078 words) - 04:38, 24 August 2007

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