Search results

From SWGANH Wiki
Jump to: navigation, search

Page title matches

Page text matches

  • *[[Armor Customization (Skill Modifier)|Armor Customization]] == Armor ==
    14 KB (1,683 words) - 16:45, 27 November 2010
  • * Reactors and armor no longer list an energy requirement of 0. * Increased possible max armor stats for Mark IV and V Durasteel Plating
    13 KB (2,021 words) - 03:56, 20 January 2007
  • ..., such as Lokian Wild Wheat and Talusian Water Vapor. Using these advanced components can mean the difference between a Stimpack B that heals for 200 and one tha ...but you won't get nearly as powerful a Stimpack as if you'd used advanced components. Let's really break this down component by component and then we'll come ba
    99 KB (17,043 words) - 12:40, 15 September 2007
  • ...vP, but it'll be useful while grinding... especially since Jedi can't wear armor. ...s hut has 2 workstations in it: a Recursive Analyzer that takes the broken components and makes schematics for new ones, and a Multi-phase Calibrator that balanc
    60 KB (9,967 words) - 11:18, 10 December 2007
  • ...l value. Skill Tapes are for clothing only, and Armor Enhancements are for Armor only. ...lothing or armor has sockets. Players can verify if a piece of clothing or armor has sockets by using the radial menu and selecting "Examine". Examine the i
    20 KB (3,191 words) - 15:12, 27 February 2008
  • 6. [[Kliknik Fortitude Enhancement (Looted Item)|Kliknik Fortitude Enhancement]]<br> 7. [[Kwi Adrenal Boost (Looted Item)|Kwi Adrenal Boost]]<br>
    33 KB (4,952 words) - 12:40, 30 January 2011
  • ...be equipped but that it's properties will no longer work. For example all armor protective properties will be removed (even if the item is equipped). For w * Armor<br>
    11 KB (1,655 words) - 06:01, 6 September 2009
  • ...p a description of that item, along with a list of the resources and other components required to build that object. ...n the game requires specific components to craft. In many instances, these components will simply be resources. To craft a survival knife, for example, you might
    19 KB (2,975 words) - 11:37, 2 July 2009
  • == Looted Crafting Component & Enhancement Mechanics == ...ed into the item. Enhancements are items that are basically components to components, and offer specialized bonuses to them, which are later transferred to the
    6 KB (600 words) - 03:12, 31 August 2009
  • ...tes that it is a variation of the specific type that it originated as. For looted weapons, this attribute occurs only on weapons that have been given the exc This attribute appears only on crafted items or looted components. The crafter's name is listed here.
    16 KB (2,478 words) - 11:02, 26 April 2008
  • ...in which to equip items to. Wearbles come in two forms; as clothing, or as armor. These include necklaces, rings, bracelets, belts, eyewear, backpacks, boot ...ating that will lower when the item is hit or decays from death penalties. Looted Jewelry comes with 100 condition. Additionally Clothing Items received from
    20 KB (2,820 words) - 11:27, 14 June 2009
  • This is the term used for the level based Droid Armor Module ...slightly higher. I suggest that you use Bulk resources when producing all components
    22 KB (3,157 words) - 02:35, 12 April 2008
  • This is the term used for the level based Droid Armor Module ...slightly higher. I suggest that you use Bulk resources when producing all components<br>
    8 KB (1,102 words) - 02:38, 12 April 2008
  • ...ased modules has a rating that is unique to each module type. Armor has an Armor Module Rating; Item Storage has an Item Storage Rating, Medical modules hav This is the term used for the level based Droid Armor Module
    15 KB (2,094 words) - 02:33, 12 April 2008
  • ...splay the basic HAM attributes and module statistics with the exception of armor modules. This attribute appears only on crafted items or looted components. The crafter's name is listed here.
    17 KB (2,436 words) - 13:30, 22 June 2009
  • 5. [[Composite Armor Segment (Schematic)|Composite Armor Segment]]<br> 6. [[Advanced Composite Armor Segment (Schematic)|Advanced Composite Armor Segment]]<br>
    4 KB (533 words) - 04:54, 19 April 2008
  • 3. [[Armor Padding (Schematic)|Armor Padding]]<br> This attribute appears only on crafted items or looted components. The crafter's name is listed here.
    10 KB (1,158 words) - 08:04, 31 August 2009
  • ...l be equipped and receive properties from it, with the exception of armor. Armor will lose all effective properties, with the exception of skill modifiers. ...omponent to the item. For looted items, this attribute only occurs on some looted exceptional, legendary items or certain quested rewards. Skill mods represe
    15 KB (1,900 words) - 13:47, 17 April 2008
  • ...l be equipped and receive properties from it, with the exception of armor. Armor will lose all effective properties, with the exception of skill modifiers. This attribute appears only on crafted items or looted components. The crafter's name is listed here.
    6 KB (702 words) - 13:56, 17 April 2008
  • ...l be equipped and receive properties from it, with the exception of armor. Armor will lose all effective properties, with the exception of skill modifiers. ...omponent to the item. For looted items, this attribute only occurs on some looted exceptional, legendary items or certain quested rewards. Skill mods represe
    32 KB (4,085 words) - 15:21, 12 May 2008
  • 1. [[Clothing and Armor Crafting Tool (Schematic)|Clothing and Armor Crafting Tool]]<br> This attribute appears only on crafted items or looted components. The crafter's name is listed here.
    5 KB (637 words) - 03:50, 23 April 2008
  • ...ch padding will contribute the listed base effectiveness to these types of armor only once, although they usually require several sets of these in the items [[Armor Padding (Schematic)|Armor Padding]]
    6 KB (796 words) - 01:23, 18 April 2008
  • ...be listed under the Vulnerability or Special Protection category when the armor combine has been completed. ...resistance is innate to an armor as a special resistance (energy for bone armor for example, then using the Experimental Resistance line will increase thei
    10 KB (1,450 words) - 09:46, 16 May 2010
  • == Armor Crafting Mechanics == ...e Bio-engineered tissue enhancements on these items do not carry over into armor. Tissue enhancements only affect clothing items in the artisan/tailor lines
    7 KB (847 words) - 10:31, 28 May 2010
  • ...r, that layer's protection cannot be improved on subsequently by a slicer. Armor segments can take 0-3 layers (ubese 1, padded 2, composite and RIS 3). Each 1. [[Acid Protection Armor Layer (Schematic)|Acid Protection Armor Layer]]<br>
    13 KB (1,906 words) - 06:54, 18 April 2008
  • ...d in most armor. There are two types of crafted segments for most types of armor: regular and advanced. Advanced segments use more specialized resources and ...s means that during the final combination and experimentation process, the armor's stats are only added on top of the segment's stats. Adding in layers will
    30 KB (4,315 words) - 03:41, 19 April 2008
  • == Bone Armor Experimentation Mechanics == ...ent special protection from the armor segment will be added into the final armor piece.
    30 KB (4,304 words) - 09:38, 16 May 2010
  • == Chitin Armor Experimentation Mechanics == ...ent special protection from the armor segment will be added into the final armor piece.
    30 KB (4,368 words) - 11:54, 5 July 2010
  • == Composite Armor Experimentation Mechanics == ...ent special protection from the armor segment will be added into the final armor piece.
    29 KB (4,214 words) - 09:45, 16 May 2010
  • == Ithorian Defender Armor Experimentation Mechanics == ...ent special protection from the armor segment will be added into the final armor piece.
    30 KB (4,294 words) - 19:54, 5 July 2010
  • == Ithorian Guardian Armor Experimentation Mechanics == ...ent special protection from the armor segment will be added into the final armor piece.
    30 KB (4,373 words) - 20:11, 5 July 2010
  • == Ithorian Sentinel Armor Experimentation Mechanics == ...ent special protection from the armor segment will be added into the final armor piece.
    29 KB (4,224 words) - 20:12, 5 July 2010
  • == Kashyyykian Black Mountain Armor Experimentation Mechanics == ...ent special protection from the armor segment will be added into the final armor piece.
    29 KB (4,207 words) - 22:49, 27 May 2010
  • == Kashyyykian Ceremonial Armor Experimentation Mechanics == ...ent special protection from the armor segment will be added into the final armor piece.
    28 KB (3,972 words) - 22:49, 27 May 2010
  • == Kashyyykian Hunting Armor Experimentation Mechanics == ...ent special protection from the armor segment will be added into the final armor piece.
    29 KB (4,213 words) - 22:48, 27 May 2010
  • ...ent special protection from the armor segment will be added into the final armor piece. ...which turn resistances that are ordinarily in the base effectiveness of an armor over into Special Protection, the resistance values added in by the layer a
    27 KB (3,872 words) - 09:39, 16 May 2010
  • == Padded Armor Experimentation Mechanics == ...ent special protection from the armor segment will be added into the final armor piece.
    30 KB (4,285 words) - 09:45, 16 May 2010
  • == R.I.S Armor Experimentation Mechanics == ...ent special protection from the armor segment will be added into the final armor piece.
    28 KB (4,247 words) - 03:38, 19 April 2008
  • == Ubese Armor Experimentation Mechanics == ...ent special protection from the armor segment will be added into the final armor piece.
    28 KB (4,120 words) - 20:10, 28 May 2010
  • 1. [[Armor Upgrade Kit (Schematic)|Armor Upgrade Kit]] This attribute appears only on crafted items or looted components. The crafter's name is listed here.
    4 KB (441 words) - 04:42, 19 April 2008
  • This attribute appears only on crafted items or looted components. The crafter's name is listed here. '''Armor Piercing'''
    10 KB (1,432 words) - 00:19, 22 April 2008
  • This attribute appears only on crafted items or looted components. The crafter's name is listed here. '''Armor Piercing'''
    17 KB (2,436 words) - 05:50, 22 April 2008
  • This attribute appears only on crafted items or looted components. The crafter's name is listed here. '''Armor Piercing'''
    10 KB (1,510 words) - 00:05, 10 May 2008
  • This attribute appears only on crafted items or looted components. The crafter's name is listed here. '''Armor Piercing'''
    20 KB (2,812 words) - 11:07, 26 April 2008
  • This attribute appears only on crafted items or looted components. The crafter's name is listed here. '''Armor Piercing'''
    18 KB (2,537 words) - 00:13, 22 April 2008
  • This attribute appears only on crafted items or looted components. The crafter's name is listed here. '''Armor Piercing'''
    18 KB (2,718 words) - 00:14, 22 April 2008
  • This attribute appears only on crafted items or looted components. The crafter's name is listed here. '''Armor Piercing'''
    18 KB (2,700 words) - 00:14, 22 April 2008
  • This attribute appears only on crafted items or looted components. The crafter's name is listed here. '''Armor Piercing'''
    22 KB (3,177 words) - 11:12, 26 April 2008
  • This attribute appears only on crafted items or looted components. The crafter's name is listed here. '''Armor Piercing'''
    21 KB (2,866 words) - 00:12, 22 April 2008
  • This attribute appears only on crafted items or looted components. The crafter's name is listed here. '''Armor Piercing'''
    19 KB (2,710 words) - 00:12, 22 April 2008

View (previous 50 | next 50) (20 | 50 | 100 | 250 | 500)