Scout - Trapping III (Skill)

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Skill - Trapping III (Martial Design)

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Master Scout
Exploration IV
Alien Environment Training
Trapping IV
Elite Martial Design
Hunting IV
Unconventional Methodology
Survival IV
Special Technique
Exploration III
Harsh Environment Training
Trapping III
Martial Design
Hunting III
Trandoshan Methodology
Survival III
Harsh Environment Techniques
Exploration II
Advanced Principles
Trapping II
Refined Design
Hunting II
Military Methodology
Survival II
Advanced Techniques
Exploration I
Fundamentals
Trapping I
Makeshift Design
Hunting I
Civilian Methodology
Survival I
Rudimentary Techniques
Novice Scout

Skill Summary

Martial Trap Design involves the Scout integrating modern military theory into their trap design and creation process. From this point forward, the Scout's traps become more lethal and more extreme in their effects.

SkillPoint Cost 4
Experience Cost 10000 Trapping
Credit Cost 3000
Title Gained

Skill Mods

Modifier Value
Trapping +5

Commands & Abilities Granted

Schematics

Glow-Wire Trap
Phecnacine Dart

Abilities

N/A

Certifications

N/A