Scout - Trapping I (Skill)

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Skill - Trapping I (Makeshift Design)

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Master Scout
Exploration IV
Alien Environment Training
Trapping IV
Elite Martial Design
Hunting IV
Unconventional Methodology
Survival IV
Special Technique
Exploration III
Harsh Environment Training
Trapping III
Martial Design
Hunting III
Trandoshan Methodology
Survival III
Harsh Environment Techniques
Exploration II
Advanced Principles
Trapping II
Refined Design
Hunting II
Military Methodology
Survival II
Advanced Techniques
Exploration I
Fundamentals
Trapping I
Makeshift Design
Hunting I
Civilian Methodology
Survival I
Rudimentary Techniques
Novice Scout

Skill Summary

The discipline of trapping is as old as the Scouting profession. Whether the Scout is setting a trap for his evening meal, or for an encroaching enemy force, the principles are largely the same. Makeshift trap design involves building simple traps out of available resources.

SkillPoint Cost 2
Experience Cost 1000 Trapping
Credit Cost 1000
Title Gained

Skill Mods

Modifier Value
Trapping +5

Commands & Abilities Granted

Schematics

Glow-Juice Trap
Sharp Bone Spur

Abilities

N/A

Certifications

N/A