Difference between revisions of "Scout (Profession)"

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== Skill Modifiers ==
 
== Skill Modifiers ==
  
* [[Skill Mods Name (Mofirier)|SkillModName]]
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* [[Burst Run Efficiency (Mofirier)|Burst Run Efficiency]]
* [[Skill Mods Name (Mofirier)|SkillModName]]
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* [[Camping (Mofirier)|Camping]]
* [[Skill Mods Name (Mofirier)|SkillModName]]
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* [[Creature Harvesting (Mofirier)|Creature Harvesting]]
* [[Skill Mods Name (Mofirier)|SkillModName]]
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* [[Creature Knowledge (Mofirier)|Creature Knowledge]]
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* [[Creature To-Hit Bonus (Mofirier)|Creature To-Hit Bonus]]
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* [[Foraging (Mofirier)|Foraging]]
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* [[Mask Scent (Mofirier)|Mask Scent]]
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* [[Terrain Negotiation (Mofirier)|Terrain Negotiation]]
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* [[Trapping (Mofirier)|Trapping]]
  
 
== Abilities ==
 
== Abilities ==

Revision as of 00:06, 15 May 2007

Professions - Scout

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.

Professions

Skill Tree

Master Scout
Exploration IV
Alien Environment Training
Trapping IV
Elite Martial Design
Hunting IV
Unconventional Methodology
Survival IV
Special Technique
Exploration III
Harsh Environment Training
Trapping III
Martial Design
Hunting III
Trandoshan Methodology
Survival III
Harsh Environment Techniques
Exploration II
Advanced Principles
Trapping II
Refined Design
Hunting II
Military Methodology
Survival II
Advanced Techniques
Exploration I
Fundamentals
Trapping I
Makeshift Design
Hunting I
Civilian Methodology
Survival I
Rudimentary Techniques
Novice Scout

Related Tags

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Template:Scout

Profession Overview

Scout is one of the basic starting professions. It branches off into 5 elite professions, Bounty Hunter, Creature Handler, Ranger, Squad Leader, Bio-Engineer.

Scout abilities are something every character can use in Star Wars Galaxies. The Scout profession has a number of abilities which improve the gaming experience for players. Scout Skills are required for Creature Handlers, Bio Engineers, Bounty Hunters, Rangers and Squad Leaders.

Abilities

Scouts get abilities to help in both solo and group game play. Scouts can receive the ability to run longer when burst running, reduce the chance of being attacked by an aggressive creature and can avoid terrain run speed penalties. They can also help groups (or just themselves) recover from health and action wounds through the use of camps. Scouts are also the only profession which can harvest resources off the bodies of fallen creatures.

The four Scout skill lines are: Exploration, Trapping, Hunting and Survival. Let's look at each of these in detail.

Exploration

Exploration is one of the most popular Scout skill lines. It has a number of important benefits for any player. Exploration provides four major abilities:

  • Terrain Negotiation: The ability to run at the same speed no matter what the slope is. Doesn't effect swimming speed.
  • Burst Run Efficiency: The ability to run for less HAM cost with Burst Run.
  • Camouflage: Reduces the radius of awareness for your character. Reduces risk of being attacked by aggressive enemies or creatures.
  • Mask Scent: The ability to further reduce your radius of awareness. Can make you invisible to some animals until you are very close.

Trapping

Trapping is a special ability which allows you to debuff enemies. There are a number of different traps available and your chance to succeed with the trap varies with your ability. Traps cannot kill, they can only help reduce the capacity of the enemy to fight. They also only work on creatures, not human or alien types. Here is the list of traps you can acquire:

Hunting

Hunting improves the scouts ability to gather resources from creatures. It also improves the players knowledge of creatures making the player able to make more informed combat decisions. Players can also receive a bonus to hit against creatures. Hunting provides 3 benefits:

  • Creature Knowledge: By using the examine option on the radial menu you can determine what resources the creature will give and what it's weakness or strengths are.
  • Creature Harvesting: Increasing this ability yields more resources off creatures you harvest.
  • Creature Combat Bonus: Increases your chance to hit a creature in combat.

Survival

Survival is an important tool, especially when grouping. Survival gives the Scout the ability to forage for their own food and organics and also gives important abilities for camping. There are three different basic camps available to Scouts:

  • Basic Camp: Allows a basic camp with no protection to be established.
  • Multiple Person Camp: A camp with a larger radius to support more people. Also repels some creatures.
  • Improved Camp: A very large camp which repels almost all creatures.

Master Scouts

Master Scouts (who have all the scout abilities and have obtained Master status) can move on to become Rangers which specialize all of the existing scout skills even further, or Bounty Hunters which are a hybrid between a Marksmen and a Scout.

If you choose not to become a master you can also become Creature Handlers, Bio Engineers or Squad Handlers with mastering specific skill trees.

Getting Started

You can find a Profession Name trainer in one of the following locations:

Skill Modifiers

Abilities

Schematics Granted

Camps

Traps

Community Information

ProfessionNameHere Forum: Scout Forums

Former Correspondents:

  • FormerCorrespondentName1
  • FormerCorrespondentName2