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− | __NOTOC__
| + | {{PageHeader|Profession|Scout}} |
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− | <div style="line-height:120%; padding:0.4em; background-color:#eeeeee; border-bottom:1px solid #aaaaaa;">
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− | <span style="color:#005288; font-size:200%;">'''Professions - Scout'''</span>
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− | </div>
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− | <div style="background:#ffffff; padding:0.2em 0.4em 0.2em 0.4em;">
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− | '''SWGANH Wiki''' is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
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− | </div>
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− | {| style="zborder-top:1px solid #aaaaaa;" width="100% border-collapse: collapse;" cellpadding=0 cellspacing=0 | + | |
− | |- align="center" valign="top"
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− | | style="padding: 0.2em;" width="25%" | '''[[Professions|Professions]]'''
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− | |} | + | |
− | </div>
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| |valign=top| | | |valign=top| |
| == Skill Tree == | | == Skill Tree == |
− | {| class="wikitable" align="left" | + | {{ProfScoutSkill}} |
− | | colspan="4" width="100%" align="center" | [[Scout - Master Scout (Skill)|Master Scout]]
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− | |-
| + | |
− | | width="25%" align="center" | [[Scout - Exploration IV (Skill)|Exploration IV<br />Alien Environment Training]]
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− | | width="25%" align="center" | [[Scout - Trapping IV (Skill)|Trapping IV<br />Elite Martial Design]]
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− | | width="25%" align="center" | [[Scout - Hunting IV (Skill)|Hunting IV<br />Unconventional Methodology]]
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− | | width="25%" align="center" | [[Scout - Survival IV (Skill)|Survival IV<br />Special Technique]]
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− | |-
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− | | width="25%" align="center" | [[Scout - Exploration III (Skill)|Exploration III<br />Harsh Environment Training]]
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− | | width="25%" align="center" | [[Scout - Trapping III (Skill)|Trapping III<br />Martial Design]]
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− | | width="25%" align="center" | [[Scout - Hunting III (Skill)|Hunting III<br />Trandoshan Methodology]]
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− | | width="25%" align="center" | [[Scout - Survival III (Skill)|Survival III<br />Harsh Environment Techniques]]
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− | |-
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− | | width="25%" align="center" | [[Scout - Exploration II (Skill)|Exploration II<br />Advanced Principles]]
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− | | width="25%" align="center" | [[Scout - Trapping II (Skill)|Trapping II<br />Refined Design]]
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− | | width="25%" align="center" | [[Scout - Hunting II (Skill)|Hunting II<br />Military Methodology]]
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− | | width="25%" align="center" | [[Scout - Survival II (Skill)|Survival II<br />Advanced Techniques]]
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− | |-
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− | | width="25%" align="center" | [[Scout - Exploration I (Skill)|Exploration I<br />Fundamentals]]
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− | | width="25%" align="center" | [[Scout - Trapping I (Skill)|Trapping I<br />Makeshift Design]]
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− | | width="25%" align="center" | [[Scout - Hunting I (Skill)|Hunting I<br />Civilian Methodology]]
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− | | width="25%" align="center" | [[Scout - Survival I (Skill)|Survival I<br />Rudimentary Techniques]]
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− | |-
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− | | colspan="4" width="100%" align="center" | [[Scout - Novice Scout (Skill)|Novice Scout]]
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− | |}
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− | ||{{D25%}} | + | ||{{D100%}} |
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| ||{{Profession}} | | ||{{Profession}} |
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| == Profession Overview == | | == Profession Overview == |
| {{ProfScoutNAV}} | | {{ProfScoutNAV}} |
− | Scout is one of the basic starting professions. It branches off into 5 professions, [[Bounty Hunter (Profession)|Bounty Hunter]], [[Creature Handler (Profession)|Creature Handler]], [[Ranger (Profession)|Ranger]], [[Squad Leader (Profession)|Squad Leader]], [[Bio-Engineer (Profession)|Bio-Engineer]]. | + | Scout is one of the basic starting professions. It branches off into the elite professions Ranger, Squad Leader, Creature Handler, Bio-Engineer, and Bounty Hunter. Scout abilities are designed around trapping, harvesting materials from dead animals and various survival techniques. The abilities include using traps, using camps, harvesting materials from animals and masking your scent among other things. |
| | | |
− | Scout abilities are something every character can use in Star Wars Galaxies. The Scout profession has a number of abilities which improve the gaming experience for players. Scout Skills are required for Creature Handlers, Bio Engineers, Bounty Hunters, Rangers and Squad Leaders.
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− | == Abilities ==
| + | '''Game Mechanics'''<br> |
| | | |
− | Scouts get abilities to help in both solo and group game play. Scouts can receive the ability to run longer when burst running, reduce the chance of being attacked by an aggressive creature and can avoid terrain run speed penalties. They can also help groups (or just themselves) recover from health and action wounds through the use of camps. Scouts are also the only profession which can harvest resources off the bodies of fallen creatures.
| + | * [[Scout Crafting (Game Mechanics)|Scout Crafting]]<br> |
| + | * [[Scout Trap Projectile Unit Module Usage (Game Mechanics)|Scout Trap Projectile Unit Module Usage]]<br> |
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− | The four Scout skill lines are: Exploration, Trapping, Hunting and Survival. Let's look at each of these in detail.
| + | == Experience == |
| | | |
− | === Exploration ===
| |
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− | Exploration is one of the most popular Scout skill lines. It has a number of important benefits for any player. Exploration provides four major abilities:
| + | Scouts have 3 types of experience, Trapping, Scouting and Wilderness Survival. |
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− | * Terrain Negotiation: The ability to run at the same speed no matter what the slope is. Doesn't effect swimming speed.
| + | Methods and sources for obtaining each form of experience are as follows: |
− | * Burst Run Efficiency: The ability to run for less HAM cost with Burst Run.
| + | |
− | * Camouflage: Reduces the radius of awareness for your character. Reduces risk of being attacked by aggressive enemies or creatures.
| + | |
− | * Mask Scent: The ability to further reduce your radius of awareness. Can make you invisible to some animals until you are very close.
| + | |
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− | === Trapping ===
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− | Trapping is a special ability which allows you to debuff enemies. There are a number of different traps available and your chance to succeed with the trap varies with your ability. Traps cannot kill, they can only help reduce the capacity of the enemy to fight. They also only work on creatures, not human or alien types. Here is the list of traps you can acquire: | + | Trapping |
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− | * [[Lecepanine Dart (Schematic)|Lecepanine Dart]]: Causes target to become dizzy and damages the Mind and Action Pools. ([[Scout - Novice Scout (Skill)|Novice Scout]]) | + | * Using Traps |
− | * [[Wire Mesh Trap (Schematic)|Wire Mesh Trap]]: Reduces targets Kinetic defense making them more vulnerable to Melee attacks. ([[Scout - Novice Scout (Skill)|Novice Scout]])
| + | |
− | * [[Sharp Bone Spur (Schematic)|Sharp Bone Spur]]: This target blind the enemy and reduces their Health pool. ([[Scout - Trapping I (Skill)|Trapping I]])
| + | |
− | * [[Glow-Juice Trap (Schematic)|Glow-Juice Trap]]: This bomb gives people using range weapons an increased chance to hit the target. ([[Scout - Trapping I (Skill)|Trapping I]])
| + | |
− | * [[Noise Maker (Schematic)|Noise Maker]]: This bomb stuns the enemy and damages their Mind pool. ([[Scout - Trapping II (Skill)|Trapping II]])
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− | * [[Stink Bomb (Schematic)|Stink Bomb]]: ([[Scout - Trapping II (Skill)|Trapping II]])
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− | * [[Phecnacine Dart (Schematic)|Phecnacine Dart]]: This is a snare trap. It will slow the targets movement making them much easier to maneuver around or escape from if necessary. ([[Scout - Trapping III (Skill)|Trapping III]])
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− | * [[Glow-Wire Trap (Schematic)|Glow-Wire Trap]]: This trap will reduce the targets melee and ranged defense. It is more effective than the Wire Mesh or Glow Juice traps. ([[Scout - Trapping III (Skill)|Trapping III]])
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− | * [[Adhesive Mesh (Schematic)|Adhesive Mesh]]: This trap immobilizes the target making them unable to move. This is excellent when used with a range weapon or if you need to escape. ([[Scout - Trapping IV (Skill)|Trapping IV]])
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− | === Hunting ===
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− | Hunting improves the scouts ability to gather resources from creatures. It also improves the players knowledge of creatures making the player able to make more informed combat decisions. Players can also receive a bonus to hit against creatures. Hunting provides 3 benefits:
| + | Wilderness Survival |
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− | * Creature Knowledge: By using the examine option on the radial menu you can determine what resources the creature will give and what it's weakness or strengths are. | + | * Crafting Camps |
− | * Creature Harvesting: Increasing this ability yields more resources off creatures you harvest. | + | * Crafting Traps |
− | * Creature Combat Bonus: Increases your chance to hit a creature in combat. | + | * Using Camps |
| + | * Fishing |
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− | === Survival ===
| |
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− | Survival is an important tool, especially when grouping. Survival gives the Scout the ability to forage for their own food and organics and also gives important abilities for camping. There are three different basic camps available to Scouts:
| + | Scouting |
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− | * Basic Camp: Allows a basic camp with no protection to be established. | + | * Using Mask Scent ability |
− | * Multiple Person Camp: A camp with a larger radius to support more people. Also repels some creatures. | + | * Using Harvest Creature ability |
− | * Improved Camp: A very large camp which repels almost all creatures.
| + | |
| | | |
− | === Master Scouts === | + | == Getting Started == |
| | | |
− | Master Scouts (who have all the scout abilities and have obtained Master status) can move on to become Rangers which specialize all of the existing scout skills even further, or Bounty Hunters which are a hybrid between a Marksmen and a Scout.
| + | You can find an Scout trainer in one of the following locations: |
| + | {| border="0" width="100%" cellpadding=3 |
| + | |- |
| + | |valign=top| |
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− | If you choose not to become a master you can also become Creature Handlers, Bio Engineers or Squad Handlers with mastering specific skill trees.
| + | ==[[Corellia (Planet)|Corellia]]== |
| + | [[Bela Vistal (City)|Bela Vistal]] (6866, -5795)<br> |
| + | [[Bela Vistal (City)|Bela Vistal]] (6724, -5468)<br> |
| + | [[Coronet (City)|Coronet]] (-169, -4712)<br> |
| + | [[Coronet (City)|Coronet]] (-254, -4378)<br> |
| + | [[Doaba Guerfel (City)|Doaba Guerfel]] (3199, 5232)<br> |
| + | [[Doaba Guerfel (City)|Doaba Guerfel]] (3333, 5510)<br> |
| + | [[Kor Vella (City)|Kor Vella]] (-3399, 3378)<br> |
| + | [[Kor Vella (City)|Kor Vella]] (-3165, 2800)<br> |
| + | [[Tyrena (City)|Tyrena]] (-5059, -2317)<br> |
| + | [[Tyrena (City)|Tyrena]] (-5474, -2738)<br> |
| | | |
− | == Getting Started ==
| + | <br><br><br> |
| | | |
| + | ==[[Talus (Planet)|Talus]]== |
| + | [[Dearic (City)|Dearic]] (552, -2904)<br> |
| + | [[Dearic (City)|Dearic]] (700, -2911)<br> |
| + | [[Nashal (City)|Nashal]] (4304, 5396)<br> |
| + | [[Nashal (City)|Nashal]] (4377, 5302)<br> |
| | | |
− | You can find a Profession Name trainer in one of the following locations:
| + | |valign=top| |
| + | |
| + | ==[[Naboo (Planet)|Naboo]]== |
| + | [[Kaadara (City)|Kaadara]] (5193, 6615)<br> |
| + | [[Kaadara (City)|Kaadara]] (5110, 6781)<br> |
| + | [[Keren (City)|Keren]] (1512, 2760)<br> |
| + | [[Keren (City)|Keren]] (1839, 2625)<br> |
| + | [[Keren (City)|Keren]] (1845, 2705)<br> |
| + | [[Moenia (City)|Moenia]] (4839, -4702)<br> |
| + | [[Moenia (City)|Moenia]] (4710, -4979)<br> |
| + | [[Theed (City)|Theed]] (-4796, 4103)<br> |
| + | [[Theed (City)|Theed]] (-5468, 4107)<br> |
| + | [[Theed (City)|Theed]] (-5982, 4227)<br> |
| + | |
| + | <br><br><br> |
| + | |
| + | ==[[Tatooine (Planet)|Tatooine]]== |
| + | [[Bestine (City)|Bestine]] (-1256, -3582)<br> |
| + | [[Bestine (City)|Bestine]] (-1292, -3560)<br> |
| + | [[Mos Eisley (City)|Mos Eisley]] (3520, -4787)<br> |
| + | [[Mos Eisley (City)|Mos Eisley]] (3476, -4667)<br> |
| + | [[Mos Entha (City)|Mos Entha]] (1389, 3026)<br> |
| + | [[Mos Entha (City)|Mos Entha]] (1303, 3199)<br> |
| + | [[Mos Espa (City)|Mos Espa]] (-3012, 2435)<br> |
| + | [[Mos Espa (City)|Mos Espa]] (-2916, 2109)<br> |
| + | [[Wayfar (City)|Wayfar]] (-5051, -6629)<br> |
| + | |
| + | |valign=top| |
| + | |
| + | ==[[Rori (Planet)|Rori]]== |
| + | [[Narmle (City)|Narmle]] (-5211, -2925)<br> |
| + | [[Narmle (City)|Narmle]] (-4951, -2374)<br> |
| + | [[Restuss (City)|Restuss]] (5371, 5539)<br> |
| + | [[Restuss (City)|Restuss]] (5458, 5796)<br> |
| + | |
| + | <br><br><br><br><br><br><br><br><br> |
| | | |
− | {| cellpadding=6
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− | |-
| |
− | | valign=top |
| |
− | * [[Corellia (Planet)|Corellia]], [[Bela Vistal (City)|Bela Vistal]], waypoint (6845 -5428)
| |
− | * [[Corellia (Planet)|Corellia]], [[Coronet (City)|Coronet]], waypoint (35 -4428)
| |
− | * [[Corellia (Planet)|Corellia]], [[Doaba Guerfel (City)|Doaba Guerfel]], waypoint (3105 5274)
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− | * [[Corellia (Planet)|Corellia]], [[Kor Vella (City)|Kor Vella]], waypoint (-3675 3064)
| |
− | * [[Corellia (Planet)|Corellia]], [[Tyrena (City)|Tyrena]], waypoint (-5516 -2691)
| |
− | * [[Naboo (Planet)|Naboo]], [[Dee'ja_Peak (City)|Dee'ja_Peak]], waypoint (4718 1275)
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− | * [[Naboo (Planet)|Naboo]], [[Kaadara (City)|Kaadara]], waypoint (5122 6794)
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− | * [[Naboo (Planet)|Naboo]], [[Keren (City)|Keren]], waypoint (1774 2560)
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− | * [[Naboo (Planet)|Naboo]], [[Keren (City)|Keren]], waypoint (1774 2560)
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− | * [[Naboo (Planet)|Naboo]], [[Moenia (City)|Moenia]], waypoint (4817 -4996)
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− | * [[Naboo (Planet)|Naboo]], [[Theed (City)|Theed]], waypoint (-5439 4000)
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− | | valign=top |
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− | * [[Naboo (Planet)|Naboo]], [[Theed (City)|Theed]], waypoint (-5129 4255)
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− | * [[Rori (Planet)|Rori]], [[Narmle (City)|Narmle]], waypoint (-4998 -2412)
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− | * [[Rori (Planet)|Rori]], , [[Restuss (City)|Restuss]], waypoint (5389 5672)
| |
− | * [[Rori (Planet)|Rori]], , [[Restuss (City)|Restuss]], waypoint (5397 5613)
| |
− | * [[Talus (Planet)|Talus]], [[Dearic (City)|Dearic]], waypoint (614 -3047)
| |
− | * [[Talus (Planet)|Talus]], [[Dearic (City)|Dearic]], waypoint (331 -2914)
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− | * [[Talus (Planet)|Talus]], [[Nashal (City)|Nashal]], waypoint (4281 5129)
| |
− | * [[Tatooine (Planet)|Tatooine]], [[Bestine (City)|Bestine]], waypoint (-1257 -3527)
| |
− | * [[Tatooine (Planet)|Tatooine]], [[Mos Eisley (City)|Mos Eisley]], waypoint (3338 -4717)
| |
− | * [[Tatooine (Planet)|Tatooine]], [[Mos Entha (City)|Mos Entha]], waypoint (1308 3368)
| |
− | * [[Tatooine (Planet)|Tatooine]], [[Mos Espa (City)|Mos Espa]], waypoint (-3047 2070)
| |
| |} | | |} |
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| + | {| border="0" width="100%" cellpadding=3 |
| + | |- |
| + | |valign=top| |
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| + | {| border="0" width="100%" cellpadding=3 |
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| == Skill Modifiers == | | == Skill Modifiers == |
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| == Abilities == | | == Abilities == |
− | {| {{wikitable}} width="100%" cellpadding=2 | + | {| align="center" |
− | |- {{wikitable:header}}
| + | |
− | | width="50%" | '''Name''' || width="25%" |'''Command''' || width="25%" |'''Granted At'''
| + | |
| |- | | |- |
− | |Ability Name Link||'''Ability Command'''||Skill Box Link | + | || |
| + | {| class="wikitable" |
| + | |- |
| + | ! Ability Details !! Ability Activation !! Ability Granted At !! Ability CRC |
| + | |- |
| + | ||'''[[Forage (Ability)]]'''||[[Forage (494F9F80) |/forage ]]||[[Scout - Survival I (Skill)|Survival I]]||'''[[Forage (494F9F80) |Forage]]''' |
| + | |- |
| + | ||'''[[Harvest Corpse (Ability)]]'''||[[Harvestcorpse (029D0CC5) |/harvestcorpse <corpse>]]||[[Scout - Novice Scout (Skill)|Novice Scout]]||'''[[Harvestcorpse (029D0CC5) |Harvestcorpse]]''' |
| + | |- |
| + | ||'''[[Mask Scent (Ability)]]'''||[[Maskscent (B0F4C4B6) |/maskscent ]]||[[Scout - Exploration II (Skill)|Exploration II]]||'''[[Maskscent (B0F4C4B6) |Maskscent]]''' |
| + | |- |
| + | ||'''[[Trap Throw (Ability)]]'''||[[Throwtrap (0549BE67) |/throwtrap ]]||[[Scout - Novice Scout (Skill)|Novice Scout]]||'''[[Throwtrap (0549BE67) |Throwtrap]]''' |
| + | |- |
| + | |} |
| + | |} |
| + | |
| + | ==Certifications== |
| + | {| |
| + | '''N/A''' |
| |} | | |} |
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| == Camps == | | == Camps == |
| *[[Basic Camp Kit (Schematic)|Basic Camp Kit]] | | *[[Basic Camp Kit (Schematic)|Basic Camp Kit]] |
− | *[[Improved Camp Kit (Schematic)|Improved Camp Kit]]
| |
| *[[Multiperson Camp Kit (Schematic)|Multiperson Camp Kit]] | | *[[Multiperson Camp Kit (Schematic)|Multiperson Camp Kit]] |
| + | *[[Improved Camp Kit (Schematic)|Improved Camp Kit]] |
| + | |
| | | |
| | valign="top" | | | | valign="top" | |
| + | |
| == Traps == | | == Traps == |
| *[[Adhesive Mesh (Schematic)|Adhesive Mesh]] | | *[[Adhesive Mesh (Schematic)|Adhesive Mesh]] |
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| <p> | | <p> |
| http://swgforums.swganh.org/index.php?f=135 | | http://swgforums.swganh.org/index.php?f=135 |
| + | </p> |
| + | <br> |
| + | '''Trainer Locations''': |
| + | <p> |
| + | * Allakhazam [http://swg.allakhazam.com/db/bestiary.html?action=search&name=&aggro=Either&type=4&killer=Either&ttype=6&stalk=Either&planet=0&tame=Either&city=0&herd=Either&sortby=Name&pack=Either&minlev=&maxlev=&range=Either&meat=0&hide=0&milk=0&nonglobal=0] |
| </p> | | </p> |
| <br> | | <br> |
| '''Former Correspondents''': | | '''Former Correspondents''': |
− | * FormerCorrespondentName1 | + | * DeltaXi65 [http://swgforums.swganh.org/profile.php?mode=viewprofile&u=2714] |
− | * FormerCorrespondentName2
| + | |