Difference between revisions of "Scout (Profession)"
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== Getting Started == | == Getting Started == |
Revision as of 04:20, 31 August 2009
Profession - Scout
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Skill Tree |
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Profession Overview
Scout is one of the basic starting professions. It branches off into the elite professions Ranger, Squad Leader, Creature Handler, Bio-Engineer, and Bounty Hunter. Scout abilities are designed around trapping, harvesting materials from dead animals and various survival techniques. The abilities include using traps, using camps, harvesting materials from animals and masking your scent among other things.
This profession requires 77 skill points to master.
Experience requirements to master:
- Scouting: 62,000 (granted by harvesting and other scout activities)
- Trapping: 31,000 (granted by successfully trapping creatures)
- Wilderness Survival: 36,000 (granted by setting up and maintaining camps)
AP Experience: 0
Game Mechanics
1. Scout
2. Scout Crafting
3. Scout Trap Projectile Unit Module Usage
Abilities
Scouts get abilities to help in both solo and group game play. Scouts can receive the ability to run longer when burst running, reduce the chance of being attacked by an aggressive creature and can avoid terrain run speed penalties. They can also help groups (or just themselves) recover from health and action wounds through the use of camps. Scouts are also the only profession which can harvest resources off the bodies of fallen creatures.
The four Scout skill lines are: Exploration, Trapping, Hunting and Survival. Let's look at each of these in detail.
Getting Started
You can find an Scout trainer in one of the following locations:
CorelliaBela Vistal (6866, -5795)
TalusDearic (552, -2904) |
NabooKaadara (5193, 6615)
TatooineBestine (-1256, -3582) |
RoriNarmle (-5211, -2925)
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