Difference between revisions of "Scout - Trapping I (Skill)"

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(Skill Summary)
(Abilities)
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Revision as of 19:12, 25 July 2008

Skill Summary

The discipline of trapping is as old as the Scouting profession. Whether the Scout is setting a trap for his evening meal, or for an encroaching enemy force, the principles are largely the same. Makeshift trap design involves building simple traps out of available resources.

SkillPoint Cost 2
Experience Cost 1000 Trapping
Credit Cost 1000
Title Gained

Skill Mods

Modifier Value
Trapping +5

Commands & Abilities Granted

Schematics

Glow-Juice Trap
Sharp Bone Spur

Abilities

N/A

Certifications

N/A