Scout - Trapping II (Skill)

From SWGANH Wiki
Revision as of 18:50, 6 September 2008 by Vidi (Talk | contribs)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Skill - Trapping II (Refined Design)

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.


Master Scout
Exploration IV
Alien Environment Training
Trapping IV
Elite Martial Design
Hunting IV
Unconventional Methodology
Survival IV
Special Technique
Exploration III
Harsh Environment Training
Trapping III
Martial Design
Hunting III
Trandoshan Methodology
Survival III
Harsh Environment Techniques
Exploration II
Advanced Principles
Trapping II
Refined Design
Hunting II
Military Methodology
Survival II
Advanced Techniques
Exploration I
Fundamentals
Trapping I
Makeshift Design
Hunting I
Civilian Methodology
Survival I
Rudimentary Techniques
Novice Scout

Skill Summary

Refined Trap Design represents a continuing evolution in the Scout's understanding of mechanics and animal behavior. At this skill level, the Scout may draw upon field knowledge to create more effective devices.

SkillPoint Cost 3
Experience Cost 5000 Trapping
Credit Cost 2000
Title Gained

Skill Mods

Modifier Value
Trapping +5

Commands & Abilities Granted

Schematics

Noise Maker
Stink Bomb

Abilities

N/A

Certifications

N/A