Difference between revisions of "Bounty Hunter (Game Mechanics)"
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− | To use an arakyd droid controller to summon an arakyd droid, the player must first acquire a biological signature from the appropriate spynet operative, exit a town's municipal range and then use the Probe Droid Command radial menu and then choose the Find Bounty Target radial option. This will initiate a 20 second countdown sequence that will launch the probe droid down into the ground from the atmosphere when it reaches 0. When the probe droid landing sequence is complete, the droid will be spawned anywhere within a 128 meter diameter from the player. The player must then go to the droid, open up its radial menu and issue the Transmit Biological Signature. The droid will then acknowledge the action and then begin its take off sequence. | + | To use an arakyd droid controller to summon an arakyd droid, the player must first acquire a biological signature from the appropriate spynet operative, exit a town's municipal range and then use the Probe Droid Command radial menu and then choose the Find Bounty Target radial option. This will initiate a 20 second countdown sequence that will launch the probe droid down into the ground from the atmosphere when it reaches 0. When the probe droid landing sequence is complete, the droid will be spawned anywhere within a 128 meter diameter from the player. The player must then go to the droid, open up its radial menu and issue the [[media:ArakydProbeBotBase.jpeg|Transmit Biological Signature]]. The droid will then acknowledge the action and then begin its take off sequence. |
Following the droid taking off, a check is made in 30 seconds to determine if the droid will encounter one of six random events that will destroy it and force the player to summon another. This check is made against the player's droid precision modifier. A higher modifier will reduce the risk of this event occuring. If the player passes this check then the player will receive a report first listing which planet the mark has been spotted on. The droid will also add a waypoint to the player's datapad with the last known coordinates for the mark. The time it takes before the droid sends the player this information is based on the player's Droid Speed modifiers. | Following the droid taking off, a check is made in 30 seconds to determine if the droid will encounter one of six random events that will destroy it and force the player to summon another. This check is made against the player's droid precision modifier. A higher modifier will reduce the risk of this event occuring. If the player passes this check then the player will receive a report first listing which planet the mark has been spotted on. The droid will also add a waypoint to the player's datapad with the last known coordinates for the mark. The time it takes before the droid sends the player this information is based on the player's Droid Speed modifiers. |
Revision as of 13:06, 12 August 2009
Game Documentation - Bounty Hunter Mechanics
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System MessagesRadial MenusInformantsBounty hunter missions reward players by requiring them to track down and kill npc and jedi player targets. Bounty hunters obtain their missions from exclusive Bounty Hunter mission terminals to which only they can have access to. Bounty hunters are allowed only 1 bounty mission at a time however they may also pick up another mission type in addition to their bounty. Bounty hunter missions come in 3 tiers - Novice, Intermediate, and Advanced. Which tier a bounty hunter is in depends on the hunter's Bounty Mission Difficulty modifier. Each level of bounty mission difficulty modifier pushes the bounty hunter into the next subsequent tier. The bounty mission difficulty modifier also affects the mission payout cap and minimum payout range for each tier's missions. In order for the player to be able to seek out a bounty mark, the player must first obtain a mission from the bounty hunter terminal and then seek out a special npc called a Spy Net Operative. Once a player has interacted with the Spynet Operative, they may now begin their mission.
Bounty Informant Types:
Mission TypesThere are three types of bounty hunter missions available to a bounty hunter, depending on what level of the investigation tree they are currently trained in.
Bounty Mission StfsBounty Hunter Mission Terminals
Analysis of Mission in Datapad DetailsAnalysis of Mission DetailsThere are a number of important bits of information to know about a mission which are viewable through the mission details on the mission terminal or on the mission itself in the player's datapad. The parts of a Bounty Hunter mission details are:
Location Bounty missions do not display locations.
Creator The name of the mission creator.
This is the payout to the player in credits for successfully completing the mission. Mission payout reward formula is currently unknown.
Challenge rating of the mission depends on the player and their pet's combined challenge levels. Other players and pets in the group do not affect the difficulty level of a bounty hunter mission. The bounty hunter's bounty mission difficulty affects the floor or base min and maxium credit rewards for missions but Difficulty level in bounty missions increases the minimum payout amount offered.
Bounty Mission STF Analysism10d A bounty is hereby issued on a former chemist employed by Cassandran Distilleries. Target is believed lightly armed and low-threat. The client requests this message be given to the target before termination: "Hope you enjoyed your last Cassandran Sunrise." m10o Bounty Hunters' Guild m10s Client sends congratulations and this message: "Enjoy a drink on us." m10t Alcohol Chemist m10v I never thought they'd kill me for stealing just one little distillation process!
Notes:
This is the mission description displayed in mission terminals or on the mission if a player examines the mission. This is also given as npc dialogue when a player receives the mission from a mission giving npc.
Mission Creator
Response given by a mission giving npc once the player finished that particular assignment and came back to it for another mission. (Not used in game since there is no evidence so far that npcs gave bh missions)
This is the mission title as seen on the terminal or on the mission details once the mission has been accepted by the player.
m10v This is presumably the message that the mark gives upon being attacked. Step By Step Progression of Novice Bounty Hunter Mission
Step By Step Progression of Investigation II+ Mission
Step By Step Progression of Player Bounty Mission
Using Arakyd Probe DroidsArakyd probe droids are used to create the initial waypoint coordinate for the bounty hunter player who is working on interplanetary bounty missions (Investigation I through master bounty hunter). Arakyd probe droids may be used by a bounty hunter who has acquired the Droid Find ability (Investigation 1). With the droid find ability, players get a new option when examining arakyd probe droid controllers in their inventory. Only one arakyd probe droid can be active at any time.
Following the droid taking off, a check is made in 30 seconds to determine if the droid will encounter one of six random events that will destroy it and force the player to summon another. This check is made against the player's droid precision modifier. A higher modifier will reduce the risk of this event occuring. If the player passes this check then the player will receive a report first listing which planet the mark has been spotted on. The droid will also add a waypoint to the player's datapad with the last known coordinates for the mark. The time it takes before the droid sends the player this information is based on the player's Droid Speed modifiers. Droid speed modifiers are given out at each level of the investigation tree and at master bounty hunter. The times noted at each level of bounty hunter are as follows:
Using Seeker DroidsSeeker probe droids are used to update the initial waypoint coordinate for the bounty hunter player who is working on interplanetary bounty missions (Investigation I through master bounty hunter). Seeker probe droids may be used by a bounty hunter who has acquired the Droid Find ability (Investigation 1). With the droid find ability, players get a new option when examining seeker probe droid controllers in their inventory. Only one seeker probe droid can be active at any time. Seeker probe droid controllers have two usable option: Find Bounty Target; Find and Track Target.
Following the droid taking off the player will receive a report and waypoint to the last known location of the mark or an update to an existing waypoint if the player has previously used an arakyd to determine the location. The time it takes before the droid sends the player this information is based on the player's Droid Speed modifiers. Droid speed modifiers are given out at each level of the investigation tree and at master bounty hunter. The times noted at each level of bounty hunter are as follows:
Find and Track Target The Find and Track Target ability allows a player's droid to continuously provide coordinate updates. Using the Find and Track Target ability works the same as using Find Bounty Target. The difference is that a single seeker droid can now give multiple updates. The total updates given by a droid is determined by a player's Tracking Droids modifier. Each point in this modifier grants the player an additional waypoint update. Tracking updates occur at intervals based on the Tracking Droid Speed modifier. Tracking speed intervals:
As the droid tracking goes on, yet another element comes into play to affect the tracking process; Tracking Droid Effectiveness modifiers. Tracking droid effectiveness modifiers help determine the chance that each tracking attempt will result in a success or failure at the end of each interval. If a track attempt is successful then the waypoint coordinate is updated and the droid continues to update until the next attempt comes up. If the attempt roll fails then the droid ceases tracking and the player must use another droid to continue tracking. Presumably each point in a tracking droid modifier yields a 1% chance to succeed in the tracking attempt thus Players with +100 tracking effectiveness have presumably, a 100% success rate for each track attempt while using the Find and Track Target ability.
If a player enters within 500 meters of a marks coordinate during the update of the mark's coordinate while using the Find or Find and track ability, the mark's position ceases updating although any remaining tracking droids may continue to track until their limit is reached. Successive tracking attempts will only update to the mark's current coordinates. Bounty MarksBounty marks are the bounty hunter's target that is required to be killed in order for them to receive credit. There are two types of bounty marks -
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