Bounty Mission Type III (Game Mechanics)

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Game Mechanics

This is the next highest class of mission available to bounty hunters. The player obtains a mission from the bounty hunter terminal and goes to an appropriate tier spynet operative and converses with it. Bounty hunters with investigation 2 must still use tier 2 operatives however once they acquire investigation 3 or higher, they may then use tier 3 spynet operatives.


When conversed with, the spynet operative will then give the player a Bio Signature, which allows them to use their arakyd probe droid and seeker droid to create a waypoint to the location of the npc. For this level of missions, the npc can be on any planet and it will also change positions. The player may use their arakyd probe droid to determine the planet of origin that the npc is currently on, however if the npc is on the same planet that they are currently on then only a seeker droid is necessary to generate the waypoint to the target. Players may utilize the droid track feature as well if available, to consistently update the target's waypoint coordinates as it moves.


Bounty Mark Movement Behavior

After a player uses an arakyd probe droid, a random waypoint is created on the planet that is selected for the location of their bounty target. After this is done, a count down is initiated in which the target will attempt to escape the planet within that time period unless the player finds the target first. The target's position on a planet is stored by the server after the arakyd reports to the player and gives them their initial waypoint. Within a random period between 5 to 12 minutes, the bounty mark will begin moving with or without the player being there. The first update will be a random direction 2km from its current position. After this initial jump, the target will head in a straight line towards a randomly selected npc city or outpost. The exception to this rule applies to lok and endor in which the mark will take alternative paths leading away from the starport areas into the wilderness zones. The bounty mark will move at a rate of 182 meters per minute. If a player comes within 500 meters of the mark, the mark's position will stop updating and it will be randomly placed into the 500 meter diameter of the last known coordinate; the placement of the mark is dependent on the droid precision modifier of the player where a higher value leads to the mark being placed closer to the last known coordinate. As an example a master bounty hunter can expect to see a mark being placed anywhere within 50 meters of the last known update. The player must be within 108 meters of the mark's position to enable it to spawn into the world. If the target reaches a starport without a player coming within that 500 meter range, then the mark will go off world upon the next update and the player will have to use the arakyd probe droid again to find its new location.


Note: The bounty mark waypoint differs from typical mission waypoints in that it can draw its position anywhere, including on water, however the npc wont necessarily spawn in all cases under these circumstances, therefore the player had to be mindful to manage the marks movements and not engage it near areas that would prevent the npc from being loaded into the game world.

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