Difference between revisions of "Bounty Hunter (Game Mechanics)"
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Following the droid taking off, a check is made in 30 seconds to determine if the droid will encounter one of six random events that will destroy it and force the player to summon another. This check is made against the player's droid precision modifier. A higher modifier will reduce the risk of this event occuring. If the player passes this check then the player will receive a report first listing which planet the mark has been spotted on. The droid will also add a waypoint to the player's datapad with the last known coordinates for the mark. The time it takes before the droid sends the player this information is based on the player's Droid Speed modifiers. | Following the droid taking off, a check is made in 30 seconds to determine if the droid will encounter one of six random events that will destroy it and force the player to summon another. This check is made against the player's droid precision modifier. A higher modifier will reduce the risk of this event occuring. If the player passes this check then the player will receive a report first listing which planet the mark has been spotted on. The droid will also add a waypoint to the player's datapad with the last known coordinates for the mark. The time it takes before the droid sends the player this information is based on the player's Droid Speed modifiers. | ||
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+ | Droid speed modifiers are given out at each level of the investigation tree and at master bounty hunter. The times noted at each level of bounty hunter are as follows: | ||
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+ | 7:00 minutes at Investigation 1<br> | ||
+ | 4:00 minutes at Investigation 2<br> | ||
+ | 2:00 minutes at Investigation 3<br> | ||
+ | 1:30 at Master <br> | ||
== Using Seeker Droids == | == Using Seeker Droids == |
Revision as of 21:23, 11 August 2009
Game Documentation - Bounty Hunter Mechanics
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System MessagesRadial MenusInformantsBounty hunter missions reward players by requiring them to track down and kill npc and jedi player targets. Bounty hunters obtain their missions from exclusive Bounty Hunter mission terminals to which only they can have access to. Bounty hunters are allowed only 1 bounty mission at a time however they may also pick up another mission type in addition to their bounty. Bounty hunter missions come in 3 tiers - Novice, Intermediate, and Advanced. Which tier a bounty hunter is in depends on the hunter's Bounty Mission Difficulty modifier. Each level of bounty mission difficulty modifier pushes the bounty hunter into the next subsequent tier. The bounty mission difficulty modifier also affects the mission payout cap and minimum payout range for each tier's missions. In order for the player to be able to seek out a bounty mark, the player must first obtain a mission from the bounty hunter terminal and then seek out a special npc called a Spy Net Operative. Once a player has interacted with the Spynet Operative, they may now begin their mission.
Bounty Informant Types: Mission TypesThere are three types of bounty hunter missions available to a bounty hunter, depending on what level of the investigation tree they are currently trained in.
Bounty Mission StfsBounty Hunter Mission Terminals
Analysis of Mission in Datapad DetailsAnalysis of Mission DetailsThere are a number of important bits of information to know about a mission which are viewable through the mission details on the mission terminal or on the mission itself in the player's datapad. The parts of a Bounty Hunter mission details are:
Location Bounty missions do not display locations.
Creator The name of the mission creator.
This is the payout to the player in credits for successfully completing the mission. Mission payout reward formula is currently unknown.
Challenge rating of the mission depends on the player and their pet's combined challenge levels. Other players and pets in the group do not affect the difficulty level of a bounty hunter mission. The bounty hunter's bounty mission difficulty affects the floor or base min and maxium credit rewards for missions but Difficulty level in bounty missions increases the minimum payout amount offered.
Bounty Mission STF Analysism10d A bounty is hereby issued on a former chemist employed by Cassandran Distilleries. Target is believed lightly armed and low-threat. The client requests this message be given to the target before termination: "Hope you enjoyed your last Cassandran Sunrise." m10o Bounty Hunters' Guild m10s Client sends congratulations and this message: "Enjoy a drink on us." m10t Alcohol Chemist m10v I never thought they'd kill me for stealing just one little distillation process!
Notes:
This is the mission description displayed in mission terminals or on the mission if a player examines the mission. This is also given as npc dialogue when a player receives the mission from a mission giving npc.
Mission Creator
Response given by a mission giving npc once the player finished that particular assignment and came back to it for another mission. (Not used in game since there is no evidence so far that npcs gave bh missions)
This is the mission title as seen on the terminal or on the mission details once the mission has been accepted by the player.
m10v This is presumably the message that the mark gives upon being attacked. Step By Step Progression of Novice Bounty Hunter Mission
Step By Step Progression of Investigation II+ Mission
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Using Arakyd Probe DroidsArakyd probe droids are used to create the initial waypoint coordinate for the bounty hunter player who is working on interplanetary bounty missions (Investigation I through master bounty hunter). Arakyd probe droids may be used by a bounty hunter who has acquired the Droid Find ability (Investigation 1). With the droid find ability, players get a new option when examining arakyd probe droid controllers in their inventory. Arakyd probe droid controllers have one usable option: Find Bounty Target.
Following the droid taking off, a check is made in 30 seconds to determine if the droid will encounter one of six random events that will destroy it and force the player to summon another. This check is made against the player's droid precision modifier. A higher modifier will reduce the risk of this event occuring. If the player passes this check then the player will receive a report first listing which planet the mark has been spotted on. The droid will also add a waypoint to the player's datapad with the last known coordinates for the mark. The time it takes before the droid sends the player this information is based on the player's Droid Speed modifiers. Droid speed modifiers are given out at each level of the investigation tree and at master bounty hunter. The times noted at each level of bounty hunter are as follows:
Using Seeker DroidsBounty MarksBounty marks are the bounty hunter's target that is required to be killed in order for them to receive credit. There are two types of bounty marks -
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Jedi Bounty Missions:
Once you have gained enough visibility you will appear on the Bounty Hunter Terminals, where up to five BH's can pick up the mission and try to hunt you down to kill you.
Bounty Hunters with a mission will gain a BH TEF that allows them to freely attack the Jedi that they have a mission for.
Once the BH attacks the Jedi the BH TEF will be shared, allowing the Jedi to attack the BH back.
At this point both players will be put in a healing “lock down” situation, where outside parties (including group members) cannot perform healing or beneficial actions on either player. You can still be attacked though if you are PvP Enabled - Special Forces.
The healing “lock down” is supposed to be removed once the battle ends.
If the BH kills you he will complete the mission and receive the reward. Your Visibility should be reset after this and all other BH’s with your mission should fail it.
If you kill the BH, then only that BH will fail the mission and lose the BH TEF on you. All other BH’s with your mission will maintain it and your Visibility will still remain the same.
Jedi must deathblow BH’s in order to make them fail their mission.
FRS Jedi will gain Force Ranking experience from killing Master Bounty Hunters.
There are currently many problems with BH Jedi Missions, such as triple incapping a Jedi to avoid losing the BH TEF, the BH TEF not clearing after killing the Jedi, healing being allowed through the “lock down”, entering private structures during combat, and so on...
Death Penalty
Upon death Jedi now suffer Jedi XP loss.
If you clone you will lose an amount of Jedi XP based on your skill level:
- -4,500 XP if you are only a Jedi Initiate or below (haven’t completed Padawan Trials yet).
- -5,000 XP if you have no novice boxes in any of the Jedi Disciplines (new Padawan).
- -15,000 XP if you have any novice boxes in any Jedi Discipline.
- -30,000 XP if you have any level 1 boxes in any Jedi Discipline.
- -50,000 XP if you have any level 2 boxes in any Jedi Discipline.
- -100,000 XP if you have any level 3 boxes in any Jedi Discipline.
- -200,000 XP if you have any level 4 boxes (a full branch) in any Jedi Discipline.
- If you use Regain Consciousness you will lose -50,000 Jedi XP (but not the -200K).
- If you get rez'd by a doc you do not lose any Jedi XP (unless DB'd by a BH of course).
The cap for negative XP is -10 million and it will not 'decay', so be careful!
The death penalty from Bounty Hunter missions changed in Publish 10.3, it is now calculated as follows:
- Payout for Jedi Missions is now 1000 times the number of skill points the Jedi has devoted to Jedi and Force Sensitive skills. The minimum payout is 25,000 and the maximum (for a Padawan) is 250,000.
- If a Jedi is defeated by a BH their payout will default to the minimum (25K) for a few days (3?).
- Jedi experience loss for dying from a BH with a mission is twice the payout of the mission, or rather 2000 times the number of skill points the Jedi has spent on Jedi and FS skills (unless they've been killed by a BH recently, then it's the minimum loss). The minimum XP loss is -50,000 and the maximum is -500,000.
- This penalty is incurred at the moment the BH deathblows the Jedi, so Cloning and Regain Consciousness penalties still apply as well. (I feel this is a little harsh...)
Jedi do not suffer a death penalty from dying in space (except in the case of Multiplayer Ships as passengers).
FRS Jedi remain PvP Enabled - Special Forces on cloning, unlike regular players.
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