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Create the page "Looted Item" on this wiki! See also the search results found.
Page title matches
- {{PageHeader|Item|Blank Canvas}} Blank Canvas (Item)3 KB (287 words) - 17:03, 17 January 2011
- {{PageHeader|Item|Viewscreen Technical Reader}} Viewscreen Techincal Reader (Item)2 KB (236 words) - 01:03, 25 December 2011
- {{PageHeader|Item|Paint Dispersal Unit}} Paint Dispersal Unit (Item)3 KB (284 words) - 16:36, 17 January 2011
- {{PageHeader|Item|Broken Hand-Held Viewscreen1}} Broken Hand-Held Viewscreen1 (Item)3 KB (381 words) - 22:51, 7 January 2012
- {{PageHeader|Item|Picture Printer}} Picture Printer (Item)2 KB (205 words) - 21:10, 16 January 2011
- {{PageHeader|Item|Broken Hand-Held Viewscreen2}} Broken Hand-Held Viewscreen2 (Item)2 KB (241 words) - 22:47, 7 January 2012
- {{PageHeader|Item|Fireworks Packager}} Fireworks Packager (Item)2 KB (179 words) - 21:03, 16 January 2011
- {{PageHeader|Item|Firework Casing}} Firework Casing (Item)2 KB (184 words) - 22:01, 16 January 2011
- {{PageHeader|Item|Packaged Flash Powder}} Packaged Flash Powder (Item)2 KB (185 words) - 22:18, 16 January 2011
- {{PageHeader|Item|Dud Firework}} Dud Firework (Item)2 KB (241 words) - 22:44, 16 January 2011
- {{PageHeader|Item|Type 1 Firework}} Type 1 Firework (Item)2 KB (154 words) - 11:57, 17 January 2011
- {{PageHeader|Item|Data Storage Unit}} Data Storage Unit (Item)2 KB (224 words) - 19:54, 4 July 2011
- {{PageHeader|Looted Item Listing|Game Mechanics}} Looted Item Listing (Game Mechanics)132 KB (19,061 words) - 00:15, 26 June 2010
- {{PageHeader|Item|A Razor Knuckler Schematic}} A Razor Knuckler Schematic (Item)2 KB (130 words) - 21:46, 3 July 2011
- {{PageHeader|Item|Item Name}} Item Name (Item)1 KB (104 words) - 09:45, 8 June 2009
- {{PageHeader|Item|Item Name}} Item Name (Item)1 KB (105 words) - 09:50, 8 June 2009
- {{PageHeader|Item|Item Name}} Item Name (Item)1 KB (105 words) - 09:53, 8 June 2009
- {{PageHeader|Item|Item Name}} Item Name (Item)1 KB (104 words) - 09:52, 8 June 2009
- {{PageHeader|Item|Interwoven R. I. S. Armor Segment Schematic (Looted Item)}} Interwoven R. I. S. Armor Segment Schematic (Looted Item)2 KB (126 words) - 19:53, 10 June 2014
- {{PageHeader|Item|Item Name}} Item Name (Item)1 KB (104 words) - 09:54, 8 June 2009
Page text matches
- == Item Attributes == ...manually renaming the item in the name field. After changing the name the item now indicates that it is a variation of the specific type that it originate15 KB (1,900 words) - 13:47, 17 April 2008
- == Item Attributes == ...manually renaming the item in the name field. After changing the name the item now indicates that it is a variation of the specific type that it originate6 KB (702 words) - 13:56, 17 April 2008
- == Item Attributes == ...manually renaming the item in the name field. After changing the name the item now indicates that it is a variation of the specific type that it originate32 KB (4,085 words) - 15:21, 12 May 2008
- ...oid, and General Item Crafting Tool (Schematic)|Weapon, Droid, and General Item Crafting Tool]]<br> == Item Attributes ==5 KB (637 words) - 03:50, 23 April 2008
- Tailors have one item that allows experimentation, Armor Padding. These items are used in Kashyy This item has two experimental lines available to it.6 KB (796 words) - 01:23, 18 April 2008
- <!--If the same item is republished from Excel, all information between the DIV ...="xl3931356" style="height: 38.25pt; width: 83pt;" height="51" width="111">Looted203 KB (25,589 words) - 17:31, 8 June 2008
- ...ntation on Experimental Durability will decrease the Mind attribute on the item. == Item Attributes ==10 KB (1,450 words) - 09:46, 16 May 2010
- ...it's random, but you have a higher probability of making a higher-socketed item as you go up the "Technique" line. For Bone Armor in the Engineering items, == Item Categories ==7 KB (847 words) - 10:31, 28 May 2010
- ...perimental Durability will decrease the Mind Encumberance attribute on the item. == Item Attributes ==13 KB (1,906 words) - 06:54, 18 April 2008
- ...perimental Durability will decrease the Mind Encumberance attribute on the item. == Item Attributes ==30 KB (4,315 words) - 03:41, 19 April 2008
- ...values for all resistances found in the Special Protection category of the item so long as they were either innate resists or were found in the base effect ...ntation on Experimental Durability will decrease the Mind attribute on the item.30 KB (4,304 words) - 09:38, 16 May 2010
- ...values for all resistances found in the Special Protection category of the item so long as they were either innate resists or were found in the base effect ...ntation on Experimental Durability will decrease the Mind attribute on the item.30 KB (4,368 words) - 11:54, 5 July 2010
- ...protection along with the 10% kinetic. This passes on into the final ubese item as 10% energy resist and 10% kinetic under the special protection category. ...n category that could not be altered by experimentation on the final armor item since Stun is a vulnerability of Ubese. Furthermore, the Experimental Resis29 KB (4,214 words) - 09:45, 16 May 2010
- ...values for all resistances found in the Special Protection category of the item so long as they were either innate resists or were found in the base effect ...ntation on Experimental Durability will decrease the Mind attribute on the item.30 KB (4,294 words) - 19:54, 5 July 2010
- ...values for all resistances found in the Special Protection category of the item so long as they were either innate resists or were found in the base effect ...ntation on Experimental Durability will decrease the Mind attribute on the item.30 KB (4,373 words) - 20:11, 5 July 2010
- ...protection along with the 10% kinetic. This passes on into the final ubese item as 10% energy resist and 10% kinetic under the special protection category. ...n category that could not be altered by experimentation on the final armor item since Stun is a vulnerability of Ubese. Furthermore, the Experimental Resis29 KB (4,224 words) - 20:12, 5 July 2010
- ...values for all resistances found in the Special Protection category of the item so long as they were either innate resists or were found in the base effect ...ntation on Experimental Durability will decrease the Mind attribute on the item.29 KB (4,207 words) - 22:49, 27 May 2010
- ...values for all resistances found in the Special Protection category of the item so long as they were either innate resists or were found in the base effect ...ntation on Experimental Durability will decrease the Mind attribute on the item.28 KB (3,972 words) - 22:49, 27 May 2010
- ...protection along with the 10% kinetic. This passes on into the final ubese item as 10% energy resist and 10% kinetic under the special protection category. ...n category that could not be altered by experimentation on the final armor item since Stun is a vulnerability of Ubese. Furthermore, the Experimental Resis29 KB (4,213 words) - 22:48, 27 May 2010
- ...values for all resistances found in the Special Protection category of the item so long as they were either innate resists or were found in the base effect ...ntation on Experimental Durability will decrease the Mind attribute on the item.27 KB (3,872 words) - 09:39, 16 May 2010