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  • You loot 43 credits from corpse of Lijuta (a plasma thief leader).<br>
    240 bytes (32 words) - 22:22, 15 February 2008
  • [[Image:GroupLootNotify.jpg|200px|thumb|Group loot message]] [Spatial] 02:40:04 [GROUP] Cisei Ihone was unable to loot 2 items from a peko peko albatross.
    2 KB (342 words) - 19:45, 3 May 2010
  • [Spatial] 02:40:04 [GROUP] Cisei Ihone was unable to loot 2 items from a peko peko albatross. [Combat] 02:40:04 [GROUP] Cisei Ihone was unable to loot 2 items from a peko peko albatross.
    2 KB (312 words) - 22:39, 15 February 2008
  • [[Image:GroupLootSpam.jpg|200px|thumb|Group loot message]]
    70 bytes (9 words) - 19:37, 3 May 2010
  • [[image:GroupLottery2Winners.jpg|200px|thumb|Lottery Loot Message]]
    96 bytes (12 words) - 02:25, 16 February 2008
  • [[image:LotteryLootAttemptWhileFullInventory.jpg|200px|thumb|Lottery Loot Message]]
    111 bytes (11 words) - 02:33, 16 February 2008
  • [[image:PickingUpItemOffCorpse-DidntUseLootall.jpg|200px|thumb|Lottery Loot Message]]
    398 bytes (50 words) - 18:35, 26 February 2008
  • [[image:NonGroupLeaderAttemptToChangeSettingsAgain.jpg|200px|thumb|Lottery Loot Message]]
    118 bytes (11 words) - 02:41, 16 February 2008
  • * [[Group Loot Notifications (Game Messages)|Group Loot Notifications]] * [[General Loot Notifications (Game Messages)|General Loot Notifications]]
    32 KB (5,278 words) - 17:35, 1 September 2009
  • ...a variety of methods for how players in Star Wars Galaxies can distribute loot. These systems will allow the group leader to determine what type of loot Looting Rights - determines which player(s) can loot an item
    3 KB (575 words) - 02:24, 17 February 2008
  • ...a variety of methods for how players in Star Wars Galaxies can distribute loot. These systems will allow the group leader to determine what type of loot * Looting Rights - determines which player(s) can loot an item
    5 KB (892 words) - 02:28, 17 February 2008
  • Note: If any one sees any errors in this write up, or if you know of any loot item skill mods that I missed, please let me know and I'll make edits to th ...rint this list up and give it to your content development team so that new loot additions in the future won't be unintentionally bugged.
    22 KB (3,730 words) - 19:55, 25 February 2008
  • ...ne Effectiveness, it would seem wise to not place it as a skill mod on any loot items. Skill Mods that SHOULD be removed from the loot tables and any development tools used by the content team.
    24 KB (3,573 words) - 05:48, 17 April 2008
  • ...tain Spices, Drinks and skill buff items can be obtained from crafting, as loot, foraging, as rewards from npcs, or purchased from certain npc bartenders i
    33 KB (4,952 words) - 12:40, 30 January 2011
  • ...ce it into their inventory such as getting items from containers, grabbing loot off a corpse, or removing dropped items from the world or structure.
    15 KB (2,271 words) - 00:29, 20 August 2011
  • ...pc corpse without having container access rights. This differs from player loot rights. |Message a player receives if they are beyond 6 meters while attempting to loot a corpse.
    17 KB (2,344 words) - 04:59, 7 September 2009
  • ...game. Items take various forms from things ranging from being offered as loot, quest rewards, initiating quests, or as usable objects such as foods, buff
    4 KB (470 words) - 15:02, 14 June 2009
  • ...nt slots in that they often require a crafted item, although in some cases loot items are accepted. Optional slots are just as their name says, optional. See [[Loot Components (Game Mechanics)|Loot Components]] for more information
    19 KB (2,975 words) - 11:37, 2 July 2009
  • {{PageHeader|Game Mechanics|Loot Schematics}} Loot Schematics (Game Mechanics)
    20 KB (2,541 words) - 16:54, 28 June 2010
  • Loot Kits (Game Mechanics) [[Loot Kits (Game Messages)|Loot Kits]]
    4 KB (492 words) - 17:51, 23 January 2011

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