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  • *[[Light Food Additive (Schematic)|Light Food Additive]] *[[Food and Chemical Crafting Tool (Schematic)|Food and Chemical Crafting Tool]]
    14 KB (1,683 words) - 16:45, 27 November 2010
  • 8202 Food Misc 4194313 Organic Food Resource Container
    8 KB (865 words) - 11:59, 9 April 2010
  • |4 || Food
    1 KB (157 words) - 16:28, 29 December 2007
  • ||food.dessert_bofa_treat||8B72DED3 ||food.dish_travel_biscuits||62932AF7
    6 KB (1,082 words) - 12:48, 30 April 2010
  • ...ir may now yield egg resources or animal samples. The eggs can be used for food crafting
    23 KB (3,605 words) - 10:41, 19 April 2008
  • If a radial menu option gets selected the client (not in all cases though, eg food-eat) sends a 0009 packet containing the opcode '''26 87 a1 7c''', the item
    566 bytes (68 words) - 18:12, 29 December 2006
  • 1D 23 \\ Vendor - Player Food
    24 KB (2,827 words) - 01:48, 20 May 2007
  • * Dodge enhancing Food now decreases your chance of being hit. * Accuracy increasing food now increases your chance to hit your target.
    26 KB (4,208 words) - 19:47, 29 December 2006
  • ...ir may now yield egg resources or animal samples. The eggs can be used for food crafting
    24 KB (3,728 words) - 04:13, 20 January 2007
  • ...ir may now yield egg resources or animal samples. The eggs can be used for food crafting
    24 KB (3,728 words) - 04:14, 20 January 2007
  • * Can now create new food additives (see Chef revamp below) ...evamp: The Chef profession has been completely revised in this patch. Chef food items now have a more interesting and powerful set of effects and buffs and
    16 KB (2,659 words) - 04:23, 20 January 2007
  • * Make Attribute mods due to food, spice, etc, not incapacitate players. * The Terratta food schematic will now download to your crafting tool.
    20 KB (3,304 words) - 04:27, 20 January 2007
  • * Fixed issue where factory created food would not have the correct quantity. You should get the correct quantity no
    19 KB (3,073 words) - 04:29, 20 January 2007
  • * Pets will no longer eat food when they aren't wounded. ...neer - Tissue Engineering: Made all tissues and pet medicines craftable in Food & Chemical Factories
    19 KB (2,908 words) - 04:35, 20 January 2007
  • [http://www.gamekast.com/swg/foodtables.html Chef - Food Tables]
    11 KB (1,632 words) - 17:05, 31 December 2007
  • * [[Artisan Food Components (Game Mechanics)|Artisan Food Components]]<br>
    5 KB (502 words) - 15:42, 30 August 2008
  • ...iable. This gets filled when consuming food items. It limits the amount of food item buffs you can use at one time. ...iable. This gets filled when consuming food items. It limits the amount of food item buffs you can use at one time.
    13 KB (1,292 words) - 13:03, 27 January 2014
  • ...ns to his/her stats. The abilities include crafting several items such as food and drink, enhancements for foods and drinks as well as containers for drin *Food Crafting: 819,200 (granted by crafting various chef items)
    6 KB (704 words) - 18:08, 23 October 2010
  • ||'''[[Food Assembly (Skill Modifier)|Food Assembly]]'''||align="center"|+20 ||'''[[Food Experimentation (Skill Modifier)|Food Experimentation]]'''||align="center"|+20
    1 KB (137 words) - 15:59, 13 September 2008
  • * [[Food Droid Crafting Station Module (Schematic)|Food Droid Crafting Station Module]]
    13 KB (1,610 words) - 10:44, 31 May 2010
  • *Food Crafting: 1,408,000 (granted by crafting various Architect items) *[[Food and Chemical Crafting Station (Schematic)|Food and Chemical Crafting Station]]
    16 KB (2,094 words) - 13:34, 30 October 2010
  • * '''Food''' * '''Food Component'''
    3 KB (371 words) - 12:33, 1 September 2008
  • ||Food and Chemical Crafting Station||3525, -4774
    8 KB (1,208 words) - 17:00, 18 May 2007
  • ||Food and Chemical Crafting Station||-5262, -6559
    3 KB (396 words) - 09:07, 22 May 2007
  • //Organic food is 4194313 = 0x00 40 00 09 0A Food
    5 KB (641 words) - 07:08, 12 June 2008
  • ...BY, the planet's Human population had become little more than the favorite food for the rancors, reduced to hiding in the thick fores where the mighty beas
    15 KB (2,347 words) - 13:48, 22 September 2008
  • :[[Food and Chemical Crafting Tool (Schematic)|Food and Chemical Crafting Tool]]
    2 KB (264 words) - 21:45, 4 September 2008
  • ...olves the study of basic culinary techniques. In addition to the study of food, the Artisan begins working with clothing.
    2 KB (196 words) - 21:45, 4 September 2008
  • ...ability to create clothing. The Artisan also increases their knowledge of food preparation.
    2 KB (177 words) - 21:46, 4 September 2008
  • ...keep any piece of clothing in top shape. The Artisan also furthers their food-making knowledge. At this point, the Artisan gains access to two elite pro :[[Light Food Additive (Schematic)|Light Food Additive]]
    2 KB (216 words) - 21:46, 4 September 2008
  • *[[Food and Chemical Crafting Tool (Schematic)|Food and Chemical Crafting Tool]]
    9 KB (1,093 words) - 13:18, 11 September 2009
  • On Taanab they were farmed for their food and were presumably the source of roba steak.
    7 KB (1,147 words) - 03:01, 23 May 2007
  • ...rafting station where as the high tech field base is given both a chemical/food crafting station and a general/weapon crafting station. Another feature th
    3 KB (408 words) - 00:57, 29 August 2009
  • * Veghash food bonuses
    2 KB (219 words) - 02:11, 3 September 2009
  • 3. account for food modifier<br>
    5 KB (560 words) - 14:09, 30 January 2011
  • == Food Additive Tissue Components ==
    8 KB (889 words) - 10:53, 30 May 2010
  • * '''Food Additive Tissue Components'''
    2 KB (219 words) - 00:06, 22 September 2008
  • ...f 4 seconds by the Ranged Injury Treatment Speed modifier and effects from food buffs. Ranged Stimpacks also use the Healing Range skill modifiers to help
    6 KB (791 words) - 20:31, 11 September 2009
  • :[[Food and Chemical Crafting Station (Schematic)|Food and Chemical Crafting Station]]
    3 KB (326 words) - 12:17, 3 January 2010
  • :[[Deed for: Food Factory (Schematic)|Deed for: Food Factory]]
    844 bytes (92 words) - 10:26, 9 September 2008
  • ||Food and Chemical Crafting Station||-5380, 4109
    7 KB (1,001 words) - 01:32, 21 May 2007
  • ||Food and Chemical Crafting Station||3170, 5042
    6 KB (729 words) - 22:04, 29 December 2007
  • ||Food and Chemical Crafting Station||-5170, -2334
    7 KB (1,048 words) - 23:49, 21 May 2007
  • ...cent years, [[Nashal (City)|Nashal]]'s focus has shifted from diplomacy to food and drink. In fact, [[Nashal (City)|Nashal]] is known for producing some of
    6 KB (715 words) - 00:56, 22 May 2007
  • ..._command_string||Scroll through your inventory until you locate one of the food items that you've just picked-up.||Patch 12||Examples ...ewbie_convo.stf||internal_command_string||You used the item on yourself.  Food will help increase your attributes.  Medicine will help you recover damage
    61 KB (9,273 words) - 23:34, 26 August 2011
  • ...modifiers do not stack with other like skill modifier effects. For example food that offers a mask scent bonus will not stack with a skill enhancement stim
    5 KB (656 words) - 04:20, 19 August 2009
  • capped at 125. Only Chef food, Squad Leader and City bonuses can take these Chef food bonuses can take these over the 125 cap.
    15 KB (2,498 words) - 04:17, 22 August 2007
  • 6. What consumables (food and spice) will help me?
    30 KB (5,078 words) - 04:15, 24 August 2007
  • 6. What consumables (food and spice) will help me?
    30 KB (5,078 words) - 02:41, 24 August 2007
  • 6. What consumables (food and spice) will help me?
    30 KB (5,078 words) - 04:38, 24 August 2007
  • ===Food And Chemical=== ...ions. These factories are linked to the schematics that can be used by the Food and chemical crafting tools.
    5 KB (689 words) - 21:17, 5 July 2009
  • ||'''[[Food Assembly (Skill Modifier)|Food Assembly]]''' ||'''[[Food Experimentation (Skill Modifier)|Food Experimentation]]'''
    1,023 bytes (119 words) - 21:35, 23 June 2009
  • /forage: Searches the area for usable resources such as food and water. ...oraging allows you to scrounge the immediate area for food and drink. This food and drink provides different buffs, such as temporary strength increases, H
    3 KB (333 words) - 10:32, 8 September 2009
  • 5. shared_factory_crate_food.iff '''([[media:BivoliCrate.jpg|Food Crate]])'''<br> ...a shirt is produced in a wearables crate, and a food item is produced in a food crate. In the live game, and currently in the nge, there are instances wher
    11 KB (1,352 words) - 14:33, 25 June 2009
  • ...urrent healing speed timer (after modifier effects are calculated) and any food bonus over 100 is ignored and treated as just 100.
    3 KB (399 words) - 11:03, 9 September 2009
  • ...nimum of 4 seconds by the Injury Treatment Speed modifier and effects from food buffs.
    5 KB (731 words) - 12:53, 9 September 2009
  • Medical forage allows the medic to obtain one unit of a randomly chosen flora food found on a planet. This works similar to the scout's forage skill. Medical
    4 KB (528 words) - 10:56, 9 September 2009
  • ...urrent healing speed timer (after modifier effects are calculated) and any food bonus over 100 is ignored and treated as just 100.
    3 KB (479 words) - 10:57, 9 September 2009
  • ...urrent healing speed timer (after modifier effects are calculated) and any food bonus over 100 is ignored and treated as just 100. ...urrent healing speed timer (after modifier effects are calculated) and any food bonus over 100 is ignored and treated as just 100.
    5 KB (679 words) - 18:37, 23 June 2009
  • ***Creature Food ***Flora Food
    43 KB (4,596 words) - 18:58, 5 May 2010
  • ...urrent healing speed timer (after modifier effects are calculated) and any food bonus over 100 is ignored and treated as just 100.
    2 KB (217 words) - 22:03, 8 September 2009
  • ...g Stim x Environment x [(100 + Injury Treatment Skill + BE modded clothes +food/buff) / 100] x Med City Bonus
    3 KB (394 words) - 09:55, 9 September 2009
  • {{PageHeader|Skill Modifier|Food Assembly}} This skill mod determines the chance of succeeding when crafting food.
    735 bytes (101 words) - 16:25, 24 June 2009
  • {{PageHeader|Skill Modifier|Food Experimentation}} ...directly affects how many experimentation points you receive when crafting food.
    395 bytes (44 words) - 07:29, 30 August 2007
  • ...bonuses and skill bonuses probably should be calculated separately, where food bonuses is calculated first against the pre-reduced cost from player statis
    3 KB (488 words) - 05:58, 8 September 2009
  • ...urrent healing speed timer (after modifier effects are calculated) and any food bonus over 100 is ignored and treated as just 100.
    2 KB (224 words) - 22:23, 8 September 2009
  • ...urrent healing speed timer (after modifier effects are calculated) and any food bonus over 100 is ignored and treated as just 100.
    1 KB (165 words) - 13:14, 20 September 2007
  • ...oraging allows you to scrounge the immediate area for food and drink. This food and drink provides different buffs, such as temporary strength increases, H
    1 KB (178 words) - 23:14, 9 January 2008
  • ...hen grouping. Survival gives the Scout the ability to forage for their own food and organics and also gives important abilities for camping. There are thre
    4 KB (734 words) - 11:50, 1 September 2007
  • ...oraging allows you to scrounge the immediate area for food and drink. This food and drink provides different buffs, such as temporary strength increases, H ...e Devs to turn forage into a useful feature that provides useable loot and food items in line with the player crafted consumables that have become a key fa
    12 KB (2,134 words) - 12:19, 1 September 2007
  • ...oraging allows you to scrounge the immediate area for food and drink. This food and drink provides different buffs, such as temporary strength increases, H ...e Devs to turn forage into a useful feature that provides useable loot and food items in line with the player crafted consumables that have become a key fa
    12 KB (2,134 words) - 12:28, 1 September 2007
  • The regular field base also comes with a Food/Chem crafting station. It is very cool looking but doesnt seem to do much o The high tech field base comes with a general items and medical/food crafting station. There is a hologameboard (unusable =P ) and a nice forcef
    440 bytes (80 words) - 07:34, 2 September 2007
  • ...equation that is determined by the character's skill level + any bonuses (food, grouping, etc.)
    2 KB (403 words) - 06:30, 3 September 2007
  • ...age ability. This ability is used to acquire bait and food buff items. The food buff items are usually small buffs with very short durations. Rangers are a
    7 KB (1,125 words) - 01:45, 6 September 2007
  • ...ne slot in your inventory, and you can pull a single multi-charge piece of food out at a time.
    26 KB (4,748 words) - 13:25, 8 September 2007
  • ...ne slot in your inventory, and you can pull a single multi-charge piece of food out at a time.
    26 KB (4,748 words) - 13:48, 8 September 2007
  • ...ne slot in your inventory, and you can pull a single multi-charge piece of food out at a time.
    26 KB (4,748 words) - 14:00, 8 September 2007
  • ...age for lower level pets. It will however save you credits in stimpaks and food to heal them.
    14 KB (2,509 words) - 14:01, 8 September 2007
  • ...ill do, either foraged or crafted. Note that this has to be real food, not food-type resources. if you get the fork-and-knife icon over it in your inventor ...restore mind (wounds and damage), but can no longer be used during combat. Food will heal Health and Action Wounds, but not damage to the Health or Action
    11 KB (2,078 words) - 14:02, 8 September 2007
  • ...or uninterrupted sampling. However, it has a nasty withdrawal and the chef food Smuggler's Delight is still buggy and doesn't seem to lessen the downer. No
    4 KB (768 words) - 10:40, 9 September 2007
  • ...uce higher level items. For some recipes you also need to be near a public food & chemical crafting station (found in cities) otherwise the schematic doesn If you can scrape together enough resources to make two Food & Chemical Crafting Tools, you can put the Generic Crafting Tool in the ban
    24 KB (4,243 words) - 11:53, 15 September 2007
  • ...uce higher level items. For some recipes you also need to be near a public food & chemical crafting station (found in cities) otherwise the schematic doesn If you can scrape together enough resources to make two Food & Chemical Crafting Tools, you can put the Generic Crafting Tool in the ban
    24 KB (4,242 words) - 12:00, 15 September 2007
  • ...uce higher level items. For some recipes you also need to be near a public food & chemical crafting station (found in cities) otherwise the schematic doesn If you can scrape together enough resources to make two Food & Chemical Crafting Tools, you can put the Generic Crafting Tool in the ban
    24 KB (4,243 words) - 12:23, 15 September 2007
  • ...uce higher level items. For some recipes you also need to be near a public food & chemical crafting station (found in cities) otherwise the schematic doesn If you can scrape together enough resources to make two Food & Chemical Crafting Tools, you can put the Generic Crafting Tool in the ban
    24 KB (4,243 words) - 12:35, 15 September 2007
  • ...near a crafting station and using a specialized crafting tool, such as the food and chemical crafting tool, to experiment). This is where the resources' at ...Factory (for some reason, it isn't called a Food/Chemical Factory like the Food/Chemical Crafting Tool). Most architects can make one of these for you, but
    99 KB (17,043 words) - 12:40, 15 September 2007
  • ...ollows: [cure effectiveness]*(1+([wound heal mod, including BE clothes and food]/100))= the amount of poison tick a doctor can cure.
    908 bytes (146 words) - 15:56, 15 September 2007
  • <div class="NavHead" align="left">object/tangible/food/base/shared_base_crafted_food.iff</div> <div class="NavHead" align="left">object/tangible/food/base/shared_drink_base.iff</div>
    72 KB (10,779 words) - 12:38, 27 September 2007
  • ...ttack is successful. Currently these defenses are capped at 125. Only Chef food, Squad Leader and City bonuses can take these over the 125 cap. ...Currently these defenses are capped at 125. Only Center of Being and Chef food bonuses can take these over the 125 cap.
    15 KB (2,498 words) - 12:52, 18 September 2007
  • ...right" style="display:none;">[[Food and Skill Buff Effects (Game Messages)|Food & Skill Buffs]]</div> ...ight" style="display:none;">[[Food and skill buff Effects (Game Mechanics)|Food & Skill Buffs]]</div>
    39 KB (5,111 words) - 15:06, 25 September 2007
  • |{{CraftingSlot|res_creature_food.png|Protein Base|Creature Food|55}} |{{CraftingSlot|res_flora_resources.png|Organic Nutrition Materials|Flora Food|75}}
    2 KB (210 words) - 18:59, 9 May 2010
  • |{{CraftingSlot|res_creature_food.png|Protein Base|Creature Food|20}} |{{CraftingSlot|res_flora_resources.png|Organic Nutrition Materials|Flora Food|15}}
    3 KB (282 words) - 19:03, 9 May 2010
  • |{{CraftingSlot|res_creature_food.png|Protein Base|Creature Food|50}} |{{CraftingSlot|res_flora_resources.png|Organic Nutrition Materials|Flora Food|65}}
    3 KB (283 words) - 19:29, 9 May 2010
  • |{{CraftingSlot|res_creature_food.png|Protein Base|Creature Food|55}} |{{CraftingSlot|res_flora_resources.png|Organic Nutrition Materials|Flora Food|60}}
    3 KB (280 words) - 19:32, 9 May 2010
  • |Food |Food
    2 KB (217 words) - 04:45, 24 January 2010
  • |{{CraftingSlot|res_creature_food.png|Protein Base|Creature Food|60}} |{{CraftingSlot|res_flora_resources.png|Organic Nutrition Materials|Flora Food|75}}
    3 KB (280 words) - 19:36, 9 May 2010
  • {{CraftingSpec|Caloric Conversion Supplement|A medium mass reducing food additive.|22|Requires Specialized Crafting Tool and Crafting Station|1|200|
    3 KB (346 words) - 14:28, 12 December 2014
  • {{CraftingSpec|Carbocaloric Eliminator|A heavy mass reducing food additive.|26|Requires Specialized Crafting Tool and Crafting Station|1|240|
    3 KB (346 words) - 12:41, 10 June 2010
  • {{CraftingSpec|Carboreductive Catalyst|A light mass reducing food additive.|18|Requires Specialized Crafting Tool|1|120|126|Bio-Engineer Craf
    3 KB (344 words) - 12:47, 10 June 2010
  • |{{CraftingSlot|res_creature_food.png|Protein Base|Creature Food|60}} |{{CraftingSlot|res_flora_resources.png|Organic Nutrition Materials|Flora Food|40}}
    3 KB (283 words) - 19:39, 9 May 2010
  • ...0004) in order to craft the cures. You'll also need a droid with a private food & chemical crafting station built in to allow experimentation. ...Force Melon) that you can pick and use (heals Health/Action/Mind +1000, 10 food filling, single use)! However, if you neglect the plant there is a chance t
    60 KB (9,967 words) - 11:18, 10 December 2007

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