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  • *[[Armor Customization (Skill Modifier)|Armor Customization]] == Armor ==
    14 KB (1,683 words) - 16:45, 27 November 2010
  • * Reactors and armor no longer list an energy requirement of 0. * Increased possible max armor stats for Mark IV and V Durasteel Plating
    13 KB (2,021 words) - 03:56, 20 January 2007
  • ..., such as Lokian Wild Wheat and Talusian Water Vapor. Using these advanced components can mean the difference between a Stimpack B that heals for 200 and one tha ...but you won't get nearly as powerful a Stimpack as if you'd used advanced components. Let's really break this down component by component and then we'll come ba
    99 KB (17,043 words) - 12:40, 15 September 2007
  • ...vP, but it'll be useful while grinding... especially since Jedi can't wear armor. ...s hut has 2 workstations in it: a Recursive Analyzer that takes the broken components and makes schematics for new ones, and a Multi-phase Calibrator that balanc
    60 KB (9,967 words) - 11:18, 10 December 2007
  • ...l value. Skill Tapes are for clothing only, and Armor Enhancements are for Armor only. ...lothing or armor has sockets. Players can verify if a piece of clothing or armor has sockets by using the radial menu and selecting "Examine". Examine the i
    20 KB (3,191 words) - 15:12, 27 February 2008
  • 6. [[Kliknik Fortitude Enhancement (Looted Item)|Kliknik Fortitude Enhancement]]<br> 7. [[Kwi Adrenal Boost (Looted Item)|Kwi Adrenal Boost]]<br>
    33 KB (4,952 words) - 12:40, 30 January 2011
  • ...be equipped but that it's properties will no longer work. For example all armor protective properties will be removed (even if the item is equipped). For w * Armor<br>
    11 KB (1,655 words) - 06:01, 6 September 2009
  • ...p a description of that item, along with a list of the resources and other components required to build that object. ...n the game requires specific components to craft. In many instances, these components will simply be resources. To craft a survival knife, for example, you might
    19 KB (2,975 words) - 11:37, 2 July 2009
  • == Looted Crafting Component & Enhancement Mechanics == ...ed into the item. Enhancements are items that are basically components to components, and offer specialized bonuses to them, which are later transferred to the
    6 KB (600 words) - 03:12, 31 August 2009
  • ...tes that it is a variation of the specific type that it originated as. For looted weapons, this attribute occurs only on weapons that have been given the exc This attribute appears only on crafted items or looted components. The crafter's name is listed here.
    16 KB (2,478 words) - 11:02, 26 April 2008
  • ...in which to equip items to. Wearbles come in two forms; as clothing, or as armor. These include necklaces, rings, bracelets, belts, eyewear, backpacks, boot ...ating that will lower when the item is hit or decays from death penalties. Looted Jewelry comes with 100 condition. Additionally Clothing Items received from
    20 KB (2,820 words) - 11:27, 14 June 2009
  • This is the term used for the level based Droid Armor Module ...slightly higher. I suggest that you use Bulk resources when producing all components
    22 KB (3,157 words) - 02:35, 12 April 2008
  • This is the term used for the level based Droid Armor Module ...slightly higher. I suggest that you use Bulk resources when producing all components<br>
    8 KB (1,102 words) - 02:38, 12 April 2008
  • ...ased modules has a rating that is unique to each module type. Armor has an Armor Module Rating; Item Storage has an Item Storage Rating, Medical modules hav This is the term used for the level based Droid Armor Module
    15 KB (2,094 words) - 02:33, 12 April 2008
  • ...splay the basic HAM attributes and module statistics with the exception of armor modules. This attribute appears only on crafted items or looted components. The crafter's name is listed here.
    17 KB (2,436 words) - 13:30, 22 June 2009
  • 5. [[Composite Armor Segment (Schematic)|Composite Armor Segment]]<br> 6. [[Advanced Composite Armor Segment (Schematic)|Advanced Composite Armor Segment]]<br>
    4 KB (533 words) - 04:54, 19 April 2008
  • 3. [[Armor Padding (Schematic)|Armor Padding]]<br> This attribute appears only on crafted items or looted components. The crafter's name is listed here.
    10 KB (1,158 words) - 08:04, 31 August 2009
  • ...l be equipped and receive properties from it, with the exception of armor. Armor will lose all effective properties, with the exception of skill modifiers. ...omponent to the item. For looted items, this attribute only occurs on some looted exceptional, legendary items or certain quested rewards. Skill mods represe
    15 KB (1,900 words) - 13:47, 17 April 2008
  • ...l be equipped and receive properties from it, with the exception of armor. Armor will lose all effective properties, with the exception of skill modifiers. This attribute appears only on crafted items or looted components. The crafter's name is listed here.
    6 KB (702 words) - 13:56, 17 April 2008
  • ...l be equipped and receive properties from it, with the exception of armor. Armor will lose all effective properties, with the exception of skill modifiers. ...omponent to the item. For looted items, this attribute only occurs on some looted exceptional, legendary items or certain quested rewards. Skill mods represe
    32 KB (4,085 words) - 15:21, 12 May 2008
  • 1. [[Clothing and Armor Crafting Tool (Schematic)|Clothing and Armor Crafting Tool]]<br> This attribute appears only on crafted items or looted components. The crafter's name is listed here.
    5 KB (637 words) - 03:50, 23 April 2008
  • ...ch padding will contribute the listed base effectiveness to these types of armor only once, although they usually require several sets of these in the items [[Armor Padding (Schematic)|Armor Padding]]
    6 KB (796 words) - 01:23, 18 April 2008
  • ...be listed under the Vulnerability or Special Protection category when the armor combine has been completed. ...resistance is innate to an armor as a special resistance (energy for bone armor for example, then using the Experimental Resistance line will increase thei
    10 KB (1,450 words) - 09:46, 16 May 2010
  • == Armor Crafting Mechanics == ...e Bio-engineered tissue enhancements on these items do not carry over into armor. Tissue enhancements only affect clothing items in the artisan/tailor lines
    7 KB (847 words) - 10:31, 28 May 2010
  • ...r, that layer's protection cannot be improved on subsequently by a slicer. Armor segments can take 0-3 layers (ubese 1, padded 2, composite and RIS 3). Each 1. [[Acid Protection Armor Layer (Schematic)|Acid Protection Armor Layer]]<br>
    13 KB (1,906 words) - 06:54, 18 April 2008
  • ...d in most armor. There are two types of crafted segments for most types of armor: regular and advanced. Advanced segments use more specialized resources and ...s means that during the final combination and experimentation process, the armor's stats are only added on top of the segment's stats. Adding in layers will
    30 KB (4,315 words) - 03:41, 19 April 2008
  • == Bone Armor Experimentation Mechanics == ...ent special protection from the armor segment will be added into the final armor piece.
    30 KB (4,304 words) - 09:38, 16 May 2010
  • == Chitin Armor Experimentation Mechanics == ...ent special protection from the armor segment will be added into the final armor piece.
    30 KB (4,368 words) - 11:54, 5 July 2010
  • == Composite Armor Experimentation Mechanics == ...ent special protection from the armor segment will be added into the final armor piece.
    29 KB (4,214 words) - 09:45, 16 May 2010
  • == Ithorian Defender Armor Experimentation Mechanics == ...ent special protection from the armor segment will be added into the final armor piece.
    30 KB (4,294 words) - 19:54, 5 July 2010
  • == Ithorian Guardian Armor Experimentation Mechanics == ...ent special protection from the armor segment will be added into the final armor piece.
    30 KB (4,373 words) - 20:11, 5 July 2010
  • == Ithorian Sentinel Armor Experimentation Mechanics == ...ent special protection from the armor segment will be added into the final armor piece.
    29 KB (4,224 words) - 20:12, 5 July 2010
  • == Kashyyykian Black Mountain Armor Experimentation Mechanics == ...ent special protection from the armor segment will be added into the final armor piece.
    29 KB (4,207 words) - 22:49, 27 May 2010
  • == Kashyyykian Ceremonial Armor Experimentation Mechanics == ...ent special protection from the armor segment will be added into the final armor piece.
    28 KB (3,972 words) - 22:49, 27 May 2010
  • == Kashyyykian Hunting Armor Experimentation Mechanics == ...ent special protection from the armor segment will be added into the final armor piece.
    29 KB (4,213 words) - 22:48, 27 May 2010
  • ...ent special protection from the armor segment will be added into the final armor piece. ...which turn resistances that are ordinarily in the base effectiveness of an armor over into Special Protection, the resistance values added in by the layer a
    27 KB (3,872 words) - 09:39, 16 May 2010
  • == Padded Armor Experimentation Mechanics == ...ent special protection from the armor segment will be added into the final armor piece.
    30 KB (4,285 words) - 09:45, 16 May 2010
  • == R.I.S Armor Experimentation Mechanics == ...ent special protection from the armor segment will be added into the final armor piece.
    28 KB (4,247 words) - 03:38, 19 April 2008
  • == Ubese Armor Experimentation Mechanics == ...ent special protection from the armor segment will be added into the final armor piece.
    28 KB (4,120 words) - 20:10, 28 May 2010
  • 1. [[Armor Upgrade Kit (Schematic)|Armor Upgrade Kit]] This attribute appears only on crafted items or looted components. The crafter's name is listed here.
    4 KB (441 words) - 04:42, 19 April 2008
  • This attribute appears only on crafted items or looted components. The crafter's name is listed here. '''Armor Piercing'''
    10 KB (1,432 words) - 00:19, 22 April 2008
  • This attribute appears only on crafted items or looted components. The crafter's name is listed here. '''Armor Piercing'''
    17 KB (2,436 words) - 05:50, 22 April 2008
  • This attribute appears only on crafted items or looted components. The crafter's name is listed here. '''Armor Piercing'''
    10 KB (1,510 words) - 00:05, 10 May 2008
  • This attribute appears only on crafted items or looted components. The crafter's name is listed here. '''Armor Piercing'''
    20 KB (2,812 words) - 11:07, 26 April 2008
  • This attribute appears only on crafted items or looted components. The crafter's name is listed here. '''Armor Piercing'''
    18 KB (2,537 words) - 00:13, 22 April 2008
  • This attribute appears only on crafted items or looted components. The crafter's name is listed here. '''Armor Piercing'''
    18 KB (2,718 words) - 00:14, 22 April 2008
  • This attribute appears only on crafted items or looted components. The crafter's name is listed here. '''Armor Piercing'''
    18 KB (2,700 words) - 00:14, 22 April 2008
  • This attribute appears only on crafted items or looted components. The crafter's name is listed here. '''Armor Piercing'''
    22 KB (3,177 words) - 11:12, 26 April 2008
  • This attribute appears only on crafted items or looted components. The crafter's name is listed here. '''Armor Piercing'''
    21 KB (2,866 words) - 00:12, 22 April 2008
  • This attribute appears only on crafted items or looted components. The crafter's name is listed here. '''Armor Piercing'''
    19 KB (2,710 words) - 00:12, 22 April 2008
  • This attribute appears only on crafted items or looted components. The crafter's name is listed here. '''Armor Piercing'''
    20 KB (2,787 words) - 00:24, 22 April 2008
  • This attribute appears only on crafted items or looted components. The crafter's name is listed here. '''Armor Piercing'''
    9 KB (1,229 words) - 04:47, 22 April 2008
  • 1. [[Armor Repair Tool (Schematic)|Armor Repair Tool]]<br> This attribute appears only on crafted items or looted components. The crafter's name is listed here.
    4 KB (456 words) - 04:22, 23 April 2008
  • This attribute appears only on crafted items or looted components. The crafter's name is listed here. '''Armor Piercing'''
    11 KB (1,523 words) - 17:59, 18 August 2009
  • 1. [[Clothing and Armor Crafting Station (Schematic)|Clothing and Armor Crafting Station]]<br> This attribute appears only on crafted items or looted components. The crafter's name is listed here.
    5 KB (563 words) - 20:52, 6 May 2008
  • 1. [[Armor Repair Kit (Schematic)|Armor Repair Kit]]<br> This attribute appears only on crafted items or looted components. The crafter's name is listed here.
    5 KB (541 words) - 17:38, 8 May 2008
  • == Ship Armor Crafting Experimentation Mechanics == '''1. Experimental Armor Hitpoints'''<br>
    10 KB (1,448 words) - 19:14, 8 May 2008
  • == Armor Reinforcement Panel Crafting Experimentation Mechanics == 1. [[Armor Reinforcement Panel - Mark I (Schematic)|Armor Reinforcement Panel - Mark I]]<br>
    5 KB (629 words) - 08:06, 10 May 2008
  • '''1. Experimental Armor Hitpoints'''<br> ...e depends on 25% HR 75% UT. Experimentation on this line will increase the Armor attribute on these items.
    5 KB (629 words) - 08:07, 10 May 2008
  • '''1. Experimental Armor Hitpoints'''<br> ...e depends on 33% OQ 66% UT. Experimentation on this line will increase the Armor attribute on these items.
    14 KB (2,106 words) - 19:04, 9 May 2008
  • '''1. Experimental Armor Hitpoints'''<br> ...pends on 33% OQ and 66% UT. Experimentation on this line will increase the Armor attribute on these items.
    12 KB (1,755 words) - 07:59, 10 May 2008
  • '''1. Experimental Armor Hitpoints'''<br> ...e depends on 50% OQ 50% UT. Experimentation on this line will increase the Armor attribute on these items.
    10 KB (1,401 words) - 11:05, 10 May 2008
  • This attribute appears only on crafted items or looted components. The crafter's name is listed here. ...before being destroyed. Basically this is your last line of defense after armor has been destroyed.
    9 KB (1,096 words) - 10:31, 10 May 2008
  • '''1. Experimental Armor Hitpoints'''<br> ...pends on 25% OQ and 75% UT. Experimentation on this line will increase the Armor attribute on these items.
    11 KB (1,531 words) - 11:56, 10 May 2008
  • '''1. Experimental Armor Hitpoints'''<br> ...e depends on 50% OQ 50% UT. Experimentation on this line will increase the Armor attribute on these items.
    9 KB (1,333 words) - 12:50, 10 May 2008
  • This attribute appears only on crafted items or looted components. The crafter's name is listed here. ...damage that the component will take before damage is passed on to the ship armor plating.
    5 KB (636 words) - 13:52, 10 May 2008
  • This attribute appears only on crafted items or looted components. The crafter's name is listed here. ...damage that the component will take before damage is passed on to the ship armor plating.
    5 KB (614 words) - 13:51, 10 May 2008
  • This attribute appears only on crafted items or looted components. The crafter's name is listed here. ...damage that the component will take before damage is passed on to the ship armor plating.
    5 KB (635 words) - 13:48, 10 May 2008
  • This attribute appears only on crafted items or looted components. The crafter's name is listed here. ...damage that the component will take before damage is passed on to the ship armor plating.
    5 KB (635 words) - 13:50, 10 May 2008
  • '''1. Experimental Armor Hitpoints'''<br> ...e depends on 33% OQ 66% UT. Experimentation on this line will increase the Armor attribute on these items.
    14 KB (2,115 words) - 14:46, 10 May 2008
  • '''1. Experimental Armor Hitpoints'''<br> ...e depends on 33% OQ 66% UT. Experimentation on this line will increase the Armor attribute on these items.
    10 KB (1,422 words) - 17:19, 10 May 2008
  • This attribute appears only on crafted items or looted components. The crafter's name is listed here. '''Armor Effectiveness:'''
    7 KB (891 words) - 17:56, 10 May 2008
  • == Armor Effectiveness Intensifier Crafting Experimentation Mechanics == 1. [[Armor Effectiveness Intensifier - Mark I (Schematic)|Armor Effectiveness Intensifier - Mark I]]<br>
    5 KB (625 words) - 20:21, 10 May 2008
  • '''1. Experimental Armor Effectiveness'''<br> ...pends on 50% OQ and 50% PE. Experimentation on this line will increase the Armor Effectiveness attribute on these items.
    5 KB (625 words) - 20:38, 10 May 2008
  • '''Experimental Armor Effectiveness'''<br> '''Experimental Armor Hitpoints'''<br>
    17 KB (2,440 words) - 00:07, 11 May 2008
  • This attribute appears only on crafted items or looted components. The crafter's name is listed here. ...into the Village Defenses project to increase the Armor Effectiveness and Armor Integrity attributes.
    4 KB (484 words) - 19:01, 11 May 2008
  • This attribute appears only on crafted items or looted components. The crafter's name is listed here. ...into the Village Defenses project to increase the Armor Effectiveness and Armor Integrity attributes.
    4 KB (507 words) - 01:15, 21 June 2008
  • This attribute appears only on crafted items or looted components. The crafter's name is listed here. ...into the Village Defenses project to increase the Armor Effectiveness and Armor Integrity attributes.
    5 KB (528 words) - 00:30, 21 June 2008
  • This attribute appears only on crafted items or looted components. The crafter's name is listed here. ...into the village of aurillia shield defenses upon turn in to increase the Armor Integrity value.
    4 KB (491 words) - 23:28, 11 May 2008
  • '''1. Armor Effectiveness''' ...pends on 50% CD and 50% PE. Experimentation on this line will increase the Armor Effectiveness attribute on these items.
    4 KB (447 words) - 00:12, 12 May 2008
  • == Looted Armor Components == * [[Acklay Hide (Looted Item)|Acklay Hide]]<br>
    3 KB (350 words) - 07:23, 14 May 2008
  • == Looted Schematic Object Listing == |[[A Razor Knuckler Schematic (Looted Item)|A Razor Knuckler Schematic]]
    21 KB (2,756 words) - 23:45, 31 October 2008
  • ...ttachments that you can put into socketed clothes. For every ten points of armor experimentation you put in clothes you will get one extra point to work wit Most of this is already covered in “The Complete Guide to Armor and Armorcrafting” stickied at the top of the armorsmith forums. But when
    13 KB (2,252 words) - 09:08, 4 June 2008
  • = Looted Items = * [[Looted Armor (Game Mechanics)|Looted Armor]]<br>
    3 KB (249 words) - 22:44, 27 May 2008
  • These items are available to artisans by way of using looted or quest schematics. All of these items are limited use items and may only ...l be equipped and receive properties from it, with the exception of armor. Armor will lose all effective properties, with the exception of skill modifiers.
    13 KB (1,679 words) - 14:33, 31 May 2008
  • These items are available to artisans by way of using looted or quest schematics. All of these items are limited use items and may only ...l be equipped and receive properties from it, with the exception of armor. Armor will lose all effective properties, with the exception of skill modifiers.
    6 KB (776 words) - 14:41, 31 May 2008
  • These items are available to artisans by way of using looted or quest schematics. All of these items are limited use items and may only ...l be equipped and receive properties from it, with the exception of armor. Armor will lose all effective properties, with the exception of skill modifiers.
    5 KB (678 words) - 14:47, 31 May 2008
  • These items are available to artisans by way of using looted or quest schematics. All of these items are limited use items and may only ...l be equipped and receive properties from it, with the exception of armor. Armor will lose all effective properties, with the exception of skill modifiers.
    12 KB (1,654 words) - 14:57, 31 May 2008
  • These items are available to artisans by way of using looted or quest schematics. All of these items are limited use items and may only ...l be equipped and receive properties from it, with the exception of armor. Armor will lose all effective properties, with the exception of skill modifiers.
    12 KB (1,654 words) - 15:01, 31 May 2008
  • These items are available to artisans by way of using looted or quest schematics. All of these items are limited use items and may only ...l be equipped and receive properties from it, with the exception of armor. Armor will lose all effective properties, with the exception of skill modifiers.
    6 KB (777 words) - 15:03, 31 May 2008
  • These items are available to artisans by way of using looted or quest schematics. All of these items are limited use items and may only ...l be equipped and receive properties from it, with the exception of armor. Armor will lose all effective properties, with the exception of skill modifiers.
    13 KB (1,670 words) - 15:12, 31 May 2008
  • These items are available to artisans by way of using looted or quest schematics. All of these items are limited use items and may only ...l be equipped and receive properties from it, with the exception of armor. Armor will lose all effective properties, with the exception of skill modifiers.
    13 KB (1,670 words) - 15:13, 31 May 2008
  • These items are available to artisans by way of using looted or quest schematics. All of these items are limited use items and may only ...l be equipped and receive properties from it, with the exception of armor. Armor will lose all effective properties, with the exception of skill modifiers.
    13 KB (1,670 words) - 15:15, 31 May 2008
  • These items are available to artisans by way of using looted or quest schematics. All of these items are limited use items and may only ...l be equipped and receive properties from it, with the exception of armor. Armor will lose all effective properties, with the exception of skill modifiers.
    13 KB (1,670 words) - 15:17, 31 May 2008
  • ...used by radial menu or by hot baring them. Other crafted items are used as components for other crafts or are decorative in nature. Some items, in particularly ...al numbers as well so as to prevent making mass production runs of similar components within factories.
    7 KB (1,058 words) - 19:37, 14 June 2009
  • * Create components for other professions to use A factory schematic is a way for your factory to mass-produce components that you need.
    34 KB (5,992 words) - 17:25, 14 June 2009
  • A Complete Guide to Armor and Armorsmithing This guide was created in order to provide both users and makers of armor with a comprehensive handbook about this highly important set of equipment.
    102 KB (16,944 words) - 19:15, 28 May 2010