Difference between revisions of "Medic (Profession)"

From SWGANH Wiki
Jump to: navigation, search
(Stat Healing medicines)
Line 136: Line 136:
 
*[[Food and Chemical Crafting Tool (Schematic)|Food and Chemical Crafting Tool]]
 
*[[Food and Chemical Crafting Tool (Schematic)|Food and Chemical Crafting Tool]]
  
== Stat Healing medicines ==
+
== Stat Healing Medicines ==
 
*[[Damage Stimpack - A (Schematic)|Damage Stimpack - A]]
 
*[[Damage Stimpack - A (Schematic)|Damage Stimpack - A]]
 
*[[Damage Stimpack - B (Schematic)|Damage Stimpack - B]]
 
*[[Damage Stimpack - B (Schematic)|Damage Stimpack - B]]
Line 143: Line 143:
  
 
| valign="top" |
 
| valign="top" |
 +
 
== Wound Healing Medicines ==
 
== Wound Healing Medicines ==
 
*[[Action Wound Medpack - A (Schematic)|Action Wound Medpack - A]]
 
*[[Action Wound Medpack - A (Schematic)|Action Wound Medpack - A]]

Revision as of 08:58, 31 May 2007

Professions - Medic

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.

Professions

Skill Tree

Master Medic
First Aid IV
Quick Heal
Diagnostics IV
Technical Diagnosis
Pharmacology IV
Xeno Pharmacology
Organic Chemistry IV
Experimental Chemistry
First Aid III
Field Dressing
Diagnostics III
Accelerated Healing
Pharmacology III
Combat Medicine
Organic Chemistry III
Complex Wound Treatment
First Aid II
Treat Bleeding
Diagnostics II
Transport Patient
Pharmacology II
Practical Medicine
Organic Chemistry II
Enhanced Stimpacks
First Aid I
Simple Bandaging
Diagnostics I
Rapid Diagnosis
Pharmacology I
Applications of Medicine
Organic Chemistry I
Basic Wound Treatment
Novice Medic

Related Tags

0% This document has not been started.

Profession This document relates to a Profession.

Medic This document is related to the Medic Profession.

Profession Overview

Medic Professions

Medic is one of the basic starting professions. It branches off into the elite professions Bio-Engineer, Combat Medic and Doctor.

This profession requires 77 skill points to master

  • Experience requirements to master:
Medical: 93000 (granted by healing, or treating other player wounds)
Medicine Crafting: 10500 (granted by crafting medical items)

AP experience: 0

Getting Started

You can find a Profession Name trainer in one of the following locations:

GENERIC LAYOUT

Skill Modifiers

Abilities

Schematics Granted

Components

Crafting Tools

Stat Healing Medicines

Wound Healing Medicines

Community Information

Medic Forum:

http://swgforums.swganh.org/index.php?f=122


Former Correspondents:

  • FormerCorrespondentName1
  • FormerCorrespondentName2