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- You loot 43 credits from corpse of Lijuta (a plasma thief leader).<br>240 bytes (32 words) - 22:22, 15 February 2008
- [[Image:GroupLootNotify.jpg|200px|thumb|Group loot message]] [Spatial] 02:40:04 [GROUP] Cisei Ihone was unable to loot 2 items from a peko peko albatross.2 KB (342 words) - 19:45, 3 May 2010
- [Spatial] 02:40:04 [GROUP] Cisei Ihone was unable to loot 2 items from a peko peko albatross. [Combat] 02:40:04 [GROUP] Cisei Ihone was unable to loot 2 items from a peko peko albatross.2 KB (312 words) - 22:39, 15 February 2008
- [[Image:GroupLootSpam.jpg|200px|thumb|Group loot message]]70 bytes (9 words) - 19:37, 3 May 2010
- [[image:GroupLottery2Winners.jpg|200px|thumb|Lottery Loot Message]]96 bytes (12 words) - 02:25, 16 February 2008
- [[image:LotteryLootAttemptWhileFullInventory.jpg|200px|thumb|Lottery Loot Message]]111 bytes (11 words) - 02:33, 16 February 2008
- [[image:PickingUpItemOffCorpse-DidntUseLootall.jpg|200px|thumb|Lottery Loot Message]]398 bytes (50 words) - 18:35, 26 February 2008
- [[image:NonGroupLeaderAttemptToChangeSettingsAgain.jpg|200px|thumb|Lottery Loot Message]]118 bytes (11 words) - 02:41, 16 February 2008
- * [[Group Loot Notifications (Game Messages)|Group Loot Notifications]] * [[General Loot Notifications (Game Messages)|General Loot Notifications]]32 KB (5,278 words) - 17:35, 1 September 2009
- ...a variety of methods for how players in Star Wars Galaxies can distribute loot. These systems will allow the group leader to determine what type of loot Looting Rights - determines which player(s) can loot an item3 KB (575 words) - 02:24, 17 February 2008
- ...a variety of methods for how players in Star Wars Galaxies can distribute loot. These systems will allow the group leader to determine what type of loot * Looting Rights - determines which player(s) can loot an item5 KB (892 words) - 02:28, 17 February 2008
- Note: If any one sees any errors in this write up, or if you know of any loot item skill mods that I missed, please let me know and I'll make edits to th ...rint this list up and give it to your content development team so that new loot additions in the future won't be unintentionally bugged.22 KB (3,730 words) - 19:55, 25 February 2008
- ...ne Effectiveness, it would seem wise to not place it as a skill mod on any loot items. Skill Mods that SHOULD be removed from the loot tables and any development tools used by the content team.24 KB (3,573 words) - 05:48, 17 April 2008
- ...tain Spices, Drinks and skill buff items can be obtained from crafting, as loot, foraging, as rewards from npcs, or purchased from certain npc bartenders i33 KB (4,952 words) - 12:40, 30 January 2011
- ...ce it into their inventory such as getting items from containers, grabbing loot off a corpse, or removing dropped items from the world or structure.15 KB (2,271 words) - 00:29, 20 August 2011
- ...pc corpse without having container access rights. This differs from player loot rights. |Message a player receives if they are beyond 6 meters while attempting to loot a corpse.17 KB (2,344 words) - 04:59, 7 September 2009
- ...game. Items take various forms from things ranging from being offered as loot, quest rewards, initiating quests, or as usable objects such as foods, buff4 KB (470 words) - 15:02, 14 June 2009
- ...nt slots in that they often require a crafted item, although in some cases loot items are accepted. Optional slots are just as their name says, optional. See [[Loot Components (Game Mechanics)|Loot Components]] for more information19 KB (2,975 words) - 11:37, 2 July 2009
- {{PageHeader|Game Mechanics|Loot Schematics}} Loot Schematics (Game Mechanics)20 KB (2,541 words) - 16:54, 28 June 2010
- Loot Kits (Game Mechanics) [[Loot Kits (Game Messages)|Loot Kits]]4 KB (492 words) - 17:51, 23 January 2011
- {{PageHeader|Game Mechanics|Loot Kit}} ...ed Blue Rug (Looted Item)|Auto-Loomed Blue Rug]]. These components come as loot from NPCs throughout the game.9 KB (1,213 words) - 16:56, 23 January 2011
- ...player when the game randomly generates stats on a weapon that is given as loot. ...pons are allowed up to 3 skill mods. The exception to this are the special loot weapons which have innate modsifiers to them such as Corsec items for insta16 KB (2,478 words) - 11:02, 26 April 2008
- ...bles are allowed up to 3 skill mods. The exception to this are the special loot wearables which have innate mods to them. These items can have up to 4 tota20 KB (2,820 words) - 11:27, 14 June 2009
- |Loot |Loot185 KB (26,042 words) - 18:51, 24 March 2008
- |/object/tangible/loot/quest |\object\tangible\loot\misc58 KB (8,073 words) - 12:40, 30 January 2011
- * You must manually damage your target in order to gain XP and the ability to loot. If you do not, you will not be given credit for the 'kill'. If you care ab5 KB (733 words) - 04:24, 12 September 2009
- ...bles are allowed up to 3 skill mods. The exception to this are the special loot wearables which have innate mods to them. These items can have up to 4 tota30 KB (4,304 words) - 09:38, 16 May 2010
- ...bles are allowed up to 3 skill mods. The exception to this are the special loot wearables which have innate mods to them. These items can have up to 4 tota30 KB (4,368 words) - 11:54, 5 July 2010
- ...bles are allowed up to 3 skill mods. The exception to this are the special loot wearables which have innate mods to them. These items can have up to 4 tota29 KB (4,214 words) - 09:45, 16 May 2010
- ...bles are allowed up to 3 skill mods. The exception to this are the special loot wearables which have innate mods to them. These items can have up to 4 tota30 KB (4,294 words) - 19:54, 5 July 2010
- ...bles are allowed up to 3 skill mods. The exception to this are the special loot wearables which have innate mods to them. These items can have up to 4 tota30 KB (4,373 words) - 20:11, 5 July 2010
- ...bles are allowed up to 3 skill mods. The exception to this are the special loot wearables which have innate mods to them. These items can have up to 4 tota29 KB (4,224 words) - 20:12, 5 July 2010
- ...bles are allowed up to 3 skill mods. The exception to this are the special loot wearables which have innate mods to them. These items can have up to 4 tota29 KB (4,207 words) - 22:49, 27 May 2010
- ...bles are allowed up to 3 skill mods. The exception to this are the special loot wearables which have innate mods to them. These items can have up to 4 tota28 KB (3,972 words) - 22:49, 27 May 2010
- ...bles are allowed up to 3 skill mods. The exception to this are the special loot wearables which have innate mods to them. These items can have up to 4 tota29 KB (4,213 words) - 22:48, 27 May 2010
- ...bles are allowed up to 3 skill mods. The exception to this are the special loot wearables which have innate mods to them. These items can have up to 4 tota27 KB (3,872 words) - 09:39, 16 May 2010
- ...bles are allowed up to 3 skill mods. The exception to this are the special loot wearables which have innate mods to them. These items can have up to 4 tota30 KB (4,285 words) - 09:45, 16 May 2010
- ...bles are allowed up to 3 skill mods. The exception to this are the special loot wearables which have innate mods to them. These items can have up to 4 tota28 KB (4,247 words) - 03:38, 19 April 2008
- ...bles are allowed up to 3 skill mods. The exception to this are the special loot wearables which have innate mods to them. These items can have up to 4 tota28 KB (4,120 words) - 20:10, 28 May 2010
- * [[Loot Components (Game Mechanics)|Looted Components]]<br>2 KB (195 words) - 15:56, 7 May 2008
- |\object\tangible\loot\loot_schematic |\object\tangible\loot\loot_schematic21 KB (2,776 words) - 23:09, 25 December 2009
- |\object\tangible\loot\bestine |\object\tangible\loot\bestine25 KB (3,385 words) - 03:03, 31 January 2010
- |\object\tangible\loot\dungeon\death_watch_bunker20 KB (2,631 words) - 11:53, 19 September 2010
- |\object\tangible\loot\simple_kit2 KB (232 words) - 11:51, 14 May 2008
- {{PageHeader|Loot Tables|Tatooine}} [[Category:Loot Table]]1 KB (146 words) - 22:06, 22 May 2008
- |\object\tangible\loot\simple_kit |\object\tangible\loot\simple_kit3 KB (380 words) - 11:28, 14 May 2008
- |\object\tangible\loot\simple_kit |\object\tangible\loot\simple_kit3 KB (328 words) - 11:23, 14 May 2008
- |\object\tangible\loot\simple_kit |\object\tangible\loot\simple_kit21 KB (2,756 words) - 23:45, 31 October 2008
- {{PageHeader|Game Mechanics|Loot Kit}} ...el Gong Kit (Looted Item)|Giant Model Gong Kit]]. These components come as loot from NPCs throughout the game.9 KB (1,207 words) - 17:12, 23 January 2011
- {{PageHeader|Game Mechanics|Loot Kit}} ...ter (Looted Item)|Glass Top Table Auto-Crafter]]. These components come as loot from NPCs throughout the game.9 KB (1,259 words) - 17:05, 23 January 2011
- {{PageHeader|Game Mechanics|Loot Kit}} ...range Rug (Looted Item)|Auto-Loomed Orange Rug]]. These components come as loot from NPCs throughout the game.9 KB (1,212 words) - 16:55, 23 January 2011
- {{PageHeader|Game Mechanics|Loot Kit}} ...ulpture (Looted Item)|Nabooian Style Sculpture]]. These components come as loot from NPCs throughout the game.9 KB (1,231 words) - 16:44, 23 January 2011
- {{PageHeader|Game Mechanics|Loot Kit}} The Datapad Housing Kit is available as loot from NPC's throughout the game.4 KB (429 words) - 21:43, 16 January 2011
- {{PageHeader|Game Mechanics|Loot Kit}} The Datadisk Repair Kit is available as loot from npc's through out the game.4 KB (465 words) - 21:41, 16 January 2011
- {{PageHeader|Game Mechanics|Loot Kit}} The Viewscreen Printer is available as loot from npc's through out the game.4 KB (493 words) - 22:01, 24 December 2011
- {{PageHeader|Game Mechanics|Loot Kit}} The Picture Printer is available as loot from npc's through out the game.4 KB (457 words) - 19:10, 17 January 2011
- {{PageHeader|Game Mechanics|Loot Kit}} The Fireworks Packager is available as loot from NPC's throughout the game.4 KB (436 words) - 16:18, 23 January 2011
- [[image:LootKitExpended.jpg|200px|thumb|Loot Kit Expended]]3 KB (381 words) - 13:19, 18 May 2008
- This item is a loot kit. How it is put together can be found here: [[Blue_Rug_Auto-Loom_(Game_2 KB (150 words) - 16:58, 23 January 2011
- This item is part of a loot kit. How it is put together can be found here: [[Blue_Rug_Auto-Loom_(Game_3 KB (276 words) - 18:51, 22 January 2011
- This item is part of a loot kit. How it is put together can be found here: [[Blue_Rug_Auto-Loom_(Game_2 KB (165 words) - 12:00, 23 January 2011
- This item is part of a loot kit. How it is put together can be found here: [[Blue_Rug_Auto-Loom_(Game_2 KB (159 words) - 22:38, 22 January 2011
- This item is part of a loot kit. How it is put together can be found here: [[Blue_Rug_Auto-Loom_(Game_2 KB (213 words) - 22:16, 22 January 2011
- This item is part of a loot kit. How it is put together can be found here: [[Blue_Rug_Auto-Loom_(Game_2 KB (154 words) - 22:30, 22 January 2011
- This item is part of a loot kit. How it is put together can be found here: [[Blue_Rug_Auto-Loom_(Game_2 KB (154 words) - 22:29, 22 January 2011
- This item is part of a loot kit. How it is put together can be found here: [[Blue_Rug_Auto-Loom_(Game_2 KB (175 words) - 22:13, 22 January 2011
- This item is part of a loot kit. How it is put together can be found here: [[Blue_Rug_Auto-Loom_(Game_2 KB (154 words) - 22:25, 22 January 2011
- This item is part of a loot kit. How it is put together can be found here: [[Blue_Rug_Auto-Loom_(Game_2 KB (168 words) - 22:12, 22 January 2011
- This item is part of a loot kit. How it is put together can be found here: [[Blue_Rug_Auto-Loom_(Game_2 KB (169 words) - 22:09, 22 January 2011
- This item is obtained from a loot kit. How it is put together can be found here: [[Blue_Rug_Auto-Loom_(Game_2 KB (158 words) - 20:07, 19 January 2011
- This item is a loot kit. How it is put together can be found here: [[Giant Model Gong Kit (Gam2 KB (155 words) - 17:15, 23 January 2011
- ...ss specifically stated otherwise. There was likely a loot subset for "Sif loot" similar to how there are certain "Sif Weapons" that they used in combat.4 KB (499 words) - 22:41, 25 January 2011
- This item is part of a loot kit. How it is put together can be found here: [[Giant_Model_Gong_Kit_(Gam2 KB (227 words) - 21:20, 20 January 2011
- This item is part of a loot kit. How it is put together can be found here: [[Giant_Model_Gong_Kit_(Gam2 KB (144 words) - 13:04, 23 January 2011
- This item is part of a loot kit. How it is put together can be found here: [[Giant_Model_Gong_Kit_(Gam2 KB (152 words) - 13:03, 23 January 2011
- This item is part of a loot kit. How it is put together can be found here: [[Giant_Model_Gong_Kit_(Gam2 KB (178 words) - 13:09, 23 January 2011
- This item is part of a loot kit. How it is put together can be found here: [[Giant_Model_Gong_Kit_(Gam2 KB (144 words) - 13:00, 23 January 2011
- This item is part of a loot kit. How it is put together can be found here: [[Giant_Model_Gong_Kit_(Gam2 KB (183 words) - 13:07, 23 January 2011
- This item is part of a loot kit. How it is put together can be found here: [[Giant_Model_Gong_Kit_(Gam2 KB (144 words) - 12:58, 23 January 2011
- This item is part of a loot kit. How it is put together can be found here: [[Giant_Model_Gong_Kit_(Gam2 KB (144 words) - 12:56, 23 January 2011
- This item is part of a loot kit. How it is put together can be found here: [[Giant_Model_Gong_Kit_(Gam2 KB (164 words) - 12:51, 23 January 2011
- This item is part of a loot kit. How it is put together can be found here: [[Giant_Model_Gong_Kit_(Gam2 KB (157 words) - 12:49, 23 January 2011
- This item is obtained from a loot kit. How it is put together can be found here: [[Giant_Model_Gong_Kit_(Gam2 KB (159 words) - 20:10, 19 January 2011
- This item is a loot kit. How it is put together can be found here: [[Glass Top Table Auto-Craf2 KB (155 words) - 17:06, 23 January 2011
- ...ss specifically stated otherwise. There was likely a loot subset for "Sif loot" similar to how there are certain "Sif Weapons" that they used in combat.4 KB (499 words) - 22:49, 25 January 2011
- This item is part of a loot kit. How it is put together can be found here: [[Glass_Top_Table_Auto-Craf2 KB (229 words) - 21:04, 20 January 2011
- This item is part of a loot kit. How it is put together can be found here: [[Glass_Top_Table_Auto-Craf2 KB (180 words) - 13:35, 23 January 2011
- This item is part of a loot kit. How it is put together can be found here: [[Glass_Top_Table_Auto-Craf2 KB (168 words) - 13:34, 23 January 2011
- This item is part of a loot kit. How it is put together can be found here: [[Glass_Top_Table_Auto-Craf2 KB (150 words) - 13:37, 23 January 2011
- This item is part of a loot kit. How it is put together can be found here: [[Glass_Top_Table_Auto-Craf2 KB (150 words) - 13:37, 23 January 2011
- This item is part of a loot kit. How it is put together can be found here: [[Glass_Top_Table_Auto-Craf2 KB (178 words) - 13:32, 23 January 2011
- This item is part of a loot kit. How it is put together can be found here: [[Glass_Top_Table_Auto-Craf2 KB (189 words) - 13:30, 23 January 2011
- This item is part of a loot kit. How it is put together can be found here: [[Glass_Top_Table_Auto-Craf2 KB (166 words) - 13:29, 23 January 2011
- This item is part of a loot kit. How it is put together can be found here: [[Glass_Top_Table_Auto-Craf2 KB (201 words) - 13:28, 23 January 2011
- This item is part of a loot kit. How it is put together can be found here: [[Glass_Top_Table_Auto-Craf2 KB (167 words) - 13:13, 23 January 2011
- This item is obtained from a loot kit. How it is put together can be found here: [[Glass_Top_Table_Auto-Craf2 KB (159 words) - 20:13, 19 January 2011
- This item is a loot kit. How it is put together can be found here: [[Orange_Rug_Auto-Loom_(Gam2 KB (150 words) - 16:59, 23 January 2011
- This item is part of a loot kit. How it is put together can be found here: [[Orange_Rug_Auto-Loom_(Gam3 KB (296 words) - 20:21, 20 January 2011
- This item is part of a loot kit. How it is put together can be found here: [[Orange_Rug_Auto-Loom_(Gam2 KB (228 words) - 12:32, 23 January 2011
- This item is part of a loot kit. How it is put together can be found here: [[Orange_Rug_Auto-Loom_(Gam2 KB (186 words) - 12:23, 23 January 2011