Giant Model Gong Kit (Game Mechanics)

From SWGANH Wiki
Jump to: navigation, search




Game Mechanics - Loot Kit

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.


Navigation

Description

Giant Model Gong Kit (Game Mechanics)

Related Tags

100% This document is complete.

Mechanics This document is about game mechanics.

Giant Model Gong Kit

The Giant Model Gong Kit is available from special Junk Dealer NPC's throughout the game. This kit is made up of the following items:
The kit itself

Giant Model Gong Kit

10 Components

Gong Adhesive
Gong Skin - Back Section
Gong Skin - Front Section
Gong Structure - First Section
Gong Structure - Second Section
Gong Structure - Third Section
Gong Structure - Fourth Section
Gong Structure - Fifth Section
Gong Structure - Sixth Section
Gong Structure - Seventh Section


Using the Kit

The Giant Model Gong Kit requires 10 components to produce the Giant Model Gong Kit. These components come as loot from NPCs throughout the game.

To use the kits, the player first obtains the kit object from the Junk Dealer. The kit is a no trade item, meaning that it cannot be transferred to another player once it has been acquired. The player can obtain no additional kits from any Junk Dealers until the current kit has been expended or the player destroys it. The kit may only be kept in the player’s top-level inventory or bank safe-deposit box.

Conversation Introduction
Conversation Intro Option 3 chosen
Continuation...
Continuation...
Continuation...
Conversation Option 1 chosen

Once the item is in the inventory the player then can click on the item's radial menu to select the Open option or Examine.

Nabooian Sculpture Auto-Crafting Kit
Nabooian Sculpture Auto-Crafting Kit

Opening the kit will allow the player to directly input items into the kit. Alternatively, the player may drag and drop each component into the kit container. Each time a player adds a new item to the kit, the remaining item status will update to notify the player of their collection progress. The player may view their progress by examining the kit. Each component's name will be listed in this window with a "Yes" or "No" attribute indicating that the component has either been installed already or it has not. Items can be placed into the kit in any order. Upon placing the final item, the kit is consumed and an item is placed in the player's inventory.

Loot Kit Expended

Item Attributes

Volumn: Represents the current container contents of the Item. For more information about volumn counts, see Inventory Mechanics

Contents: This attribute indicates the current amount of components being held by the kit container. This will list the current amount of components out of the total capacity. Once the container is filled with the correct components, the item will be produced.

Gong Adhesive: This attribute indicates whether or not this type of component has already been deposited into the container. The available properties are "Yes" indicating that the component has already been installed, and "No" which indicates that the component has not been installed.

Gong Skin - Front Section: This attribute indicates whether or not this type of component has already been deposited into the container. The available properties are "Yes" indicating that the component has already been installed, and "No" which indicates that the component has not been installed.

Gong Skin - Back Section: This attribute indicates whether or not this type of component has already been deposited into the container. The available properties are "Yes" indicating that the component has already been installed, and "No" which indicates that the component has not been installed.

Gong Structure - First Section: This attribute indicates whether or not this type of component has already been deposited into the container. The available properties are "Yes" indicating that the component has already been installed, and "No" which indicates that the component has not been installed.

Gong Structure - Second Section: This attribute indicates whether or not this type of component has already been deposited into the container. The available properties are "Yes" indicating that the component has already been installed, and "No" which indicates that the component has not been installed.

Gong Structure - Third Section: This attribute indicates whether or not this type of component has already been deposited into the container. The available properties are "Yes" indicating that the component has already been installed, and "No" which indicates that the component has not been installed.

Gong Structure - Fourth Section: This attribute indicates whether or not this type of component has already been deposited into the container. The available properties are "Yes" indicating that the component has already been installed, and "No" which indicates that the component has not been installed.

Gong Structure - Fifth Section: This attribute indicates whether or not this type of component has already been deposited into the container. The available properties are "Yes" indicating that the component has already been installed, and "No" which indicates that the component has not been installed.

Gong Structure - Sixth Section: This attribute indicates whether or not this type of component has already been deposited into the container. The available properties are "Yes" indicating that the component has already been installed, and "No" which indicates that the component has not been installed.

Gong Structure - Seventh Section: This attribute indicates whether or not this type of component has already been deposited into the container. The available properties are "Yes" indicating that the component has already been installed, and "No" which indicates that the component has not been installed.

Source References

Source Source in Context
1 http://swg.allakhazam.com/db/abilities.html?swgability=2225