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  • *[[Artisan (Profession)|Artisan]] *[[Brawler (Profession)|Brawler]]
    5 KB (575 words) - 18:09, 18 December 2006
  • ===Profession Related Tags=== |{{[[Template:Profession|Profession]]}}||{{Profession}}
    3 KB (318 words) - 16:43, 18 December 2008
  • A string of the root starting profession of the character. See skill tree for more information.
    4 KB (474 words) - 12:55, 24 January 2008
  • {{PageHeader|Profession|Artisan}} ||{{Profession}}
    14 KB (1,683 words) - 16:45, 27 November 2010
  • 00 00 //Profession Tag
    7 KB (729 words) - 16:54, 27 January 2014
  • *[[Artisan (Profession)|Artisan]] *[[Brawler (Profession)|Brawler]]
    7 KB (820 words) - 22:30, 24 August 2007
  • |{{a_string}}|'''Profession Title'''
    5 KB (494 words) - 17:53, 7 January 2008
  • * Defensive Modifiers will have a hard cap with profession template stacking. Defense stacking will no longer stack beyond the intende Profession Combat / Medic Doctor / Medic
    26 KB (4,208 words) - 19:47, 29 December 2006
  • ...xies. Once the current tutorial has finished, new players will have novice profession quests to complete that will make being a new player more fulfilling. Profession: Droid Engineer
    8 KB (1,289 words) - 03:00, 20 January 2007
  • Publish 8.1 brings us the Image Designer profession enhancements ...ooths grant the ability to facilitate the new stat migration aspect of the profession and reduces the amount of time needed to perform an ID change in half.
    3 KB (515 words) - 03:08, 20 January 2007
  • Profession: Bounty Hunter Profession: Combat Medic
    15 KB (2,538 words) - 03:15, 20 January 2007
  • Profession: Bounty Hunter Profession: Combat Medic
    2 KB (334 words) - 03:15, 20 January 2007
  • Profession: Jedi
    10 KB (1,766 words) - 03:24, 20 January 2007
  • Profession: Jedi
    1,004 bytes (157 words) - 03:25, 20 January 2007
  • Profession: Bounty Hunter Profession: Jedi
    3 KB (549 words) - 03:25, 20 January 2007
  • Profession Entertainer Profession Pilots
    5 KB (800 words) - 03:56, 20 January 2007
  • Profession: Shipwright
    5 KB (702 words) - 03:56, 20 January 2007
  • Profession: Pilots Profession Shipwright
    10 KB (1,600 words) - 03:56, 20 January 2007
  • Profession: Droid Engineer Profession: Image Designer
    13 KB (2,021 words) - 03:56, 20 January 2007
  • ...now no-trade, and can only be equipped by players of the appropriate pilot profession.
    6 KB (1,005 words) - 03:58, 20 January 2007
  • Profession: Architect Profession: Armorsmith
    4 KB (576 words) - 03:57, 20 January 2007
  • Profession Smuggler Profession Combat Medic, Doctors and Medics
    6 KB (1,004 words) - 04:08, 20 January 2007
  • Profession: Ranger
    1 KB (141 words) - 04:11, 20 January 2007
  • === Chef Profession Revamped === The entire chef profession has been redesigned from the ground up. See below for details.
    16 KB (2,659 words) - 04:23, 20 January 2007
  • *Creature Handler: The creature handler profession has been re-organized. Among the many changes are: The "control level" skil
    20 KB (3,304 words) - 04:27, 20 January 2007
  • == Crafting Profession Changes ==
    19 KB (3,073 words) - 04:29, 20 January 2007
  • * The Politician profession is now live! In order to build a city you have to be a politician. Politici
    17 KB (2,627 words) - 04:37, 20 January 2007
  • ==Profession Dedicated== [http://www.sitepalace.com/swg/ SWG Profession Grind Guides]
    11 KB (1,632 words) - 17:05, 31 December 2007
  • ...Planet''']]||[[Image:Professions.jpg|thumb|500 px|'''Character Creation - Profession Selection''']]
    2 KB (241 words) - 18:05, 28 April 2007
  • {{PageHeader|Profession|Armorsmith}} ||{{Profession}}
    14 KB (1,731 words) - 11:22, 30 January 2011
  • {{PageHeader|Profession|Chef}} ||{{Profession}}
    6 KB (704 words) - 18:08, 23 October 2010
  • {{PageHeader|Profession|Carbineer}} ||{{Profession}}
    6 KB (778 words) - 16:03, 12 August 2009
  • {{PageHeader|Profession|Droid Engineer}} ||{{Profession}}
    13 KB (1,610 words) - 10:44, 31 May 2010
  • {{PageHeader|Profession|Merchant }} ||{{Profession}}
    5 KB (729 words) - 20:32, 30 May 2010
  • {{PageHeader|Profession|Weaponsmith}} ||{{Profession}}
    10 KB (1,295 words) - 16:28, 4 July 2011
  • {{PageHeader|Profession|Architect}} ||{{Profession}}
    16 KB (2,094 words) - 13:34, 30 October 2010
  • ...ttempt. Curiously enough, all crafting station schematics in the architect profession use only the artisan experimentation value.
    701 bytes (84 words) - 17:02, 22 March 2008
  • {{PageHeader|Profession|Marksman}} ||{{Profession}}
    20 KB (2,868 words) - 10:46, 25 July 2011
  • {{PageHeader|Profession|Medic}} ||{{Profession}}
    9 KB (1,093 words) - 13:18, 11 September 2009
  • {{PageHeader|Profession|Entertainer}} ||{{Profession}}
    8 KB (966 words) - 19:01, 17 May 2010
  • {{PageHeader|Profession|Brawler}} ||{{Profession}}
    12 KB (1,568 words) - 13:51, 30 October 2010
  • {{PageHeader|Profession|Politician}} ||{{Profession}}
    7 KB (882 words) - 14:14, 30 October 2010
  • {{PageHeader|Profession|Scout}} ||{{Profession}}
    6 KB (746 words) - 05:27, 31 August 2009
  • {{PageHeader|Profession|Bounty Hunter}} ||{{Profession}}
    7 KB (956 words) - 13:46, 30 October 2010
  • {{PageHeader|Profession|Bio-Engineer}} ||{{Profession}}
    8 KB (889 words) - 10:53, 30 May 2010
  • {{PageHeader|Profession|Ranger}} ||{{Profession}}
    5 KB (651 words) - 14:18, 30 October 2010
  • {{PageHeader|Profession|Dancer}} ||{{Profession}}
    8 KB (1,001 words) - 00:15, 8 September 2009
  • {{PageHeader|Profession|Doctor}} ||{{Profession}}
    11 KB (1,535 words) - 13:58, 30 October 2010
  • {{PageHeader|Profession|Fencer}} ||{{Profession}}
    7 KB (861 words) - 11:58, 19 September 2008
  • {{PageHeader|Profession|Image Designer}} ||{{Profession}}
    2 KB (309 words) - 07:09, 6 September 2009
  • {{PageHeader|Profession|Musician}} ||{{Profession}}
    7 KB (894 words) - 16:29, 29 May 2010
  • {{PageHeader|Profession|Pikeman}} ||{{Profession}}
    6 KB (791 words) - 14:02, 30 October 2010
  • {{PageHeader|Profession|Pistoleer}} ||{{Profession}}
    6 KB (745 words) - 14:08, 30 October 2010
  • {{PageHeader|Profession|Combat Medic}} ||{{Profession}}
    13 KB (1,805 words) - 17:27, 29 May 2010
  • {{PageHeader|Profession|Commando}} ||{{Profession}}
    6 KB (701 words) - 18:29, 30 August 2010
  • {{PageHeader|Profession|Creature Handler}} ||{{Profession}}
    6 KB (802 words) - 04:56, 28 August 2009
  • {{PageHeader|Profession|Rifleman}} ||{{Profession}}
    6 KB (778 words) - 14:23, 30 October 2010
  • {{PageHeader|Profession|Alliance Starfighter Pilot}} ||{{Profession}}
    14 KB (1,779 words) - 00:22, 28 September 2008
  • {{PageHeader|Profession|Smuggler}} ||{{Profession}}
    6 KB (728 words) - 13:44, 12 September 2009
  • {{PageHeader|Profession|Shipwright}} ||{{Profession}}
    25 KB (3,552 words) - 18:00, 21 September 2008
  • {{PageHeader|Profession|Squad Leader}} ||{{Profession}}
    5 KB (707 words) - 14:26, 30 October 2010
  • {{PageHeader|Profession|Swordsman}} ||{{Profession}}
    10 KB (1,474 words) - 18:41, 21 September 2008
  • {{PageHeader|Profession|Tailor}} ||{{Profession}}
    19 KB (2,365 words) - 20:36, 19 May 2010
  • {{PageHeader|Profession|Teras Kasi Artist}} ||{{Profession}}
    7 KB (866 words) - 14:30, 30 October 2010
  • {{PageHeader|Profession|Imperial Navy Pilot}} ||{{Profession}}
    13 KB (1,814 words) - 08:46, 28 September 2008
  • {{PageHeader|Profession|Freelance Pilot}} ||{{Profession}}
    11 KB (1,456 words) - 00:29, 28 September 2008
  • {{PageHeader|Profession|Lightsaber}} ||{{Profession}}
    15 KB (1,844 words) - 21:07, 29 September 2008
  • {{PageHeader|Profession|Force Powers}} ||{{Profession}}
    8 KB (954 words) - 11:36, 29 September 2008
  • {{PageHeader|Profession|Force Healing}} ||{{Profession}}
    10 KB (1,249 words) - 22:57, 28 September 2008
  • {{PageHeader|Profession|Force Enhancement}} ||{{Profession}}
    7 KB (929 words) - 11:16, 29 September 2008
  • {{PageHeader|Profession|Combat Prowess}} ||{{Profession}}
    2 KB (275 words) - 10:52, 28 September 2008
  • {{PageHeader|Profession|Crafting Mastery}} ||{{Profession}}
    2 KB (275 words) - 11:04, 28 September 2008
  • {{PageHeader|Profession|Enhanced Reflexes}} ||{{Profession}}
    2 KB (309 words) - 11:18, 28 September 2008
  • {{PageHeader|Profession|Heightened Senses}} ||{{Profession}}
    3 KB (303 words) - 11:25, 28 September 2008
  • ...any one particular weapon style (eventually choosing to learn a specialist profession) or pursue them all.
    3 KB (414 words) - 15:51, 15 May 2010
  • ...ee weapon and thusly the center of being efficacy mods are likewise weapon/profession dependant. Each point in a profession's secondary defense modifier (counter attack, defense acuity, dodge, block)
    3 KB (414 words) - 07:39, 18 September 2007
  • ...ee weapon and thusly the center of being efficacy mods are likewise weapon/profession dependant. Each point in a profession's secondary defense modifier (counter attack, defense acuity, dodge, block)
    3 KB (414 words) - 07:41, 18 September 2007
  • ...ee weapon and thusly the center of being efficacy mods are likewise weapon/profession dependant. Each point in a profession's secondary defense modifier (counter attack, defense acuity, dodge, block)
    3 KB (413 words) - 07:42, 18 September 2007
  • ...eed. All players have this base unarmed damage regardless of their current profession choices and it is usable once they unequip all other weapons with the excep ...r base unarmed damage min + damageweapon min damage + '''damage stat''') * profession damage mod * special move damage mod * posture damage bonus * damage bonus
    3 KB (417 words) - 07:28, 18 September 2007
  • ...age. All players have this base unarmed damage regardless of their current profession choices and it is usable once they unequip all other weapons with the excep ...r base unarmed damage min + damageweapon min damage + '''damage stat''') * profession damage mod * special move damage mod * posture damage bonus * damage bonus
    6 KB (837 words) - 18:03, 28 August 2009
  • initial min damage = (weapon min damage + damage stat) * profession damage mod * special move damage mod * posture damage bonus * damage bonus initial max damage = (weapon max damage + damage stat) * profession damage mod * special move damage mod * posture damage bonus * damage bonus
    26 KB (3,617 words) - 15:04, 18 September 2007
  • ...defence against attacks that you get at various points on an Elite Combat Profession tree (eg. Pistoleer, Teras Kasi ). Jedi Padawan/regular profession hybrid with Master TKA (57 Unarmed Toughness and Melee Mitigation 3), Maste
    6 KB (775 words) - 01:10, 17 January 2008
  • ...defence against attacks that you get at various points on an Elite Combat Profession tree (eg. Pistoleer, Teras Kasi ). Jedi Padawan/regular profession hybrid with Master TKA (57 Unarmed Toughness and Melee Mitigation 3), Maste
    6 KB (773 words) - 08:21, 16 September 2007
  • ||{{Profession}} == Profession Overview ==
    2 KB (231 words) - 13:10, 17 August 2010
  • ||{{Profession}} == Profession Overview ==
    2 KB (207 words) - 19:22, 16 August 2010
  • ||{{Profession}} == Profession Overview ==
    3 KB (335 words) - 12:32, 13 August 2009
  • [[Testing - Badges - Profession|Profession]]<br>
    852 bytes (134 words) - 09:32, 2 June 2007
  • |...has mastered the Fencer profession.||Not Tested||Name||Name |...has mastered the Swordsman Profession.||Not Tested||Name||Name
    3 KB (379 words) - 10:17, 2 June 2007
  • |...has been recognized as being a tribute to their profession.||Not Tested||Name||Name
    1 KB (179 words) - 19:29, 29 January 2011
  • `profession` varchar(45) character set latin1 NOT NULL,
    997 bytes (113 words) - 00:27, 15 June 2007
  • == Profession Dancer == == Profession Musician ==
    12 KB (1,922 words) - 00:24, 15 June 2007
  • <span style="color:#005288; font-size:200%;">'''Professions - Profession Name'''</span> ||{{Profession}}
    4 KB (486 words) - 19:34, 23 August 2009
  • ...enu option labeled "Profession Quests" and then choose the submenu for the profession about which you are ready to learn.  And remember that I am authorized to ||menu_quests||/string/en/||new_player.stf||internal_command_string||Profession Quests||Patch 12||Examples
    62 KB (9,755 words) - 19:03, 30 August 2011
  • ...cked up your first skill.  There are many skills to master in your chosen profession and there are advanced professions that only open up once you have mastered ...a different profession, either instead of or in addition to your starting profession.  Once you are in the world, stat migration is a slow process:  Gradually
    61 KB (9,273 words) - 23:34, 26 August 2011
  • Profession->Architect Title->Master = crafting_architect_master Profession->Architect Title->Any = crafting_architect
    2 KB (277 words) - 11:01, 6 July 2007
  • ||%KU||your profession title ||%KT||your target's profession title
    66 KB (9,615 words) - 22:58, 25 August 2007
  • ||{{ProfessionTagOther|Profession}}
    5 KB (649 words) - 21:15, 30 August 2009
  • ...age. All players have this base unarmed damage regardless of their current profession choices and it is usable once they unequip all other weapons with the excep ...r base unarmed damage min + damageweapon min damage + '''damage stat''') * profession damage mod * special move damage mod * posture damage bonus * damage bonus
    6 KB (859 words) - 12:47, 20 August 2011
  • ...ee weapon and thusly the center of being efficacy mods are likewise weapon/profession dependant. Each point in a profession's secondary defense modifier (counter attack, defense acuity, dodge, block)
    6 KB (880 words) - 21:20, 4 September 2011
  • Roleplayers typically build a character around a profession and an
    15 KB (2,498 words) - 04:17, 22 August 2007

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