Skill Buff Items (Game Messages)

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Game Messages - Message Category

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Template (Game Messages)

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Game Messages This document refers to internal SWG Messages.

System Messages

ID Path Filename Trigger Message Notes Examples
already_have /string/en/ skill_buff_n.stf internal_command_string You already have that skill modifier active. Prompt Number Example

dead_eye_active /string/en/ combat_effects.stf internal_command_string The chemical infusion immediately begins to heighten your awareness, agility, and visual acuity. Prompt Number Example

dead_eye_already /string/en/ combat_effects.stf internal_command_string You are already under the effects of Dead Eye. Prompt Number Example

dead_eye_wait /string/en/ combat_effects.stf internal_command_string You took Dead Eye too recently. An overdose could cause neurological damage. Prompt Number Example
dupe_skill_mod /string/en/ combat_effects.stf internal_command_string You cannot buff %TO because it is already increased by a different effect. Prompt Number Example