Difference between revisions of "Dead Eye Decoder Component Listing (Game Mechanics)"
From SWGANH Wiki
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(→Dead Eye Decoder Component Listing) |
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+ | |- | ||
+ | || | ||
+ | {|class="anhsmalltable sortable" | ||
+ | |- align="center" style="background-color:#ffffcc;" | ||
+ | |Item ID | ||
+ | |Component Name | ||
+ | |Item Used In | ||
+ | |Slot Name | ||
+ | |Method Obtained | ||
+ | |Obtained From | ||
+ | |Item Type | ||
+ | |Category | ||
+ | |Object File Path | ||
+ | |Object File | ||
+ | |Object ID Path | ||
+ | |---- | ||
+ | |decoder_comp_housing | ||
+ | |[[Data Reader Housing (Looted Item)|Data Reader Housing]] | ||
+ | |Dead Eye Decoder | ||
+ | | | ||
+ | |Looted | ||
+ | | | ||
+ | | | ||
+ | |Generic Item | ||
+ | |\object\tangible\theme_park\alderaan\act2 | ||
+ | |shared_decoder_comp_housing.iff | ||
+ | |/string/en/item_n.stf | ||
+ | |---- | ||
+ | |decoder_comp_power | ||
+ | |[[Power Core (Looted Item)|Power Core]] | ||
+ | |Dead Eye Decoder | ||
+ | | | ||
+ | |Looted | ||
+ | | | ||
+ | | | ||
+ | |Generic Item | ||
+ | |\object\tangible\theme_park\alderaan\act2 | ||
+ | |shared_decoder_comp_power.iff | ||
+ | |/string/en/item_n.stf | ||
+ | |---- | ||
+ | |decoder_comp_processor | ||
+ | |[[Micro-Processor Core (Looted Item)|Micro-Processor Core]] | ||
+ | |Dead Eye Decoder | ||
+ | | | ||
+ | |Looted | ||
+ | | | ||
+ | | | ||
+ | |Generic Item | ||
+ | |\object\tangible\theme_park\alderaan\act2 | ||
+ | |shared_decoder_comp_processor.iff | ||
+ | |/string/en/item_n.stf | ||
+ | |---- | ||
+ | |decoder_comp_reader | ||
+ | |[[Optical Reader (Looted Item)|Optical Reader]] | ||
+ | |Dead Eye Decoder | ||
+ | | | ||
+ | |Looted | ||
+ | | | ||
+ | | | ||
+ | |Generic Item | ||
+ | |\object\tangible\theme_park\alderaan\act2 | ||
+ | |shared_decoder_comp_reader.iff | ||
+ | |/string/en/item_n.stf | ||
+ | |---- | ||
+ | |decoder_comp_screen | ||
+ | |[[Vid Screen (Looted Item)|Vid Screen]] | ||
+ | |Dead Eye Decoder | ||
+ | | | ||
+ | |Looted | ||
+ | | | ||
+ | | | ||
+ | |Generic Item | ||
+ | |\object\tangible\theme_park\alderaan\act2 | ||
+ | |shared_decoder_comp_screen.iff | ||
+ | |/string/en/item_n.stf | ||
+ | |---- | ||
+ | |decoder_comp_translation | ||
+ | |[[Translation Circuitry (Looted Item)|Translation Circuitry]] | ||
+ | |Dead Eye Decoder | ||
+ | | | ||
+ | |Looted | ||
+ | | | ||
+ | | | ||
+ | |Generic Item | ||
+ | |\object\tangible\theme_park\alderaan\act2 | ||
+ | |shared_decoder_comp_translation.iff | ||
+ | |/string/en/item_n.stf | ||
+ | |---- | ||
+ | |} | ||
+ | |} | ||
==Source References== | ==Source References== |
Revision as of 08:23, 14 May 2008
This article or section needs proper wiki formatting. |
Game Mechanics - Mechanics Category
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Dead Eye Decoder Component Listing
Source References
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