Difference between revisions of "Posture Up (Game Mechanics)"
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'''Note: Supposedly all states have a 10% chance to be applied/resisted regardless of defenses on the target.''' | '''Note: Supposedly all states have a 10% chance to be applied/resisted regardless of defenses on the target.''' | ||
− | * 1. Needs a base Posture | + | * 1. Needs a base Posture Up application success chance for creatures. |
− | * 1. Needs a base Posture | + | * 1. Needs a base Posture Up application success chance for player Posture Up abilities. |
− | * 3. Needs a formula for comparing Posture | + | * 3. Needs a formula for comparing Posture Up application success chance versus Posture Up defense modifiers of the target. |
==Source References== | ==Source References== |
Revision as of 09:17, 7 March 2009
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Game Mechanics - Mechanics Category
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Game MechanicsPosture Up is a special class of posture change. It changes the target's posture to the next higher posture. If the target is prone then it kneels; if the target is kneeling then it is forced to stand. Targets that are hit with Posture Up attacks can start changing posture immediately, as with any posture change. Posture Up has a 30 second timer, much like (but independent of) knockdown during which the target cannot be issued another posture change again. The effects of Posture Up can be mitigated through either having Defense vs Posture Up skill modifiers. Posture Up defensive skill mods will reduce the chance that the effect can be applied to the target. FormulasNote: Supposedly all states have a 10% chance to be applied/resisted regardless of defenses on the target.
Source References
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