Difference between revisions of "Factory Status (Game Mechanics)"

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The structure status window is used to observe the internal structure statistics and any external or internal affects on those statistics. To view the structure status window, the player must open up the [[media:FactoryDeeding1.jpg|Structure Management]] radial menu and choose the Status option. Upon chosing this option the [[media:FactoryStatus1.jpg|Structure Status]] window appears.
 
The structure status window is used to observe the internal structure statistics and any external or internal affects on those statistics. To view the structure status window, the player must open up the [[media:FactoryDeeding1.jpg|Structure Management]] radial menu and choose the Status option. Upon chosing this option the [[media:FactoryStatus1.jpg|Structure Status]] window appears.
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Alternatively, players may select the structure and use the /structureStatus command.
  
  

Revision as of 22:33, 3 July 2009




Game Mechanics - Mechanics Category

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Mechanics This document is about game mechanics.

Game Mechanics

The structure status window is used to observe the internal structure statistics and any external or internal affects on those statistics. To view the structure status window, the player must open up the Structure Management radial menu and choose the Status option. Upon chosing this option the Structure Status window appears.

Alternatively, players may select the structure and use the /structureStatus command.


The structure status window is broken down into a number of statistics:


Owner

The owner stat lists the character whose lot is being used to keep the structure on. This is the ultimate administrator of the structure and to whom all admin rights spur from.


Privacy Status

This stat tells whether or not the structure can be entered by the public or persons not immediately on the entry list. This stat is not applicable to factories and harvesters and is set to private for these structures.

Condition

This is the hitpoint value of the structure as a percentage.

Maintenance Pool

This is the amount of credits that are currently invested into the structure and displays how long (in days, hours, minutes) the structure can continue existing before condition loss occurs.


Maintenance Rate

This lists the amount of credits per hour that the structure takes from the maintenance pool in order to keep the structure from decaying


Power Reserves

This is the amount of energy that is currently invested into the structure and shows how long (in days, hours, minutes) the structure can continue operating with its current power reserve.


Power Consumption Rate

This is the amount of energy that is consumed per every hour that the structure is operational


Property Tax


Property tax is a percentage that gets added to the regular maintenance of a structure inside a Player City limits. For example, a structure that costs 100 credits per hour to maintain that was located in a Player City with a 10% Property Tax the structure terminal would indicate that it costs 110 credits per hour and remove from the maintenance pool accordingly. This applies to any structure, not just houses.



Merchant Modifier

This is the amount that the maintenance rate is reduced by through having the merchant ability "Reduced maintenance fees." This only shows up when a structure has had maintenance paid into its pool by a player who has this ability. This ability reduces maintenance rates on structures by 20% of their current value. The modified rate is shown to the left with the original unmodified rate displayed on the right in parenthesis.

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