Difference between revisions of "Combat Queue (Game Mechanics)"

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(Game Mechanics)
(Game Mechanics)
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The combat queue lists actions that a player is about to perform. Whenever a player attempts to use certain actions such as special attacks, posture changes or certain equipment (grenades/traps/heavy weapons), these actions appear in the combat queue.
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The combat queue lists actions that a player is about to perform. Whenever a player attempts to use certain actions such as special attacks, posture changes or certain equipment (grenades/traps/heavy weapons), these actions appear in the combat queue. Each command/action takes one round of combat to accomplish.
  
 
The reason this happens the way it is is because of the Combat Cue. If you have attacks lined up in the Cue, those attacks will be carried out against the initial target, until the Cue runs out. If you <TAB> over to another target, and still haev attacks in your Cue, those will not be transfered to the new target. Once they run out, any new attacks will be against the new target. The easiest way to ensure you're attacking the current target is to only lay down one or two specials at a time into the Cue, or hit the clear button when switching targets.
 
The reason this happens the way it is is because of the Combat Cue. If you have attacks lined up in the Cue, those attacks will be carried out against the initial target, until the Cue runs out. If you <TAB> over to another target, and still haev attacks in your Cue, those will not be transfered to the new target. Once they run out, any new attacks will be against the new target. The easiest way to ensure you're attacking the current target is to only lay down one or two specials at a time into the Cue, or hit the clear button when switching targets.

Revision as of 19:56, 15 July 2009




Game Mechanics - Mechanics Category

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Game Mechanics

The combat queue lists actions that a player is about to perform. Whenever a player attempts to use certain actions such as special attacks, posture changes or certain equipment (grenades/traps/heavy weapons), these actions appear in the combat queue. Each command/action takes one round of combat to accomplish.

The reason this happens the way it is is because of the Combat Cue. If you have attacks lined up in the Cue, those attacks will be carried out against the initial target, until the Cue runs out. If you <TAB> over to another target, and still haev attacks in your Cue, those will not be transfered to the new target. Once they run out, any new attacks will be against the new target. The easiest way to ensure you're attacking the current target is to only lay down one or two specials at a time into the Cue, or hit the clear button when switching targets.

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