Difference between revisions of "Static World Spawns (Game Mechanics)"

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Static world spawns are attackable npcs or creatures that spawn into the world at fixed points on a planet and at certain times. Mobs that spawn at this points will always be the same type of entity. Each planet has its own unique set of static entities and spawn timers for particular groups of mobs. Known spawn types by planet and location can be found from the following sections:
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* [[Dungeon Static Spawns (Game Mechanics)|Dungeon Static Spawns]]
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* [[Corellia Static Spawns (Game Mechanics)|Corellia Static Spawns]]
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* [[Dantooine Static Spawns (Game Mechanics)|Dantooine Static Spawns]]
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* [[Dathomir Static Spawns (Game Mechanics)|Dathomir Static Spawns]]
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* [[Endor Static Spawns (Game Mechanics)|Endor Static Spawns]]
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* [[Lok Static Spawns (Game Mechanics)|Lok Static Spawns]]
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* [[Naboo Static Spawns (Game Mechanics)|Naboo Static Spawns]]
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* [[Rori Static Spawns (Game Mechanics)|Rori Static Spawns]]
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* [[Talus Static Spawns (Game Mechanics)|Talus Static Spawns]]
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* [[Tatooine Static Spawns (Game Mechanics)|Tatooine Static Spawns]]
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* [[Yavin IV Static Spawns (Game Mechanics)|Yavin IV Static Spawns]]
  
 
==Source References==
 
==Source References==

Revision as of 18:14, 30 July 2009




Game Mechanics - Mechanics Category

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Game Mechanics

Static world spawns are attackable npcs or creatures that spawn into the world at fixed points on a planet and at certain times. Mobs that spawn at this points will always be the same type of entity. Each planet has its own unique set of static entities and spawn timers for particular groups of mobs. Known spawn types by planet and location can be found from the following sections:


Source References

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