Difference between revisions of "Npc Appearances (Game Mechanics)"

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(NPC Naming)
(NPC Naming)
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Note: The VAST majority of npcs are spawned with a first and last name. There is no information about the frequency of the alternative naming configurations but they do still exist in the nge.
 
Note: The VAST majority of npcs are spawned with a first and last name. There is no information about the frequency of the alternative naming configurations but they do still exist in the nge.
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Note: The first and last naming system was removed in the nge. Currently all npcs in the nge use only their classification types as IDs except for a few rare instances where npcs spawn with first names or first names and sur names and without their classification type.
  
 
== NPC Appearance Types ==
 
== NPC Appearance Types ==

Revision as of 05:56, 6 August 2009




Game Mechanics - Mechanics Category

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Mechanics This document is about game mechanics.

NPC Naming

Spawned NPCs use a system that supplies a name and a classification type to the particular entity. Npc names are generated based on species affiliation (and possibly gender). The system used is exactly the same as done for players, with the exception for those species that players cannot choose (weequay etc). Each species has its own unique naming structure for first and sur names.

Using this system, NPC names are applied to the spawned entity under the following templates:


Note: The VAST majority of npcs are spawned with a first and last name. There is no information about the frequency of the alternative naming configurations but they do still exist in the nge.

Note: The first and last naming system was removed in the nge. Currently all npcs in the nge use only their classification types as IDs except for a few rare instances where npcs spawn with first names or first names and sur names and without their classification type.

NPC Appearance Types

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