Difference between revisions of "Injury Treatment (Game Mechanics)"

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If in a Medical Specialized Player City - the  
 
If in a Medical Specialized Player City - the  
 
varible is calculated at 1.1.
 
varible is calculated at 1.1.
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1.  This needs a formula but I think the formula for wound treatment speed goes like this:
 
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<pre>
 
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speed = ( ( 100-foodbuff)/100 ) x  ( ( 100 -  InjuryTreatmentSpeed  ) /100 ) x base healing speed
 
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</pre>
 
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Where base healing speed = 10 seconds
 
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Where foodbuff = value of the foods used
 
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example:
 
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Ruby Bliel = .25
 
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or Havla =  .75 or even 100 if its 100+ as each point in these foods counts as a percentage reduction in the current healing speed timer (after modifier effects are calculated) and any food bonus over 100 is ignored and treated as just 100.
 
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If the final value for Speed is less than 4 then speed is set to 4, as 4 seconds is the absolute minimum for injury healing actions.
 

Latest revision as of 09:55, 9 September 2009




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Mechanics This document is about game mechanics.

Formulas

This formula determines the size of the heal (per ham pool) that is given when using a healing stim.


Heal Power of Healing Stim x Environment x [(100 + Injury Treatment Skill + BE modded clothes +food/buff) / 100] x Med City Bonus

for example:


900 Heal Stim
110 Med Module Droid
100 Injury Treatment Skill
25 BE clothes
0 no foods or buffs enhance injury treatment. (needs checking)
10% Medical City Specialization Bonus

900 x 1.1 x [(100+100+25+0)/100] x 1.1 = 2450 total heal

Now how Battle Fatigue affects this...

If player Battle Fatigue is 0 - 250 = no change in heal value.

If player Battle Fatigue is greater than 250 then...

Heal - [Heal x (Battle Fatigue-250) / 1000] = Heal after Battle Fatigue

so with 696 Battle Fatigue (Randomly chosen number)

2450 - [ 2450 x (696 - 250) / 1000] = 1358 heal after 696 Battle Fatigue


Bio-engineered clothes effectively cap at +25/+25 so a person
with +9999/ +9999 will do the SAME as one with only +25/+25
injury/wound treatment clothes.

Battle Fatigue does NOT affect buff performance until 250
Battle Fatigue. One could have 249 Battle Fatigue and it will
be the same as one with 0 Battle Fatigue.

Battle Fatigue after 250 - affects the buff performance
by 1% per 10 Battle Fatigue.

At 1000 Battle Fatigue (when Battle Fatigue caps) buff
performance is reduced by 75%.

At 750 Battle Fatigue buff performance is reduced by 50%.

At 500 Battle Fatigue buff performance is reduced by 25%.

Medical centers and scout camps override droid bonuses.

If not in a Medical Specialized Player City - the variable is calculated at 1.0.

If in a Medical Specialized Player City - the

varible is calculated at 1.1.