Difference between revisions of "Stages of Combat (Game Mechanics)"
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Revision as of 17:13, 10 July 2011
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Game Mechanics - Mechanics Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
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Stages of CombatWhen a target is placed in combat with an enemy, each action goes through a progressive series of checks to determine the outcome of that action.
Damage calculated to be done to the target using a particular weapon and/or ability. This stage calculates all weapon, buff, and ability modifiers to calculate the aggregate damage that will be done to the target.
7. State Application Chance Stage
Stage that determines chance of Bleeding, Blind, Delay, Disease, Dizzy, Intimidate, Knockdown, Poison, and Stun effects application.These only take effects when certain special abilities are used The chance of applying state effects is determined by taking Attackers State Application Modifier Skill and applying a check versus the Defenders state modifier defenses or resistance against the particular state effect. Source References
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