Difference between revisions of "Wookiee Roar (Game Mechanics)"

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(Game Mechanics)
(Game Mechanics)
 
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= Game Mechanics =
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== System Messages ==
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* [[Wookiee Roar (Game Messages)|Wookiee Roar]]
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== Game Mechanics ==
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Species innate abilities allow certain advantages to a number of races in swg.  These abilities can be activated by using the /innate command followed by the type of ability: 
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1. roar (for wookiee roar)<br>
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2. vitalize (zabrak ability)<br>
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3. equilibrium (zabrak ability)<br>
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4. regeneration (trandoshan ability)<br><br>
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These abilities all have reuse timers and after it is used, the player will be notified of the reuse timer if they attempt to activate the ability again before the timer is up. 
  
  
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/wookieeroar is a conical intimidation effect that lasts for 30 seconds. It can only be used once every 5 minutes and also provides a small mind buff of +20 to total mind pool per each enemy hit within the cone radius.  The attack can hit between 1-4 enemies and up to 5-6 if using Jaar Jaar (artisan drink) to enhance the modifiers. Wokieeroar also seems to work outside of the combat queue, activating immediately. Wookieeroar has a slightly better chance to stick to a target than intimidate.
 
/wookieeroar is a conical intimidation effect that lasts for 30 seconds. It can only be used once every 5 minutes and also provides a small mind buff of +20 to total mind pool per each enemy hit within the cone radius.  The attack can hit between 1-4 enemies and up to 5-6 if using Jaar Jaar (artisan drink) to enhance the modifiers. Wokieeroar also seems to work outside of the combat queue, activating immediately. Wookieeroar has a slightly better chance to stick to a target than intimidate.
  
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== Formulas ==
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Needs a formula for chance to hit with skill modifiers.
  
  
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||[[Wookiee Roar 1 (Source)|Source 1]]||http://swgforums.swganh.org/viewtopic.php?search_id=798487027&t=496992
 
||[[Wookiee Roar 1 (Source)|Source 1]]||http://swgforums.swganh.org/viewtopic.php?search_id=798487027&t=496992
 
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|- align="center"
||[[Wookiee Roar 2 (Source)|Source 2]]||http://Link2
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||[[Wookiee Roar 2 (Source)|Source 2]]||http://swgforums.swganh.org/viewtopic.php?search_id=798487027&t=499082
 
|- align="center"
 
|- align="center"
||[[Wookiee Roar 3 (Source)|Source 3]]||http://Link3
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||[[Wookiee Roar 3 (Source)|Source 3]]||http://swgforums.swganh.org/viewtopic.php?search_id=798487027&t=499082
 
|- align="center"
 
|- align="center"
||[[Wookiee Roar 4 (Source)|Source 4]]||http://Link4
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||[[Wookiee Roar 4 (Source)|Source 4]]||http://swgforums.swganh.org/viewtopic.php?search_id=848197358&t=286117
 
|- align="center"
 
|- align="center"
||[[Wookiee Roar 5 (Source)|Source 5]]||http://Link5
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||[[Wookiee Roar 5 (Source)|Source 5]]||http://swgforums.swganh.org/viewtopic.php?search_id=848197358&t=111857
 
|- align="center"
 
|- align="center"
 
||[[Wookiee Roar 6 (Source)|Source 6]]||http://Link6
 
||[[Wookiee Roar 6 (Source)|Source 6]]||http://Link6

Latest revision as of 05:30, 5 September 2009

Game Mechanics - Mechanics Category

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Mechanics This document is about game mechanics.

System Messages

Game Mechanics

Species innate abilities allow certain advantages to a number of races in swg. These abilities can be activated by using the /innate command followed by the type of ability:

1. roar (for wookiee roar)
2. vitalize (zabrak ability)
3. equilibrium (zabrak ability)
4. regeneration (trandoshan ability)


These abilities all have reuse timers and after it is used, the player will be notified of the reuse timer if they attempt to activate the ability again before the timer is up.


Command: /innate roar , /wookieeroar

/wookieeroar is a conical intimidation effect that lasts for 30 seconds. It can only be used once every 5 minutes and also provides a small mind buff of +20 to total mind pool per each enemy hit within the cone radius. The attack can hit between 1-4 enemies and up to 5-6 if using Jaar Jaar (artisan drink) to enhance the modifiers. Wokieeroar also seems to work outside of the combat queue, activating immediately. Wookieeroar has a slightly better chance to stick to a target than intimidate.

Formulas

Needs a formula for chance to hit with skill modifiers.


Source References

Source Source in Context
Source 1 http://swgforums.swganh.org/viewtopic.php?search_id=798487027&t=496992
Source 2 http://swgforums.swganh.org/viewtopic.php?search_id=798487027&t=499082
Source 3 http://swgforums.swganh.org/viewtopic.php?search_id=798487027&t=499082
Source 4 http://swgforums.swganh.org/viewtopic.php?search_id=848197358&t=286117
Source 5 http://swgforums.swganh.org/viewtopic.php?search_id=848197358&t=111857
Source 6 http://Link6
Source 7 http://Link7
Source 8 http://Link8
Source 9 http://Link9
Source 10 http://Link10
Source 11 http://Link11
Source 12 http://Link12
Source 13 http://Link13
Source 14 http://Link14
Source 15 http://Link15
Source 16 http://Link16
Source 17 http://Link17
Source 18 http://Link18
Source 19 http://Link19
Source 20 http://Link20
Source 21 http://Link21
Source 22 http://Link22
Source 23 http://Link23
Source 24 http://Link24
Source 25 http://Link25