Difference between revisions of "Combat Difficulty Rating (Game Mechanics)"
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− | == | + | == System Messages == |
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== Challenge Levels == | == Challenge Levels == | ||
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+ | Players, npcs and creatures all have levels assigned to them. | ||
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− | ( Group Combined CL / 2 ) | + | '''Group Level = ( Group Combined CL / 2 )''' |
+ | So a group of 25 elite combat profession masters would have a combined total of CL 250. A group of 10 cl 10 players and 10 cl 25 players would have an average of CL 175. Pets also count in this calculation so grouping pets will affect the overall group level. | ||
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+ | == Consider == | ||
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+ | When you have a creature or npc targeted, you will see a small icon over it's head next to its HAM bar. The color of this icon represents its relative difficulty (or challenge level) compared to the experience you have with the weapon you currently have equipped (or with unarmed combat, if you do not have a weapon equipped). | ||
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+ | * A green icon indicates that the creature should be fairly easy to defeat; | ||
+ | * Blue indicates that you will probably kill the creature, but it will prove somewhat difficult; | ||
+ | * White indicates that the creature's abilities are on par with your own, it should be an even match | ||
+ | * Yellow indicates that the creature is slightly stronger than you, and will be very difficulty to kill | ||
+ | * Red indicates that the creature is much more skilled than you, and will most likely defeat you easily. | ||
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+ | In addition to the visual indicator mentioned above, you can also target a creature and use the /consider command. This will send you a message in your chat window telling you how difficult it should be to defeat. | ||
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+ | The color coding of a mob's CL is based upon a percentage difference between the player's personal CL and that of his or her target's. The color coding ranges are as follows: | ||
+ | * [[media:GreenCon.jpg|'''Green Con''']]: 0-30% of the player's CL: <br> | ||
+ | * [[media:LightBlueCon.jpeg|'''Light blue Con''']]: 31-50% of the player's CL: <br> | ||
+ | * [[media:DarkBlueCon.jpeg|'''Dark blue Con''']]: 51-80% of the player's CL: <br> | ||
+ | * [[media:WhiteCon.jpg|'''White Con''']]: 81%-120% of the player's CL: <br> | ||
+ | * [[media:YellowCon.jpg|'''Yellow Con''']]: 121-150% of the player's CL: <br> | ||
+ | * [[media:RedCon.jpg|'''Red Con''']]: 151%+ of the player's CL: <br> | ||
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− | + | Note: When a player is grouped, the con coloration of a targeted mob is dependent on the group's average challenge level. For example, if an individual is in a group that is CL 250 and then targets a mob that is also CL 250, this mob will appear White con to that player while they remain in this group and as long as the groups players/challenge level remains the same. | |
==Source References== | ==Source References== |
Latest revision as of 14:15, 10 March 2009
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Game Mechanics - Mechanics Category
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System MessagesChallenge LevelsPlayers, npcs and creatures all have levels assigned to them.
Grouping has an interesting effect on this calculation. Groups have a difficulty modifier which takes into account the entirety of the challenge levels of the group and takes the group average cl. The formula for this is as follows:
So a group of 25 elite combat profession masters would have a combined total of CL 250. A group of 10 cl 10 players and 10 cl 25 players would have an average of CL 175. Pets also count in this calculation so grouping pets will affect the overall group level. ConsiderWhen you have a creature or npc targeted, you will see a small icon over it's head next to its HAM bar. The color of this icon represents its relative difficulty (or challenge level) compared to the experience you have with the weapon you currently have equipped (or with unarmed combat, if you do not have a weapon equipped).
In addition to the visual indicator mentioned above, you can also target a creature and use the /consider command. This will send you a message in your chat window telling you how difficult it should be to defeat.
The color coding of a mob's CL is based upon a percentage difference between the player's personal CL and that of his or her target's. The color coding ranges are as follows:
Note: When a player is grouped, the con coloration of a targeted mob is dependent on the group's average challenge level. For example, if an individual is in a group that is CL 250 and then targets a mob that is also CL 250, this mob will appear White con to that player while they remain in this group and as long as the groups players/challenge level remains the same. Source References
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