Difference between revisions of "Resource Spawn (Game Mechanics)"
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− | Resources are objects in the game in which are used in the production of crafted goods. All resources are classified by categories in the form of nested tiering types and sub-types. All resources have a certain set of attributes given to them that are used to affect the quality of the crafted goods. Each resource has a min and max cap value that can spawn for these attributes. The resource class type break down along with each resource's min and max cap attribute values can be found in the client files under "resource_tree.iff." | + | Resources are objects in the game in which are used in the production of crafted goods. All resources are classified by categories in the form of nested tiering types and sub-types. All resources have a certain set of attributes given to them that are used to affect the quality of the crafted goods. Each resource has a min and max cap value that can spawn for these attributes. The value for the attributes are selected randomly within these min and max ranges. The resource class type break down along with each resource's min and max cap attribute values can be found in the client files under "resource_tree.iff." |
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== Locating Resources == | == Locating Resources == | ||
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Most types of Inorganic and Organic Resources are located by means of using the artisan surveying ability in combination with artisan survey tools. Each tool is geared specifically to locate certain types and classes of resources. When this ability is used, a local terrain map is generated in the tools display that shows the player an area that is setup in the form of a grid. This grid is made up of percentage values that indicate concentrations of a particular resource. The concentration points on the grid indicate how much of the resource the player can acquire during the extraction process using a resource harvesting machine or the sampling option on the survey tool. Resources and their concentration points are generated by a dynamic and complex system that distributes individual resource types through out the various planets. Some resources are planet specific and are only found on those particular planets while others may be found across many different planets. | Most types of Inorganic and Organic Resources are located by means of using the artisan surveying ability in combination with artisan survey tools. Each tool is geared specifically to locate certain types and classes of resources. When this ability is used, a local terrain map is generated in the tools display that shows the player an area that is setup in the form of a grid. This grid is made up of percentage values that indicate concentrations of a particular resource. The concentration points on the grid indicate how much of the resource the player can acquire during the extraction process using a resource harvesting machine or the sampling option on the survey tool. Resources and their concentration points are generated by a dynamic and complex system that distributes individual resource types through out the various planets. Some resources are planet specific and are only found on those particular planets while others may be found across many different planets. | ||
− | The resource seeding process as well as how the resource concentration grid is setup is more thoroughly explained through the work of Lunariel which can be found here: | + | The resource seeding process as well as how the resource concentration grid is setup is more thoroughly explained through the anecdotal work of Lunariel which can be found here: |
* [[http://web.archive.org/web/20050321105602/http://www.swgcraft.com/forum/showthread.php?t=14532 Guide To Resource Shifting]] | * [[http://web.archive.org/web/20050321105602/http://www.swgcraft.com/forum/showthread.php?t=14532 Guide To Resource Shifting]] | ||
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== Aquiring Resources == | == Aquiring Resources == | ||
− | There are | + | There are 9 methods for acquiring resources: |
* Survey Tool Sampling | * Survey Tool Sampling | ||
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* NPC Loot | * NPC Loot | ||
* Creature Loot | * Creature Loot | ||
− | * Lair Searching | + | * Creature Lair Searching |
+ | * Creature Milking | ||
− | After a resource has been seeded across a planet, that resource (depending on the type) can then be obtained by using Artisan Survey Tools and the Resource Sampling ability, resource harvesting machines, the /harvestcorpse ability from scouts, /medicalforage ability from medics, searching lairs as well as | + | After a resource has been seeded across a planet, that resource (depending on the type) can then be obtained by using Artisan Survey Tools and the Resource Sampling ability, resource harvesting machines, the /harvestcorpse ability from scouts, /medicalforage ability from medics, milking, searching lairs, as well as from world containers and npcs. Hides, Bones, and meat are obtained primarily from slain creatures using /harvestcorpse but can be obtained also as loot in small unit amounts from containers, some creatures (death watch bunker rats), and npcs. Horn is exclusively found as loot from containers (1 unit amounts) and npcs (up to 3 unit amounts). Egg resources are uniquely and randomly collected as a result from using the Search radial menu on lairs. Milk is obtained through milking certain creatures as well as loot from containers and npcs. Flora based organic resources are collected through either /medicalforage ability, harvesters or as loot (small unit) from containers and npcs. Inorganic resources are collected using survey tools, harvesting machines and as small unit loot from containers and npcs. Resource containers can be stacked with same resource types in up to 100k unit size stacks. |
==Source References== | ==Source References== | ||
{{SourceReferences | {{SourceReferences | ||
− | | SourcePage01 = | + | | SourcePage01 = Resources Source 1 |
− | | OriginalPageLink01 = | + | | OriginalPageLink01 = http://forums.swganh.org/viewtopic.php?f=23&t=212&st=0&sk=t&sd=a&start=15 |
− | | SourcePage02 = | + | |
− | | OriginalPageLink02 = | + | | SourcePage02 = Resources Source 2 |
− | | SourcePage03 = | + | | OriginalPageLink02 = http://p214.ezboard.com/fsecretordersofrm16.showMessageRange?topicID=3.topic&start=1&stop=20 |
− | | OriginalPageLink03 = | + | | SourcePage03 = Resources Source 3 |
− | | SourcePage04 = | + | | OriginalPageLink03 = http://forums.swganh.org/viewtopic.php?f=23&t=212&st=0&sk=t&sd=a |
− | | OriginalPageLink04 = | + | | SourcePage04 = Resources Source 4 |
− | | SourcePage05 = | + | | OriginalPageLink04 = http://swgforums.swganh.org/viewtopic.php?search_id=674896998&t=449263 |
− | | OriginalPageLink05 = | + | | SourcePage05 = Resources Source 5 |
− | | SourcePage06 = | + | | OriginalPageLink05 = http://swgforums.swganh.org/viewtopic.php?search_id=674896998&t=449076 |
− | | OriginalPageLink06 = | + | | SourcePage06 = Resources Source 6 |
− | | SourcePage07 = | + | | OriginalPageLink06 = http://swgforums.swganh.org/viewtopic.php?search_id=674896998&t=447762 |
− | | OriginalPageLink07 = | + | | SourcePage07 = Resources Source 7 |
+ | | OriginalPageLink07 = http://swgforums.swganh.org/viewtopic.php?search_id=674896998&t=447031 | ||
| SourcePage08 = | | SourcePage08 = | ||
| OriginalPageLink08 = | | OriginalPageLink08 = |
Latest revision as of 16:23, 24 June 2009
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Game Mechanics - Mechanics Category
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Game MechanicsResources are objects in the game in which are used in the production of crafted goods. All resources are classified by categories in the form of nested tiering types and sub-types. All resources have a certain set of attributes given to them that are used to affect the quality of the crafted goods. Each resource has a min and max cap value that can spawn for these attributes. The value for the attributes are selected randomly within these min and max ranges. The resource class type break down along with each resource's min and max cap attribute values can be found in the client files under "resource_tree.iff." Locating ResourcesMost types of Inorganic and Organic Resources are located by means of using the artisan surveying ability in combination with artisan survey tools. Each tool is geared specifically to locate certain types and classes of resources. When this ability is used, a local terrain map is generated in the tools display that shows the player an area that is setup in the form of a grid. This grid is made up of percentage values that indicate concentrations of a particular resource. The concentration points on the grid indicate how much of the resource the player can acquire during the extraction process using a resource harvesting machine or the sampling option on the survey tool. Resources and their concentration points are generated by a dynamic and complex system that distributes individual resource types through out the various planets. Some resources are planet specific and are only found on those particular planets while others may be found across many different planets. The resource seeding process as well as how the resource concentration grid is setup is more thoroughly explained through the anecdotal work of Lunariel which can be found here: Aquiring ResourcesThere are 9 methods for acquiring resources:
Source References |