Difference between revisions of "Injury Treatment (Game Mechanics)"

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== Formulas ==
 
== Formulas ==
  
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                                      ''' Injury Treatment '''
 
  
  
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<pre>
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900 Heal Stim<br>
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900 Heal Stim
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110 Med Module Droid<br>
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110 Med Module Droid
+
100 Injury Treatment Skill<br>
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100 Injury Treatment Skill
+
25 BE clothes<br>
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25 BE clothes
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0 no foods or buffs enhance injury treatment. (needs checking)<br>
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0 no foods or buffs enhance injury treatment. (needs checking)
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10% Medical City Specialization Bonus<br><br>
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10% Medical City Specialization Bonus
+
  
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900 x 1.1 x [(100+100+25+0)/100] x 1.1 = 2450 total heal
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900 x 1.1 x [(100+100+25+0)/100] x 1.1 = 2450 total heal<br><br>
  
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Now how Battle Fatigue affects this...
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Now how Battle Fatigue affects this...<br><br>
  
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If player Battle Fatigue is 0 - 250 = no change in heal value.
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If player Battle Fatigue is 0 - 250 = no change in heal value.<br><br>
  
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If player Battle Fatigue is greater than 250 then...
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If player Battle Fatigue is greater than 250 then...<br><br>
  
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Heal - [Heal x (Battle Fatigue-250) / 1000] = Heal after Battle Fatigue
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Heal - [Heal x (Battle Fatigue-250) / 1000] = Heal after Battle Fatigue<br><br>
  
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so with 696 Battle Fatigue (Randomly chosen number)
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so with 696 Battle Fatigue (Randomly chosen number)<br><br>
  
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2450 - [ 2450 x (696 - 250) / 1000] = 1358 heal after 696 Battle Fatigue
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2450 - [ 2450 x (696 - 250) / 1000] = 1358 heal after 696 Battle Fatigue<br>
  
  
  
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Bio-engineered clothes effectively cap at +25/+25 so a person  
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Bio-engineered clothes effectively cap at +25/+25 so a person <br>
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with +9999/ +9999 will do the SAME as one with only +25/+25  
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with +9999/ +9999 will do the SAME as one with only +25/+25 <br>
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injury/wound treatment clothes.
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injury/wound treatment clothes.<br><br>
  
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Battle Fatigue does NOT affect buff performance until 250  
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Battle Fatigue does NOT affect buff performance until 250 <br>
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Battle Fatigue. One could have 249 Battle Fatigue and it will  
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Battle Fatigue. One could have 249 Battle Fatigue and it will <br>
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be the same as one with 0 Battle Fatigue.
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be the same as one with 0 Battle Fatigue.<br><br>
  
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Battle Fatigue after 250 - affects the buff performance  
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Battle Fatigue after 250 - affects the buff performance <br>
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by 1% per 10 Battle Fatigue.
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by 1% per 10 Battle Fatigue.<br><br>
  
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At 1000 Battle Fatigue (when Battle Fatigue caps) buff  
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At 1000 Battle Fatigue (when Battle Fatigue caps) buff <br>
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performance is reduced by 75%.
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performance is reduced by 75%.<br><br>
  
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At 750 Battle Fatigue buff performance is reduced by 50%.
+
At 750 Battle Fatigue buff performance is reduced by 50%.<br><br>
  
−
At 500 Battle Fatigue buff performance is reduced by 25%.  
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At 500 Battle Fatigue buff performance is reduced by 25%. <br><br>
  
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Medical centers and scout camps override droid bonuses.
+
Medical centers and scout camps override droid bonuses.<br><br>
  
 
If not in a Medical Specialized Player City - the  
 
If not in a Medical Specialized Player City - the  
−
variable is calculated at 1.0.
+
variable is calculated at 1.0.<br><br>
  
 
If in a Medical Specialized Player City - the  
 
If in a Medical Specialized Player City - the  
 
varible is calculated at 1.1.
 
varible is calculated at 1.1.
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−
 
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</pre>
 
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                                      '''Injury Treatment Speed'''
 
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1.  This needs a formula but I think the formula for wound treatment speed goes like this:
 
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<pre>
 
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speed = ( ( 100-foodbuff)/100 ) x  ( ( 100 -  InjuryTreatmentSpeed  ) /100 ) x base healing speed
 
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</pre>
 
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Where base healing speed = 10 seconds
 
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Where foodbuff = value of the foods used
 
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example:
 
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Ruby Bliel = .25
 
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or Havla =  .75 or even 100 if its 100+ as each point in these foods counts as a percentage reduction in the current healing speed timer (after modifier effects are calculated) and any food bonus over 100 is ignored and treated as just 100.
 
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If the final value for Speed is less than 4 then speed is set to 4, as 4 seconds is the absolute minimum for injury healing actions.
 

Latest revision as of 09:55, 9 September 2009




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Formulas

This formula determines the size of the heal (per ham pool) that is given when using a healing stim.


Heal Power of Healing Stim x Environment x [(100 + Injury Treatment Skill + BE modded clothes +food/buff) / 100] x Med City Bonus

for example:


900 Heal Stim
110 Med Module Droid
100 Injury Treatment Skill
25 BE clothes
0 no foods or buffs enhance injury treatment. (needs checking)
10% Medical City Specialization Bonus

900 x 1.1 x [(100+100+25+0)/100] x 1.1 = 2450 total heal

Now how Battle Fatigue affects this...

If player Battle Fatigue is 0 - 250 = no change in heal value.

If player Battle Fatigue is greater than 250 then...

Heal - [Heal x (Battle Fatigue-250) / 1000] = Heal after Battle Fatigue

so with 696 Battle Fatigue (Randomly chosen number)

2450 - [ 2450 x (696 - 250) / 1000] = 1358 heal after 696 Battle Fatigue


Bio-engineered clothes effectively cap at +25/+25 so a person
with +9999/ +9999 will do the SAME as one with only +25/+25
injury/wound treatment clothes.

Battle Fatigue does NOT affect buff performance until 250
Battle Fatigue. One could have 249 Battle Fatigue and it will
be the same as one with 0 Battle Fatigue.

Battle Fatigue after 250 - affects the buff performance
by 1% per 10 Battle Fatigue.

At 1000 Battle Fatigue (when Battle Fatigue caps) buff
performance is reduced by 75%.

At 750 Battle Fatigue buff performance is reduced by 50%.

At 500 Battle Fatigue buff performance is reduced by 25%.

Medical centers and scout camps override droid bonuses.

If not in a Medical Specialized Player City - the variable is calculated at 1.0.

If in a Medical Specialized Player City - the

varible is calculated at 1.1.