Difference between revisions of "Medic Component Crafting (Game Mechanics)"

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(Experimental Lines)
(Experimentionl Lines)
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== Experimentionl Lines ==
 
== Experimentionl Lines ==
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There are two lines of experimentation available to these items.
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1. Experimental Charges
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2. Experimental Effectiveness
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The Experimental Charges line depends on 66% OQ and 33% UT and is found only on Biological Effect Controllers. Experimentation on this line will increase the Charges attribute for these items.
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The Experimental Effectiveness line depends on 66% OQ and 33% PE. Experimentation on this line will increase the Power attribute for these items.
  
 
== General Item Attributes ==
 
== General Item Attributes ==

Revision as of 04:14, 13 April 2008




Game Mechanics - Mechanics Category

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Mechanics This document is about game mechanics.

Medic Component Experimentation Mechanics

Items Affected

1. Advanced Biological Effect Controller
2. Advanced Chemical Release Duration Mechanism
3. Advanced Liquid Suspension
4. Advanced Solid Delivery Shell
5. Biological Effect Controller
6. Chemical Release Duration Mechanism
7. Liquid Suspension
8. Solid Delivery Shell



Experimentionl Lines

There are two lines of experimentation available to these items.

1. Experimental Charges 2. Experimental Effectiveness


The Experimental Charges line depends on 66% OQ and 33% UT and is found only on Biological Effect Controllers. Experimentation on this line will increase the Charges attribute for these items.


The Experimental Effectiveness line depends on 66% OQ and 33% PE. Experimentation on this line will increase the Power attribute for these items.

General Item Attributes

Source References

Source Source in Context
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