ID |
Path |
Filename |
Trigger |
NPC Message |
Player Response |
System Message |
Skill Options |
Notes |
Examples
|
Prompt 1
|
/string/en/
|
skill_teacher.stf
|
internal_command_string
|
|
|
|
|
|
|
|
|
skill_teacher.stf
|
internal_command_string
|
Insert Profession Specific Intro Here
|
|
|
|
Each profession has a unique opening statement.
|
Example
|
opt1_1
|
|
skill_teacher.stf
|
internal_command_string
|
|
I'm interested in learning a skill.
|
|
|
Player response that sends them to Prompt 2 if they have experience to learn the skills. If the player has no experience or already has all these skills learned then they are sent to prompt 8. We could perhaps send the player to another prompt if they have mastered the profession...
|
|
opt1_2
|
|
skill_teacher.stf
|
internal_command_string
|
|
What skills will I be able to learn next?
|
|
|
If the player chooses the “What skills will I be able to learn next?” response, The npc will list the skills available to the player upon next skill up. All choices are made for whatever highest tier the player has reached. For example if the player is currently at 3xxx in skills then the skills displayed will be the ones at 4111 on the skill tree. I believe that upon clicking on these skills, the player receives some sort of information about them but I am not sure what type of information is presented or what menu is shown for this.
|
|
|
|
|
|
|
|
|
|
|
|
Prompt 2
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
msg2_1
|
|
skill_teacher.stf
|
internal_command_string
|
You may learn the following skills right now...
|
|
|
|
This is the npc response that lists the learnable skills by the player in decending alphabetical order. This response occurs if the player chooses the I'm interested in learning a skill response.
|
Example
|
|
|
|
internal_command_string
|
|
|
|
Reserved for Skill 4
|
|
|
|
|
|
internal_command_string
|
|
|
|
Reserved for Skill 3
|
|
|
|
|
|
internal_command_string
|
|
|
|
Reserved for Skill 2
|
|
|
|
|
|
internal_command_string
|
|
|
|
Reserved for Skill 1
|
|
|
back
|
|
skill_teacher.stf
|
internal_command_string
|
|
Can we start again?
|
|
|
Player response that brings them back to prompt 1.
|
|
|
|
|
|
|
|
|
|
|
|
Prompt 3
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
msg2_2
|
|
skill_teacher.stf
|
internal_command_string
|
Here are the skills I can teach you next, if you have gained enough experience...
|
|
|
|
This is the npc response given if the player chooses the “What skills will I be able to learn next?” response. The npc will list the skills available to the player upon next skill up. All choices are made for whatever highest tier the player has reached. For example if the player is currently at 3xxx in skills then the skills displayed will be the ones at 4111 on the skill tree. Upon clicking on these skills, the player receives information about the skill that is chosen which includes cash and experience costs to train and skill points used.
|
Example
|
|
|
|
internal_command_string
|
|
|
|
Reserved for Skill 4
|
|
|
|
|
|
internal_command_string
|
|
|
|
Reserved for Skill 3
|
|
|
|
|
|
internal_command_string
|
|
|
|
Reserved for Skill 2
|
|
|
|
|
|
internal_command_string
|
|
|
|
Reserved for Skill 1
|
|
|
back
|
|
skill_teacher.stf
|
internal_command_string
|
|
Can we start again?
|
|
|
Player response that brings them back to prompt 1.
|
|
|
|
|
|
|
|
|
|
|
|
Prompt 4
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
prose_cost
|
|
skill_teacher.stf
|
internal_command_string
|
It will cost %DI credits to train in %TO. Would you like to continue?
|
|
|
|
This is the npc response given when a player has selected a skill to train from the list provided in Prompt 2. The player receives two choices, yes or no. If the player chooses yes then a check is made to see if they have enough money and or skill. The player is sent to Prompt 5 or Prompt 6 depending on which are checked first. If the player's check is successful then they are sent to Prompt 7. Note: This prompt is skipped over for the Tutorial Space Station training. It goes directly to prompt 12. If the player chooses the No response, then the conversation is closed.
|
Example
|
yes
|
|
skill_teacher.stf
|
internal_command_string
|
|
Yes
|
|
|
|
|
no
|
|
skill_teacher.stf
|
internal_command_string
|
|
No
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Prompt 5
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
nsf_skill_pts
|
|
skill_teacher.stf
|
internal_command_string
|
You must first make %DI skill points available before I can teach you %TO.
|
|
|
|
This is the npc response given when a player selects a skill to train in but do not have enough skill points to learn it.
|
Example
|
|
|
|
|
|
I'm interested in learning a skill.
|
|
|
|
|
|
|
|
|
|
What skills will I be able to learn next?
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Prompt 6
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
prose_nsf
|
|
skill_teacher.stf
|
internal_command_string
|
|
|
You lack the %DI credits required for training in %TO.
|
|
This is the system message that notifies the player that they do not have enough money to train in the skill.
|
Example
|
msg1_1
|
|
skill_teacher.stf
|
internal_command_string
|
Heya. What kind of skills would you like to know about?
|
|
|
|
This is the npc response when the player attempts to train in a skill that they do not have enough credits to purchase. Unknown what response choices are given to the player. Will assume it gives the players the same initial choice responses.
|
|
opt1_1
|
|
skill_teacher.stf
|
internal_command_string
|
|
I'm interested in learning a skill.
|
|
|
|
|
opt1_2
|
|
skill_teacher.stf
|
internal_command_string
|
|
What skills will I be able to learn next?
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Prompt 7
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
prose_pay
|
|
skill_teacher.stf
|
internal_command_string
|
|
|
Processing %DI credit payment for %TO training.
|
|
|
Example
|
msg_yes
|
|
skill_teacher.stf
|
internal_command_string
|
Excellent! Let's get started then...
|
|
|
|
Npc response to the player choosing and successfully completed a Yes response to accepting training.
|
|
prose_pay_acct_success
|
|
base_player.stf
|
internal_command_string
|
|
|
You successfully make a payment of %DI credits to %TO.
|
|
Notification to the player that they are paying the credits to the npc.
|
|
prose_skill_learned
|
|
skill_teacher.stf
|
internal_command_string
|
|
|
You successfully train in the %TO skill.
|
|
Notification to the player that they have trained in the skill.
|
|
command_acquired_prose
|
|
ui_skl.stf
|
internal_command_string
|
|
|
You have acquired a new ability: %TU!
|
|
Notification to the player of any abilities that they have acquired from the training
|
|
qualify
|
|
ui_skl.stf
|
internal_command_string
|
|
|
You now qualify for the skill:
|
|
Notification to the player if they still qualify for more training.
|
|
opt1_1
|
|
skill_teacher.stf
|
internal_command_string
|
|
I'm interested in learning a skill.
|
|
|
|
|
opt1_2
|
|
skill_teacher.stf
|
internal_command_string
|
|
What skills will I be able to learn next?
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Prompt 8
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
error_empty_category
|
|
skill_teacher.stf
|
internal_command_string
|
Sorry, you aren't quite up to the point where I can teach you anything else.
|
|
|
|
Response from npc if the player chooses the “I'm interested in learning a skill.” response choice when they do not have any skills to learn from this trainer (such as if they are a master or dont have enough experience to train) and attempt to choose either the “I'm interested in learning a skill” response or the “what skills will I be able to learn next?” response.
|
Example
|
|
|
|
|
|
I'm interested in learning a skill.
|
|
|
|
|
|
|
|
|
|
What skills will I be able to learn next?
|
|
|
|
|
Prompt 9
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
no_qualify
|
|
skill_teacher.stf
|
internal_command_string
|
You do not qualify for any of my teachings. Come back and speak with me later if you acquire the following skills...
|
|
|
|
Response from an npc if the player attempts to talk to them when they do not have the required pre-requisites. For example Bounty Hunter would require the skills Master Marksman and Exploration IV. This brings up a SUI window to the player displaying the current skills that they need to learn.
|
Example
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
None
|
|
|
|
|
Prompt 10
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
msg3_3
|
|
skill_teacher.stf
|
internal_command_string
|
Let me give you some information about this skill...
|
|
|
|
This is the message given if the user clicks on one of the skills that are displayed after the player clicks the What skills will I be able to learn next Prompt if they have any skills remaining that they can be trained in.
|
Example
|
|
|
|
|
|
(Unknown)
|
(Unknown)
|
(Unknown)
|
|
|
|
|
|
|
|
|
|
|
|
|
Prompt 11
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
too_complicated
|
|
skill_teacher.stf
|
internal_command_string
|
I can't teach you anything. Everything I know is entirely too complicated for you.
|
|
|
|
Message given to a player that attempts to talk to shipwright trainer but whom does not have JTL installed.
|
Example
|
|
|
|
|
|
None
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Prompt 12
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
prose_skill_learned
|
|
skill_teacher.stf
|
internal_command_string
|
|
|
You successfully train in the %TO skill.
|
|
|
Example
|
command_acquired_prose
|
|
ui_skl.stf
|
internal_command_string
|
|
|
You have acquired a new ability: %TU!
|
|
|
|
msg3_2
|
|
skill_teacher.stf
|
internal_command_string
|
You're an exceptionally bright student! Perhaps we shall work together again soon.
|
|
|
|
This prompt is specific for the Space Station Tutorial Only. It is given when a player chooses the novice skill to learn from the I'm interested in learning a skill response from the npc. I believe that the conversation dialogue is closed after the player chooses a response so as to move them on the the next stage of the tutorial and the player continues to receives this response if they talk to the npc again (unless they surrender the skill perhaps and require re-training)
|
|
|
|
|
|
|
None
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Prompt 13
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
topped_out
|
|
skill_teacher.stf
|
internal_command_string
|
I'm sorry, but I cannot teach you anymore. You have already learned everything I have to teach.
|
|
|
|
Message that we might can use if a player who has mastered the profession attempts to talk to the trainer to either learn skills or ask for more information about them.
|
Example
|
requires_jtl
|
/string/en/
|
skill_teacher.stf
|
internal_command_string
|
You must enable the Star Wars Galaxies: Jump to Lightspeed expansion in order to converse with this npc.
|
|
|
|
System message received when a player attempts to talk to a shipwright trainer when they do not have the JTL expansion installed.
|
|
Prompt 14
|
|
|
|
|
|
|
|
|
|
surpass_trainer
|
/string/en/
|
skill_teacher.stf
|
internal_command_string
|
WOW! You have learned everything I have to teach... I suppose that now it's time for you to find your own path. Farewell %TT.
|
|
|
|
Message a player receives when they train a master level skill from the trainer. Maybe since master level is the last training available to a player, we can use this as replacement to the "Excellent...lets begin " npc response that is typical for all other training to add an acknowledgment by the npc of their accomplishment.
|
|