Difference between revisions of "Intimidate (Game Mechanics)"
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Intimidate Greatly lowers damage potential by reducing damage done and slightly lowers primary defense modifiers. Intimidate also lowers state defenses and negates all secondary defenses causing secondary defenses to not work while the target is intimidated. | Intimidate Greatly lowers damage potential by reducing damage done and slightly lowers primary defense modifiers. Intimidate also lowers state defenses and negates all secondary defenses causing secondary defenses to not work while the target is intimidated. | ||
− | There are a number of sources for intimidation effects including | + | There are a number of sources for intimidation effects including: |
+ | |||
+ | * Wookiee Roar (wookiee innate ability) | ||
+ | * Jedi Force Intimidate | ||
+ | * Intimidation 1 & 2 in the brawler profession | ||
+ | * Intimidate ( creature ability) | ||
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+ | In the brawler profession, Intimidate also has a skill modifier called Intimidation. This modifier affects the chance of applying the intimidate skill on the target. When intimidate is applied to a target, the newer application's timer will overwrite the former thus the effect can continuously be applied. Force intimidation abilities also have modifiers to their chance to inflict intimidation as well which does application chance checks against a target's force defense modifiers. | ||
The effects of Intimidation can be mitigated through either being outright cured by doctor stims, Jedi heal state ability or through players having Defense vs Intimidation skill modifiers. Intimidation defensive skill mods will reduce the chance that the state can be applied to the target. (Note: supposedly these modifiers were broken in precu and did not work). Intimidation inflicted by force attacks however only check force defense modifiers therefore normal defense versus state effects are not applicable for non FS characters when checking against force intimidate. | The effects of Intimidation can be mitigated through either being outright cured by doctor stims, Jedi heal state ability or through players having Defense vs Intimidation skill modifiers. Intimidation defensive skill mods will reduce the chance that the state can be applied to the target. (Note: supposedly these modifiers were broken in precu and did not work). Intimidation inflicted by force attacks however only check force defense modifiers therefore normal defense versus state effects are not applicable for non FS characters when checking against force intimidate. |
Revision as of 13:33, 10 March 2009
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Game Mechanics - Mechanics Category
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