Difference between revisions of "Fireworks display (Game Mechanics)"

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(Game Mechanics)
(Game Mechanics)
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* Type 11 Firework (Type 11 Effect)
 
* Type 11 Firework (Type 11 Effect)
 
* Type 18 Firework (Type 18 Effect)
 
* Type 18 Firework (Type 18 Effect)
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Fireworks are used individually but can automatically be managed through item called a Firework Show Package. A firework show package is used to setup event displays through controlling the launch frequency and type of firework that will be shot in sequence.
  
  

Revision as of 11:33, 28 June 2009




Game Mechanics - Mechanics Category

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Mechanics This document is about game mechanics.

Game Mechanics

Fireworks are a group of items used in SWG as special effect demonstrations. Fireworks come in 8 types, each with a different display effect produced when they explode:

  • Type 1 Firework (Starburst - Light)
  • Type 2 Firework (Concussion Rings)
  • Type 3 Firework (Chandelier)
  • Type 4 Firework (Spiral Tears)
  • Type 5 Firework (Starburst - Heavy)
  • Type 10 Firework (Type 10 Effect)
  • Type 11 Firework (Type 11 Effect)
  • Type 18 Firework (Type 18 Effect)


Fireworks are used individually but can automatically be managed through item called a Firework Show Package. A firework show package is used to setup event displays through controlling the launch frequency and type of firework that will be shot in sequence.


Fireworks and Show Packages are able to be used in the following situations:

  • Fireworks and Show Packages cannot be used indoors
  • Firework and Show package can be used from primary inventory (but not from inside another pouch or other container) through double clicking it.
  • Firework and Show package can be used from primary inventory (but not from inside another pouch or other container) by selecting Launch from the radial menu on the item.
  • Fireworks and Show package can be used from the toolbar
Fireworks1.jpg

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