Difference between revisions of "Lightsaber Crafting Mechanics (Game Mechanics)"

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= Game Mechanics =
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== Lightsaber Experimentation Mechanics ==
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== Items Affected ==
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== Experimentation Lines ==
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There are 2 lines of experimentation available to these items.
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The Experimental Damage line has 4 experimental attributes. The first of these is Attack Speed. Attack Speed depends on 50% CD and 50% OQ. Experimentation on this line increases the Attack Speed attribute on these items. The second property is Maximum Damage. Maximum Damage depends on 33% CD and 66% OQ. Experimentation on this line will increase the Max attribute on these items. The third attribute is Minimum Damage. Minumum Damage depends on 33% CD and 66% OQ. Experimentation on this line increases the Min attribute on these items. The fourth attribute is Wound Chance. Wound chance depends on 50% SR and 50% UT. Experimentation on this line increases the Wound attribute on these items.
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The Experimental Effeciency line has 4 experimental attributes. The first of these is Attack Action Cost. Attack Action Cost depends on 100% OQ. Experimentation on this line will decrease the Action attribute on these items.  The second of these is Attack Health Cost. Attack Health Cost depends on 100% OQ. Experimentation on this line will decrease the Health attribute on these items. The third of these attributes is Attack Mind Cost. Attack Mind Cost depends on 100% OQ. Experimentation on this line will decrease the Mind attribute on these items. The fourth attribute is Force Power Cost. Force Power Cost depends on 33% CD and 66% OQ. Experimentation on this line will decrease the Force Power Cost attribute on these items.
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== Item Attributes ==
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Revision as of 09:38, 24 April 2008




Game Mechanics - Mechanics Category

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Mechanics This document is about game mechanics.

Lightsaber Experimentation Mechanics

Items Affected

Experimentation Lines

There are 2 lines of experimentation available to these items.


The Experimental Damage line has 4 experimental attributes. The first of these is Attack Speed. Attack Speed depends on 50% CD and 50% OQ. Experimentation on this line increases the Attack Speed attribute on these items. The second property is Maximum Damage. Maximum Damage depends on 33% CD and 66% OQ. Experimentation on this line will increase the Max attribute on these items. The third attribute is Minimum Damage. Minumum Damage depends on 33% CD and 66% OQ. Experimentation on this line increases the Min attribute on these items. The fourth attribute is Wound Chance. Wound chance depends on 50% SR and 50% UT. Experimentation on this line increases the Wound attribute on these items.


The Experimental Effeciency line has 4 experimental attributes. The first of these is Attack Action Cost. Attack Action Cost depends on 100% OQ. Experimentation on this line will decrease the Action attribute on these items. The second of these is Attack Health Cost. Attack Health Cost depends on 100% OQ. Experimentation on this line will decrease the Health attribute on these items. The third of these attributes is Attack Mind Cost. Attack Mind Cost depends on 100% OQ. Experimentation on this line will decrease the Mind attribute on these items. The fourth attribute is Force Power Cost. Force Power Cost depends on 33% CD and 66% OQ. Experimentation on this line will decrease the Force Power Cost attribute on these items.

Item Attributes

Source References

Source Source in Context