Difference between revisions of "Blind (Game Mechanics)"
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− | Blind reduces the chance to-hit of the target. The amount of reduction is unknown but is suspected to cause a -50 to the to-hit chance. Blind lengths vary depending on the source of the Blind. The effects of Blind can be mitigated through either being outright cured by doctor stims, Jedi heal state ability or through players having Defense vs Blind skill modifiers. Blind defensive skill mods will reduce the chance that the state can be applied to the target. | + | Blind reduces the chance to-hit of the target. The amount of reduction is unknown but is suspected to cause a -50 to the to-hit chance. Blind lengths vary depending on the source of the Blind. The effects of Blind can be mitigated through either being outright cured by doctor stims, Jedi heal state ability or through players having Defense vs Blind skill modifiers. Blind defensive skill mods will reduce the chance that the state can be applied to the target. When blind is applied to a target, the newer application's timer will overwrite the former thus the effect can continuously be applied. |
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== Formulas == | == Formulas == |
Revision as of 14:51, 10 March 2009
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Game Mechanics - Mechanics Category
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Game MechanicsBlind reduces the chance to-hit of the target. The amount of reduction is unknown but is suspected to cause a -50 to the to-hit chance. Blind lengths vary depending on the source of the Blind. The effects of Blind can be mitigated through either being outright cured by doctor stims, Jedi heal state ability or through players having Defense vs Blind skill modifiers. Blind defensive skill mods will reduce the chance that the state can be applied to the target. When blind is applied to a target, the newer application's timer will overwrite the former thus the effect can continuously be applied. FormulasNote: Supposedly all states have a 5% chance to be applied/resisted regardless of defenses on the target.
Source References
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