Difference between revisions of "Factory Status (Game Mechanics)"

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(Game Mechanics)
(Game Mechanics)
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* Maintenance Rate
 
* Maintenance Rate
 
* Power Reserves
 
* Power Reserves
* Power Consumption
+
* Power Consumption  
 
* Property Tax
 
* Property Tax
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 +
 +
 +
'''Owner'''
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The owner stat lists the character whose lot is being used to keep the structure on. This is the ultimate administrator of the structure and to whom all admin rights spur from.
 +
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'''Privacy Status'''
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This stat tells whether or not the structure can be entered by the public or persons not immediately on the entry list. This stat is not applicable to factories and harvesters and is set to private for these structures.
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'''Condition'''
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This is the hitpoint value of the structure as a percentage.
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'''Maintenance Pool'''
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This is the amount of credits that are currently invested into the structure
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'''Maintenance Rate'''
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This lists the amount of credits per hour that the structure takes from the maintenance pool in order to keep the structure from decaying
 +
 +
 +
'''Power Reserves'''
 +
 +
This is the amount of energy that is currently invested into the structure
 +
 +
 +
'''Power Consumption Rate'''
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This is the amount of energy that is consumed per every hour that the structure is operational
 +
 +
 +
.
  
 
==Source References==
 
==Source References==

Revision as of 15:19, 2 July 2009




Game Mechanics - Mechanics Category

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Mechanics This document is about game mechanics.

Game Mechanics

The structure status window is used to observe the internal structure statistics and any external or internal affects on those statistics. To view the structure status window, the player must open up the Structure Management radial menu and choose the Status option. Upon chosing this option the Structure Status window appears.


The structure status window is broken down into a number of statistics:

  • Owner
  • Privacy Status
  • Condition
  • Maintenance Pool
  • Maintenance Rate
  • Power Reserves
  • Power Consumption
  • Property Tax


Owner

The owner stat lists the character whose lot is being used to keep the structure on. This is the ultimate administrator of the structure and to whom all admin rights spur from.


Privacy Status

This stat tells whether or not the structure can be entered by the public or persons not immediately on the entry list. This stat is not applicable to factories and harvesters and is set to private for these structures.

Condition

This is the hitpoint value of the structure as a percentage.

Maintenance Pool

This is the amount of credits that are currently invested into the structure


Maintenance Rate

This lists the amount of credits per hour that the structure takes from the maintenance pool in order to keep the structure from decaying


Power Reserves

This is the amount of energy that is currently invested into the structure


Power Consumption Rate

This is the amount of energy that is consumed per every hour that the structure is operational


.

Source References

Source Source in Context