Difference between revisions of "Factory Placement (Game Mechanics)"

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(Game Mechanics)
(Structure Rates Chart)
 
Line 86: Line 86:
 
|'''Weekly maintenance'''
 
|'''Weekly maintenance'''
 
|'''Repair Costs per condition'''
 
|'''Repair Costs per condition'''
 +
|'''Lots Taken'''
 
|----
 
|----
 
|Player House, Small
 
|Player House, Small
Line 98: Line 99:
 
|
 
|
 
|4
 
|4
 +
|2
 
|----
 
|----
 
|Player House, Medium
 
|Player House, Medium
Line 110: Line 112:
 
|
 
|
 
|12
 
|12
 +
|2
 
|----
 
|----
 
|Player House, Large
 
|Player House, Large
Line 122: Line 125:
 
|
 
|
 
|21
 
|21
 +
|5
 
|----
 
|----
 
|Factory
 
|Factory
Line 134: Line 138:
 
|
 
|
 
|50
 
|50
 +
|1
 
|----
 
|----
 
|Power Generator
 
|Power Generator
Line 146: Line 151:
 
|
 
|
 
|60
 
|60
 +
|1
 
|----
 
|----
 
|Personnal Harvester
 
|Personnal Harvester
Line 158: Line 164:
 
|
 
|
 
|30
 
|30
 +
|1
 
|----
 
|----
 
|Medium Harvester
 
|Medium Harvester
Line 170: Line 177:
 
|
 
|
 
|60
 
|60
 +
|1
 
|----
 
|----
 
|Heavy Harvester
 
|Heavy Harvester
Line 182: Line 190:
 
|
 
|
 
|90
 
|90
 +
|1
 
|----
 
|----
 
|Guild Hall
 
|Guild Hall
Line 194: Line 203:
 
|
 
|
 
|41
 
|41
 +
|5
 
|----
 
|----
 
|Covert Detector
 
|Covert Detector
Line 206: Line 216:
 
|
 
|
 
|10???
 
|10???
 +
|
 
|----
 
|----
 
|Turret Block, Large
 
|Turret Block, Large
Line 218: Line 229:
 
|
 
|
 
|60???
 
|60???
 +
|
 
|----
 
|----
 
|Turret Block, Medium
 
|Turret Block, Medium
Line 230: Line 242:
 
|
 
|
 
|40???
 
|40???
 +
|
 
|----
 
|----
 
|Turret Block, Small
 
|Turret Block, Small
Line 242: Line 255:
 
|
 
|
 
|20???
 
|20???
 +
|
 
|----
 
|----
 
|Turret Dish, Small
 
|Turret Dish, Small
Line 254: Line 268:
 
|
 
|
 
|20???
 
|20???
 +
|
 
|----
 
|----
 
|Turret Dish, Large
 
|Turret Dish, Large
Line 266: Line 281:
 
|
 
|
 
|60???
 
|60???
 +
|
 
|----
 
|----
 
|Turret Tower, Large
 
|Turret Tower, Large
Line 278: Line 294:
 
|
 
|
 
|60???
 
|60???
 +
|
 
|----
 
|----
 
|Turret Tower, Medium
 
|Turret Tower, Medium
Line 290: Line 307:
 
|
 
|
 
|40???
 
|40???
 +
|
 
|----
 
|----
 
|Turret Tower, Small
 
|Turret Tower, Small
Line 302: Line 320:
 
|
 
|
 
|20???
 
|20???
 +
|
 
|----
 
|----
 
|S.F Forward Headquarters  
 
|S.F Forward Headquarters  
Line 314: Line 333:
 
|
 
|
 
|82???
 
|82???
 +
|
 
|----
 
|----
 
|S.F Field Hospital  
 
|S.F Field Hospital  
Line 326: Line 346:
 
|
 
|
 
|164???
 
|164???
 +
|
 
|----
 
|----
 
|S.F Tactical Center  
 
|S.F Tactical Center  
Line 338: Line 359:
 
|
 
|
 
|328???
 
|328???
 +
|
 
|----
 
|----
 
|S.F Detachment Headquarters  
 
|S.F Detachment Headquarters  
Line 350: Line 372:
 
|
 
|
 
|656???
 
|656???
 +
|
 
|----
 
|----
 
|S.F Strategic Base
 
|S.F Strategic Base
Line 362: Line 385:
 
|
 
|
 
|1312???
 
|1312???
 +
|
 
|----
 
|----
 
|Merchant Tent
 
|Merchant Tent
Line 374: Line 398:
 
|
 
|
 
|4
 
|4
 +
|1
 
|----
 
|----
 
|City Hall
 
|City Hall
Line 386: Line 411:
 
|City Rank Rate
 
|City Rank Rate
 
|4???
 
|4???
 +
|
 
|----
 
|----
 
|Bank
 
|Bank
Line 398: Line 424:
 
|1500
 
|1500
 
|4???
 
|4???
 +
|
 
|----
 
|----
 
|Cantina
 
|Cantina
Line 410: Line 437:
 
|
 
|
 
|4???
 
|4???
 +
|5
 
|----
 
|----
 
|Cloning Facility
 
|Cloning Facility
Line 422: Line 450:
 
|20000
 
|20000
 
|4???
 
|4???
 +
|
 
|----
 
|----
 
|Hospital
 
|Hospital
Line 434: Line 463:
 
|
 
|
 
|4???
 
|4???
 +
|3
 
|----
 
|----
 
|Theater
 
|Theater
Line 446: Line 476:
 
|
 
|
 
|4???
 
|4???
 +
|3
 
|----
 
|----
 
|Shuttleport
 
|Shuttleport
Line 458: Line 489:
 
|25000
 
|25000
 
|4???
 
|4???
 +
|
 
|----
 
|----
 
|Large Garden
 
|Large Garden
Line 470: Line 502:
 
|30000
 
|30000
 
|4???
 
|4???
 +
|
 
|----
 
|----
 
|Medium Garden
 
|Medium Garden
Line 482: Line 515:
 
|20000
 
|20000
 
|4???
 
|4???
 +
|
 
|----
 
|----
 
|Small Garden
 
|Small Garden
Line 494: Line 528:
 
|10000
 
|10000
 
|4???
 
|4???
 +
|
 
|----
 
|----
 
|Garage
 
|Garage
Line 506: Line 541:
 
|20000
 
|20000
 
|4???
 
|4???
 +
|
 
|----
 
|----
 
|Mission Terminal
 
|Mission Terminal
Line 517: Line 553:
 
|1000
 
|1000
 
|1500
 
|1500
 +
|
 
|
 
|
 
|----
 
|----
Line 529: Line 566:
 
|1000
 
|1000
 
|1500
 
|1500
 +
|
 
|
 
|
 
|----
 
|----
Line 541: Line 579:
 
|1000
 
|1000
 
|1500
 
|1500
 +
|
 
|
 
|
 
|----
 
|----
Line 553: Line 592:
 
|1000
 
|1000
 
|1500
 
|1500
 +
|
 
|
 
|
 
|----
 
|----
Line 565: Line 605:
 
|1000
 
|1000
 
|1500
 
|1500
 +
|
 
|
 
|
 
|----
 
|----

Latest revision as of 15:45, 4 July 2009




Game Mechanics - Mechanics Category

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25% This document has been partially completed.

Mechanics This document is about game mechanics.

Game Mechanics

Structures can be placed into the game world through the player using the building deed while in their primary inventory. The player must first have an available character lot to use, and secondly not be in any no-build zone. A no build-zone is an area around a npc or creature lair in which no structures of any type may be placed down into. A no build Radius is the fixed area around an npc city or point of interest in which no structures can be placed within. Furthermore structures can only be placed on flat, level terrain. Each structure has a specific lot cost, which will be listed further below. A player may view how many lots they have remaining by checking their character sheet. Each player starts with 10 lots.


To use the deed and place the structure the player must click on the deed and choose the Use Deed radial option. Following this they will enter into a structure placement mode which will essentially be an overhead view of the general area where the player is at. The player is presented with a wireframe outline of the structure into which where they may then place it over the terrain. If this structure highlights as green while over a particular spot, then this signifies that the position is valid and the structure can be placed there. If the structure highlights as red then this signals that the spot is not valid and the structure cannot be placed there. Yellow patched areas with black cross marks represent no build areas that are set around structures or lairs. Places that are not yellowed out are potential areas where a player can place a structure, if there is room. Once the player places the structure, they are then returned to their normal camera mode and the structure is placed down into the game world and set up to be operated by the player.

Once the structure is placed, a waypoint is created and activated for the structure's location and an e-mail is sent. The email informs the player of their remaining lots after placing the structure.

Structure Rates Chart

The break down for all structures are as follows:


Structure Redeed Cost Hourly Maintenance Decay Rate per 30 min Cycle Decay Rate per 1 week Cycle Condition Nameable Power Costs Placement Cost Weekly maintenance Repair Costs per condition Lots Taken
Player House, Small 800 16 3 4320 Yes 4 2
Player House, Medium 1700 34 4 5760 Yes 12 2
Player House, Large 2500 50 5 7200 Yes 21 5
Factory 2500 50 6 1000 Yes 50 50 1
Power Generator 3000 60 6 1000 Yes 60 1
Personnal Harvester 1500 30 6 1000 Yes 25 30 1
Medium Harvester 3000 60 6 1000 Yes 50 60 1
Heavy Harvester 4500 90 6 1000 Yes 75 90 1
Guild Hall 5000 100 5 7200 Yes 41 5
Covert Detector 1500 30 6 10000 10???
Turret Block, Large 3000 60 6 300000 60???
Turret Block, Medium 2000 40 6 200000 40???
Turret Block, Small 1000 20 6 75000 20???
Turret Dish, Small 1000 20 6 75000 20???
Turret Dish, Large 3000 60 6 300000 60???
Turret Tower, Large 3000 60 6 300000 60???
Turret Tower, Medium 2000 40 6 200000 40???
Turret Tower, Small 1000 20 6 75000 20???
S.F Forward Headquarters 5000 100 200 100000 Yes 82???
S.F Field Hospital 10000 200 200 100000 Yes 164???
S.F Tactical Center 15000 300 200 100000 Yes 328???
S.F Detachment Headquarters 20000 400 200 100000 Yes 656???
S.F Strategic Base 25000 500 200 100000 Yes 1312???
Merchant Tent 600 16 3 4320 Yes 4 1
City Hall Cant redeed 0 250 1000 Yes City Rank Rate 4???
Bank 0 0 250 1000 Yes 1500 4???
Cantina 2500 50 5 7200 Yes 4??? 5
Cloning Facility 0 0 250 1000 Yes 20000 4???
Hospital 2500 50 5 7200 Yes 4??? 3
Theater 2500 50 5 7200 Yes 4??? 3
Shuttleport 0 0 250 1000 Yes 25000 4???
Large Garden 0 0 250 1000 Yes 30000 4???
Medium Garden 0 0 250 1000 Yes 20000 4???
Small Garden 0 0 250 1000 Yes 10000 4???
Garage 0 0 250 1000 20000 4???
Mission Terminal Picked Up Destroyed if no credits 1000 1500
Fountain Picked Up Destroyed if no credits 1000 1500
Trainer Picked Up Destroyed if no credits 1000 1500
Streetlamp Picked Up Destroyed if no credits 1000 1500
Statue Picked Up Destroyed if no credits 1000 1500



No Build Radii

Source References

Source Source in Context