Difference between revisions of "Combat Queue (Game Mechanics)"

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(Game Mechanics)
(Game Mechanics)
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* Using the /ui action clearCombatQueue command
 
* Using the /ui action clearCombatQueue command
  
Using the peace command will clear all currently queued commands and also stop combat for the player.
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Using the peace command will clear all currently queued commands and also stop combat for the player. The /peace command will not stop commands that are already in process of being executed however.
 +
 
 
Using the clearCombatQueue command will clear all currently queued commands but does not stop combat for the player.
 
Using the clearCombatQueue command will clear all currently queued commands but does not stop combat for the player.
  

Revision as of 20:28, 15 July 2009




Game Mechanics - Mechanics Category

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Mechanics This document is about game mechanics.

Game Mechanics

When a player enters combat, a combat queue is created on the upper right portion of the screen. The combat queue lists actions that a player is about to perform. Whenever a player attempts to use certain actions such as special attacks, posture changes or certain equipment (grenades/traps/heavy weapons), these actions appear in the combat queue. Each command/action takes one round of combat to accomplish.


The combat queue can be cleared in two ways:

  • Using the /peace command
  • Using the /ui action clearCombatQueue command

Using the peace command will clear all currently queued commands and also stop combat for the player. The /peace command will not stop commands that are already in process of being executed however.

Using the clearCombatQueue command will clear all currently queued commands but does not stop combat for the player.


The reason this happens the way it is is because of the Combat Cue. If you have attacks lined up in the Cue, those attacks will be carried out against the initial target, until the Cue runs out. If you <TAB> over to another target, and still haev attacks in your Cue, those will not be transfered to the new target. Once they run out, any new attacks will be against the new target. The easiest way to ensure you're attacking the current target is to only lay down one or two specials at a time into the Cue, or hit the clear button when switching targets.

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