Difference between revisions of "NPC Stats (Game Mechanics)"

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(Game Mechanics)
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== Game Mechanics ==
 
== Game Mechanics ==
  
Creatures come with a variety of important statistics for players when examined. Not all statistics are readily available as certain attributes can only be viewed if a player has sufficient Creature Knowledge skill modifiers from the scout and ranger profession trees. All possible stats on wild creatures are as follows:
+
Npcs come with a variety of important statistics for players when examined. Not all statistics are readily available as certain attributes can only be viewed if a player has sufficient Creature Knowledge skill modifiers from the scout and ranger profession trees. All possible stats on Npcs are as follows:
  
  
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== Armor Rating ==  
 
== Armor Rating ==  
  
This is the value of the armor type given to the creature which is used in the damage calculations when attacks are made against it. Higher armor ratings means a reduction in the amount of damage taken by the creature. Armor ratings rank from:
+
This is the value of the armor type given to the Npc which is used in the damage calculations when attacks are made against it. Higher armor ratings means a reduction in the amount of damage taken by the Npc. Armor ratings rank from:
  
 
* 0 (none)
 
* 0 (none)
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== Special Protection, Effectiveness & Vulnerability ==
 
== Special Protection, Effectiveness & Vulnerability ==
  
These reflect the overall resistance by the creature to particular damage types made against it. Values listed here are directly subtracted from the damage inflicted on the creature. Valid ranges are "-" (vulnerable) to "100%" (immune to an attack of that damage type). If a creature is vulnerable (meaning it has no resistance at all) to a damage type then it is shown under the Vulnerability listing. Each creature has its own unique set of vulnerabilities and resistances.
+
These reflect the overall resistance by the Npc to particular damage types made against it. Values listed here are directly subtracted from the damage inflicted on the Npc. Valid ranges are "-" (vulnerable) to "100%" (immune to an attack of that damage type). If a Npc is vulnerable (meaning it has no resistance at all) to a damage type then it is shown under the Vulnerability listing. Each Npc has its own unique set of vulnerabilities and resistances.
  
 
== Aggressive ==
 
== Aggressive ==
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This attribute lets players know whether the animal stalks players and other creatures. Valid values here are Yes or No.
+
This attribute lets players know whether the animal stalks players, Npcs and creatures. Valid values here are Yes or No. The stalker behavior does not seem to apply with npcs.
  
  
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== Tamable ==
 
== Tamable ==
  
This attribute lets players know whether or not the animal can be tamed by creature handlers. Valid values are Yes or No
+
This attribute lets players know whether or not the Npc can be tamed by creature handlers. Valid values are Yes or No
  
  
 
Requires 10 Creature Knowledge Modifier to view
 
Requires 10 Creature Knowledge Modifier to view
  
== Hide Type ==
 
 
This attribute lets players know what kind of hide can be harvested from the creature upon its death. The hide type depends on the form of creature. Valid values are:
 
 
* Wooly
 
* Scaly
 
* Leathery
 
 
 
Requires 20 Creature Knowledge Modifier to view
 
 
== Meat Type ==
 
 
 
This attribute lets players know what kind of meat can be harvested from the creature upon its death. The meat type depends on the form of creature. Valid values are:
 
 
* Carnivore
 
* Herbivore
 
* Insect
 
* Avian
 
* Reptile
 
 
 
Requires 20 Creature Knowledge Modifier to view
 
  
 
== Deathblows ==
 
== Deathblows ==
  
This attribute lets players know whether or not the creature will potentially kill a player or pet when it incapacitates them. Valid values here are Yes or No
+
This attribute lets players know whether or not the Npc will potentially kill a player or pet when it incapacitates them. Valid values here are Yes or No
  
  
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Ferocity stat reflects the chance that the creature will become aggressive to a target within its detection range.
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Ferocity stat reflects the chance that the Npc will become aggressive to a target within its detection range.
  
 
Requires 40 Creature Knowledge Modifier to view
 
Requires 40 Creature Knowledge Modifier to view
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== Difficulty Level ==
 
== Difficulty Level ==
  
This lists the creature's challenge level
+
This lists the Npc's challenge level
  
  
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Requires 50 Creature Knowledge Modifier to view
 
Requires 50 Creature Knowledge Modifier to view
  
== Special Attack 1 ==
 
 
This attribute lists any unique ability that applies to this creature. Special attacks are used to inflict extra damage or states on a target. Presumably, creatures will use their Special Attack 1 more often in combat than their Special Attack 2.
 
 
 
 
Requires 70 Creature Knowledge Modifier to view
 
 
== Special Attack 2 ==
 
 
 
This attribute lists any unique ability that applies to this creature. Special attacks are used to inflict extra damage or states on a target. Presumably, creatures will use their Special Attack 2 less often in combat than their Special Attack 1.
 
 
 
Requires 80 Creature Knowledge Modifier to view
 
  
 
== Base To-Hit ==
 
== Base To-Hit ==
  
  
This attribute lists the base accuracy value of the creature's to-hit chance against a target
+
This attribute lists the base accuracy value of the Npc's to-hit chance against a target
  
  

Revision as of 22:18, 20 July 2009




Game Mechanics - Mechanics Category

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Mechanics This document is about game mechanics.

Game Mechanics

Npcs come with a variety of important statistics for players when examined. Not all statistics are readily available as certain attributes can only be viewed if a player has sufficient Creature Knowledge skill modifiers from the scout and ranger profession trees. All possible stats on Npcs are as follows:


Armor Rating

This is the value of the armor type given to the Npc which is used in the damage calculations when attacks are made against it. Higher armor ratings means a reduction in the amount of damage taken by the Npc. Armor ratings rank from:

  • 0 (none)
  • 1 (light)
  • 2 (medium)
  • 3 (heavy)


Special Protection, Effectiveness & Vulnerability

These reflect the overall resistance by the Npc to particular damage types made against it. Values listed here are directly subtracted from the damage inflicted on the Npc. Valid ranges are "-" (vulnerable) to "100%" (immune to an attack of that damage type). If a Npc is vulnerable (meaning it has no resistance at all) to a damage type then it is shown under the Vulnerability listing. Each Npc has its own unique set of vulnerabilities and resistances.

Aggressive

This attribute lets players know whether the animal is aggressive or not. Valid values here are Yes or No.


Requires 5 Creature Knowledge Modifier to view

Stalker

This attribute lets players know whether the animal stalks players, Npcs and creatures. Valid values here are Yes or No. The stalker behavior does not seem to apply with npcs.


Requires 5 Creature Knowledge Modifier to view


Tamable

This attribute lets players know whether or not the Npc can be tamed by creature handlers. Valid values are Yes or No


Requires 10 Creature Knowledge Modifier to view


Deathblows

This attribute lets players know whether or not the Npc will potentially kill a player or pet when it incapacitates them. Valid values here are Yes or No


Requires 30 Creature Knowledge Modifier to view

Ferocity

Ferocity stat reflects the chance that the Npc will become aggressive to a target within its detection range.

Requires 40 Creature Knowledge Modifier to view

Difficulty Level

This lists the Npc's challenge level


Requires 50 Creature Knowledge Modifier to view


Base To-Hit

This attribute lists the base accuracy value of the Npc's to-hit chance against a target


Requires 90 Creature Knowledge Modifier to view

Damage

This attribute lists the base damage range of the creature


Requires 100 Creature Knowledge Modifier to view

Combat Difficulty

This attribute lists the consideration scale of the target as compared to the player. The player is notified how strong the opponent is through color coded text. Valid values are:


  • *** %TT is no match for you. (Green)
  • *** %TT looks weak to you. (Light Blue)
  • *** %TT would probably be defeated. (Dark Blue)
  • *** %TT looks like an even match. (White)
  • *** %TT looks like a tough fight. (Yellow)
  • *** %TT looks like instant death. (Red)

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