Difference between revisions of "NPC Verbal Communication (Game Mechanics)"

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(Game Mechanics)
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== Response Types
  
 
'''Alert Responses'''
 
'''Alert Responses'''
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These responses are given by npcs when they are getting low on HAM (probably below 50%).
 
These responses are given by npcs when they are getting low on HAM (probably below 50%).
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== Townsperson ==
 
== Townsperson ==

Revision as of 21:54, 21 July 2009




Game Mechanics - Mechanics Category

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Mechanics This document is about game mechanics.

Game Mechanics

Awareness checks are not only for determining aggressive responses in the game but is also used as a means for npcs to communicate and act in response to player actions. Whenever an npc detects the presence of an entity, the npc will check the entity's faction standing with it and will then issue forth an appropriate response depending on what the entity is currently doing or on what action the npc has taken as a result of the entity's presence or activity going on. All npcs within an given area will monitor the local surroundings for activities and other entities and will issue a response.

Note: There is some sort of check made on the server that prevents all npcs within the area from issuing a response at once when an event occurs or if a player/npc/creature enters their detection range, presumably to prevent spam. Only a few NPCs are given an opportunity to make a response at some unknown interval.

NPC's have three response groups to choose from depending on what type of npc has spotted the player. These response choices are:

  • Townsperson
  • Military
  • Stormtrooper
  • Slang


Out of these response groups come response types. These response types are:

  • Alert Responses
  • Ally Responses
  • Assist Responses
  • Attacked Responses
  • Hit Target Responses
  • Being Hit Responses
  • Threat Responses
  • Death Responses
  • Victory Responses
  • Hostile Target Leaving Responses
  • Hostile Target Greeting Responses
  • Disliked Target Leaving Responses
  • Disliked Target Greeting Responses
  • Liked Target Leaving Responses
  • Liked Target Greeting Responses
  • Combat Closure Responses
  • Flight Responses
  • Request Aid Responses


== Response Types

Alert Responses

These responses are given by npcs when an enemy faction member or enemy player has been detected.


Ally Responses

These responses are given by npcs when a friendly faction ally or member of their faction is being attacked within their detection range and where the npc is going over to assist the ally.

Assist Responses

These responses are given by npcs when an npc has selected the same target to attack as another friendly faction member or ally.

Attacked Responses

These responses are given by npcs when combat has been initiated against them by another entity.


Hit Target Responses

These responses are given by npcs when they are actively attacking a target.


Being Hit Responses


These responses are given by npcs when they are being actively hit.


Threat Responses


These responses are given by npcs when a detected hostile target gets closer than a certain distance to the npc.


Death Responses


These responses are given by npcs when they are killed.


Victory Responses


These responses are given by npcs immediately when they have successfully killed the aggressors in their detection range.


Hostile Target Leaving Responses


These responses are given by npcs when a detected hostile entity has reached the 40 meter mark on a course taking it away from the npc.

Hostile Target Greeting Responses


These responses are given by npcs when a detected hostile entity has reached the 40 meter mark on a course taking it towards the npc.

Disliked Target Leaving Responses


These responses are given by npcs when a detected disliked entity has reached the 40 meter mark on a course taking it away from the npc.

Disliked Target Greeting Responses


These responses are given by npcs when a detected disliked entity has reached the 40 meter mark on a course taking it towards the npc.

Liked Target Leaving Responses


These responses are given by npcs when a detected liked entity has reached the 40 meter mark on a course taking it away from the npc.

Liked Target Greeting Responses


These responses are given by npcs when a detected liked entity has reached the 40 meter mark on a course taking it towards the npc.


Combat Closure Responses


These responses are given by npcs immediately when any combat between parties (and amongst themselves) within their detection range has concluded.

Flight Responses


These responses are given by npcs when they are initiating their flight response either due to being at low health 10% or lower, changing tactics (ranged npcs moving out of melee range from a melee attacker to get to ideal range) or if they are supposed to flee (townspersons escaping combat).

Request Aid Responses

These responses are given by npcs when they are getting low on HAM (probably below 50%).




Townsperson

Townsperson response choices are linked to npc's of the Townsperson faction.


Alert Responses

These responses are given by townspersons when an enemy faction member or enemy player has been detected.


ID Path Filename Trigger Message Notes Examples
alert_1 /string/en/npc_reaction/ townsperson.stf Hold up!
alert_10 /string/en/npc_reaction/ townsperson.stf Eh?
alert_11 /string/en/npc_reaction/ townsperson.stf What the...?
alert_12 /string/en/npc_reaction/ townsperson.stf Uh oh...
alert_13 /string/en/npc_reaction/ townsperson.stf Now what...?
alert_14 /string/en/npc_reaction/ townsperson.stf Uh oh!
alert_15 /string/en/npc_reaction/ townsperson.stf Now what...!
alert_16 /string/en/npc_reaction/ townsperson.stf Now, what was that...?
alert_2 /string/en/npc_reaction/ townsperson.stf What was that?!?
alert_3 /string/en/npc_reaction/ townsperson.stf Did you hear something?
alert_4 /string/en/npc_reaction/ townsperson.stf What's that smell?
alert_5 /string/en/npc_reaction/ townsperson.stf Something's wrong...
alert_6 /string/en/npc_reaction/ townsperson.stf I've got a bad feeling about this...
alert_7 /string/en/npc_reaction/ townsperson.stf I have a bad feeling about this...
alert_8 /string/en/npc_reaction/ townsperson.stf Hang on... what was that?
alert_9 /string/en/npc_reaction/ townsperson.stf Hmm?
ally_1 /string/en/npc_reaction/ townsperson.stf Get away from my friend!
ally_10 /string/en/npc_reaction/ townsperson.stf Well, well. Guess it's time for me to step in here.
ally_11 /string/en/npc_reaction/ townsperson.stf Hey! You OK?
ally_12 /string/en/npc_reaction/ townsperson.stf Hey now! Leave my friend alone!
ally_13 /string/en/npc_reaction/ townsperson.stf I don't care who you are, you don't touch my friends.
ally_14 /string/en/npc_reaction/ townsperson.stf Hey now!
ally_15 /string/en/npc_reaction/ townsperson.stf You OK, friend? Let me take care of this...
ally_16 /string/en/npc_reaction/ townsperson.stf Let me even the odds a little...
ally_2 /string/en/npc_reaction/ townsperson.stf Don't lay a finger on my friends...!
ally_3 /string/en/npc_reaction/ townsperson.stf Why, you...!
ally_4 /string/en/npc_reaction/ townsperson.stf Hey now! Back off!
ally_5 /string/en/npc_reaction/ townsperson.stf Just a second! What are you doing?!
ally_6 /string/en/npc_reaction/ townsperson.stf You coward! Whyn't you pick on me instead, huh?
ally_7 /string/en/npc_reaction/ townsperson.stf Pick on someone your own size!
ally_8 /string/en/npc_reaction/ townsperson.stf Need any help here, friend?
ally_9 /string/en/npc_reaction/ townsperson.stf You look like you could use some help.
assist_1 /string/en/npc_reaction/ townsperson.stf Pin them down!
assist_10 /string/en/npc_reaction/ townsperson.stf Let's gang up on them!
assist_11 /string/en/npc_reaction/ townsperson.stf Everybody fire on one target!
assist_12 /string/en/npc_reaction/ townsperson.stf Steady...we don't want them to rush us.
assist_13 /string/en/npc_reaction/ townsperson.stf Concentrate fire on one enemy!
assist_14 /string/en/npc_reaction/ townsperson.stf C'mon, everybody together!
assist_15 /string/en/npc_reaction/ townsperson.stf Move it! Into rows or something!
assist_16 /string/en/npc_reaction/ townsperson.stf C'mon people! Let's work together here!
assist_2 /string/en/npc_reaction/ townsperson.stf Let's encircle them!
assist_3 /string/en/npc_reaction/ townsperson.stf Take them out one at a time!
assist_4 /string/en/npc_reaction/ townsperson.stf Come on, everyone line up!
assist_5 /string/en/npc_reaction/ townsperson.stf Gang up on them!
assist_6 /string/en/npc_reaction/ townsperson.stf Everyone, work together here!
assist_7 /string/en/npc_reaction/ townsperson.stf They're going down...
assist_8 /string/en/npc_reaction/ townsperson.stf Pin them down! We can do it!
assist_9 /string/en/npc_reaction/ townsperson.stf Surround them!
attacked_1 /string/en/npc_reaction/ townsperson.stf Flee or die.
attacked_10 /string/en/npc_reaction/ townsperson.stf Must we fight?
attacked_11 /string/en/npc_reaction/ townsperson.stf It's a good day to die.
attacked_12 /string/en/npc_reaction/ townsperson.stf Start running now, you might get away.
attacked_13 /string/en/npc_reaction/ townsperson.stf So, you want to pick on helpless old me, eh?
attacked_14 /string/en/npc_reaction/ townsperson.stf Don't make me kill you...
attacked_16 /string/en/npc_reaction/ townsperson.stf I hope your affairs are all in order.
attacked_2 /string/en/npc_reaction/ townsperson.stf Tougher enemies than you have tried to kill me.
attacked_3 /string/en/npc_reaction/ townsperson.stf Next time I'm invited to a fight, I'm planning on being busy.
attacked_4 /string/en/npc_reaction/ townsperson.stf I hope you weren't looking forward to old age.
attacked_5 /string/en/npc_reaction/ townsperson.stf Well, I guess dying in bed is boring anyway.
attacked_6 /string/en/npc_reaction/ townsperson.stf When you die, I will treasure your possessions always.
attacked_7 /string/en/npc_reaction/ townsperson.stf I hear you're expected in the afterlife.
attacked_8 /string/en/npc_reaction/ townsperson.stf Better run. I make short work of my enemies.
attacked_9 /string/en/npc_reaction/ townsperson.stf Oooh, I'm so scared.
bye_mean_1 /string/en/npc_reaction/ townsperson.stf Get lost and stay lost.
bye_mean_10 /string/en/npc_reaction/ townsperson.stf Finally, you're leaving.
bye_mean_11 /string/en/npc_reaction/ townsperson.stf About time you slunk out of here.
bye_mean_12 /string/en/npc_reaction/ townsperson.stf About time you left!
bye_mean_13 /string/en/npc_reaction/ townsperson.stf Don't come back.
bye_mean_14 /string/en/npc_reaction/ townsperson.stf Here's hoping you have a nasty accident.
bye_mean_15 /string/en/npc_reaction/ townsperson.stf If you hadn't left, I'd probably make you.
bye_mean_16 /string/en/npc_reaction/ townsperson.stf Well, now that the smell's gone...
bye_mean_2 /string/en/npc_reaction/ townsperson.stf Goodbye and good riddance.
bye_mean_3 /string/en/npc_reaction/ townsperson.stf Your kind's not welcome around here.
bye_mean_4 /string/en/npc_reaction/ townsperson.stf Goodbye! And don't come back!
bye_mean_5 /string/en/npc_reaction/ townsperson.stf Bye, and don't let the door hit you on the way out.
bye_mean_6 /string/en/npc_reaction/ townsperson.stf If I see you around later, you'll regret it.
bye_mean_7 /string/en/npc_reaction/ townsperson.stf Goodbye, scum.
bye_mean_8 /string/en/npc_reaction/ townsperson.stf Get lost.
bye_mean_9 /string/en/npc_reaction/ townsperson.stf Glad to see YOU'RE back.
bye_mid_1 /string/en/npc_reaction/ townsperson.stf Goodbye.
bye_mid_10 /string/en/npc_reaction/ townsperson.stf Later, then.
bye_mid_11 /string/en/npc_reaction/ townsperson.stf Oh, you're leaving?
bye_mid_12 /string/en/npc_reaction/ townsperson.stf Expected somewhere? See you later.
bye_mid_13 /string/en/npc_reaction/ townsperson.stf Got somewhere to be? See you later.
bye_mid_14 /string/en/npc_reaction/ townsperson.stf Places to go, people to see? Bye!
bye_mid_15 /string/en/npc_reaction/ townsperson.stf You're leaving? Well, I'm sure we'll catch up again sometime.
bye_mid_16 /string/en/npc_reaction/ townsperson.stf OK, I have to go too. Bye!
bye_mid_2 /string/en/npc_reaction/ townsperson.stf Goodbye!
bye_mid_3 /string/en/npc_reaction/ townsperson.stf See you.
bye_mid_4 /string/en/npc_reaction/ townsperson.stf I'm sure I'll see you again.
bye_mid_5 /string/en/npc_reaction/ townsperson.stf So, you have to go?
bye_mid_6 /string/en/npc_reaction/ townsperson.stf Farewell.
bye_mid_7 /string/en/npc_reaction/ townsperson.stf Goodbye, goodbye.
bye_mid_8 /string/en/npc_reaction/ townsperson.stf Bye, see you.
bye_mid_9 /string/en/npc_reaction/ townsperson.stf Bye!
bye_nice_1 /string/en/npc_reaction/ townsperson.stf Goodbye.
bye_nice_10 /string/en/npc_reaction/ townsperson.stf Stop by again sometime!
bye_nice_11 /string/en/npc_reaction/ townsperson.stf Sorry you have to go...
bye_nice_12 /string/en/npc_reaction/ townsperson.stf Leaving? Too bad. I'll see you around.
bye_nice_13 /string/en/npc_reaction/ townsperson.stf Always nice to see you. Come back soon!
bye_nice_14 /string/en/npc_reaction/ townsperson.stf Glad to see you, sorry to see you go.
bye_nice_15 /string/en/npc_reaction/ townsperson.stf I hate to see you go...
bye_nice_16 /string/en/npc_reaction/ townsperson.stf I wish you didn't have to leave. Goodbye.
bye_nice_2 /string/en/npc_reaction/ townsperson.stf Goodbye!
bye_nice_3 /string/en/npc_reaction/ townsperson.stf Bye!
bye_nice_4 /string/en/npc_reaction/ townsperson.stf See you around.
bye_nice_5 /string/en/npc_reaction/ townsperson.stf See you later.
bye_nice_6 /string/en/npc_reaction/ townsperson.stf I'll catch you later.
bye_nice_7 /string/en/npc_reaction/ townsperson.stf It was really nice to see you.
bye_nice_8 /string/en/npc_reaction/ townsperson.stf It was great to see you!
bye_nice_9 /string/en/npc_reaction/ townsperson.stf I hope I'll see you again.
calm_1 /string/en/npc_reaction/ townsperson.stf Whew. Ok, it's over.
calm_10 /string/en/npc_reaction/ townsperson.stf Well, that's over.
calm_11 /string/en/npc_reaction/ townsperson.stf Well, that's that!
calm_12 /string/en/npc_reaction/ townsperson.stf Whew!
calm_13 /string/en/npc_reaction/ townsperson.stf So much for that...
calm_14 /string/en/npc_reaction/ townsperson.stf So much for that!
calm_15 /string/en/npc_reaction/ townsperson.stf Ho-hum.
calm_16 /string/en/npc_reaction/ townsperson.stf Looks like the danger has passed.
calm_2 /string/en/npc_reaction/ townsperson.stf Ok, calm down. It's all right.
calm_3 /string/en/npc_reaction/ townsperson.stf Thank goodness that's over.
calm_4 /string/en/npc_reaction/ townsperson.stf Ok, I can settle down now. Whew.
calm_5 /string/en/npc_reaction/ townsperson.stf Relax. Relax. I'm going to my happy place.
calm_6 /string/en/npc_reaction/ townsperson.stf I guess there's no danger.
calm_7 /string/en/npc_reaction/ townsperson.stf No need to worry...
calm_8 /string/en/npc_reaction/ townsperson.stf Hmph.
calm_9 /string/en/npc_reaction/ townsperson.stf Alright then.
death_1 /string/en/npc_reaction/ townsperson.stf OK, THAT hurt.
death_10 /string/en/npc_reaction/ townsperson.stf Urk.
death_11 /string/en/npc_reaction/ townsperson.stf NOOooooo.....!
death_12 /string/en/npc_reaction/ townsperson.stf I'm done for...
death_13 /string/en/npc_reaction/ townsperson.stf Is that all the time I get?
death_14 /string/en/npc_reaction/ townsperson.stf You'll live to regret this...
death_15 /string/en/npc_reaction/ townsperson.stf Aggg...
death_16 /string/en/npc_reaction/ townsperson.stf Curse you....
death_2 /string/en/npc_reaction/ townsperson.stf Oooo, colors.
death_3 /string/en/npc_reaction/ townsperson.stf AGH!
death_4 /string/en/npc_reaction/ townsperson.stf Uggggg...
death_5 /string/en/npc_reaction/ townsperson.stf I'm too young to die...
death_6 /string/en/npc_reaction/ townsperson.stf Mommy...?
death_7 /string/en/npc_reaction/ townsperson.stf Must... not... agh.
death_8 /string/en/npc_reaction/ townsperson.stf I'll haunt you, scum!
death_9 /string/en/npc_reaction/ townsperson.stf You'll never be rid of me...
flee_1 /string/en/npc_reaction/ townsperson.stf Oh my God! Run!
flee_10 /string/en/npc_reaction/ townsperson.stf Hellllp!
flee_11 /string/en/npc_reaction/ townsperson.stf Oh no!
flee_12 /string/en/npc_reaction/ townsperson.stf Got to get out of here...
flee_13 /string/en/npc_reaction/ townsperson.stf Time to get out of here...!
flee_14 /string/en/npc_reaction/ townsperson.stf Time to run!
flee_15 /string/en/npc_reaction/ townsperson.stf I don't want to die.
flee_16 /string/en/npc_reaction/ townsperson.stf How do I get myself into these situations?
flee_2 /string/en/npc_reaction/ townsperson.stf Help me! Help!
flee_3 /string/en/npc_reaction/ townsperson.stf Look out!
flee_4 /string/en/npc_reaction/ townsperson.stf Get out of the way! Run!
flee_5 /string/en/npc_reaction/ townsperson.stf Run for your lives!
flee_6 /string/en/npc_reaction/ townsperson.stf Run away!
flee_7 /string/en/npc_reaction/ townsperson.stf Let's get out of here!
flee_8 /string/en/npc_reaction/ townsperson.stf I'm outta here!
flee_9 /string/en/npc_reaction/ townsperson.stf Retreat!
gloat_1 /string/en/npc_reaction/ townsperson.stf Pfft, that was easy.
gloat_10 /string/en/npc_reaction/ townsperson.stf Sorry about that.
gloat_11 /string/en/npc_reaction/ townsperson.stf I hate having to kill people.
gloat_12 /string/en/npc_reaction/ townsperson.stf Ha!
gloat_13 /string/en/npc_reaction/ townsperson.stf And... BAM!
gloat_14 /string/en/npc_reaction/ townsperson.stf Good riddance.
gloat_15 /string/en/npc_reaction/ townsperson.stf You poor fool.
gloat_16 /string/en/npc_reaction/ townsperson.stf Another one down...
gloat_2 /string/en/npc_reaction/ townsperson.stf Good fight.
gloat_3 /string/en/npc_reaction/ townsperson.stf That was close!
gloat_4 /string/en/npc_reaction/ townsperson.stf So much for that one...
gloat_5 /string/en/npc_reaction/ townsperson.stf A worthy opponent.
gloat_6 /string/en/npc_reaction/ townsperson.stf Ha! Think you can take ME on, eh?
gloat_7 /string/en/npc_reaction/ townsperson.stf Somebody better clean up the mess.
gloat_8 /string/en/npc_reaction/ townsperson.stf Pathetic.
gloat_9 /string/en/npc_reaction/ townsperson.stf Next time, bring lots of friends.
help_1 /string/en/npc_reaction/ townsperson.stf Help!
help_10 /string/en/npc_reaction/ townsperson.stf Can anyone help me?
help_11 /string/en/npc_reaction/ townsperson.stf Hurry! I need help!
help_12 /string/en/npc_reaction/ townsperson.stf Agh! Help!
help_13 /string/en/npc_reaction/ townsperson.stf Quick, over here!
help_14 /string/en/npc_reaction/ townsperson.stf Over here, hurry!
help_15 /string/en/npc_reaction/ townsperson.stf Hurry! Over here!
help_16 /string/en/npc_reaction/ townsperson.stf Quick, need some help here!
help_2 /string/en/npc_reaction/ townsperson.stf I could use some help over here...
help_3 /string/en/npc_reaction/ townsperson.stf Help me!
help_4 /string/en/npc_reaction/ townsperson.stf Helllp!
help_5 /string/en/npc_reaction/ townsperson.stf Not to bother anyone, but... HELP!
help_6 /string/en/npc_reaction/ townsperson.stf I could use some help!
help_7 /string/en/npc_reaction/ townsperson.stf I can't handle this on my own!
help_8 /string/en/npc_reaction/ townsperson.stf To me!
help_9 /string/en/npc_reaction/ townsperson.stf Help! Help!
hi_mean_1 /string/en/npc_reaction/ townsperson.stf What do YOU want?
hi_mean_10 /string/en/npc_reaction/ townsperson.stf If you know what's good for you, you'll leave before I get angry.
hi_mean_11 /string/en/npc_reaction/ townsperson.stf Get out of here.
hi_mean_12 /string/en/npc_reaction/ townsperson.stf Get lost.
hi_mean_13 /string/en/npc_reaction/ townsperson.stf Well, well. If it isn't a scumbag come to say hello.
hi_mean_14 /string/en/npc_reaction/ townsperson.stf You aren't welcome around here, you know.
hi_mean_15 /string/en/npc_reaction/ townsperson.stf Oh, it's you. There goes the neighborhood.
hi_mean_16 /string/en/npc_reaction/ townsperson.stf You're not welcome. Go away.
hi_mean_2 /string/en/npc_reaction/ townsperson.stf Well, look who it is.
hi_mean_3 /string/en/npc_reaction/ townsperson.stf Do I smell something? Oh, it's you.
hi_mean_4 /string/en/npc_reaction/ townsperson.stf I'd say hello, but why bother being polite?
hi_mean_5 /string/en/npc_reaction/ townsperson.stf Ugh. What do YOU want?
hi_mean_6 /string/en/npc_reaction/ townsperson.stf Oh, it's YOU.
hi_mean_7 /string/en/npc_reaction/ townsperson.stf What are you doing skulking around here?
hi_mean_8 /string/en/npc_reaction/ townsperson.stf Don't tell me--no, really, don't.
hi_mean_9 /string/en/npc_reaction/ townsperson.stf Oh brother. What do YOU want?
hi_mid_1 /string/en/npc_reaction/ townsperson.stf Hello.
hi_mid_10 /string/en/npc_reaction/ townsperson.stf What do you want?
hi_mid_11 /string/en/npc_reaction/ townsperson.stf Hi.
hi_mid_12 /string/en/npc_reaction/ townsperson.stf Yeah?
hi_mid_13 /string/en/npc_reaction/ townsperson.stf Hmm?
hi_mid_14 /string/en/npc_reaction/ townsperson.stf Hmm. Yes?
hi_mid_15 /string/en/npc_reaction/ townsperson.stf Ah, yes. Can I help you?
hi_mid_16 /string/en/npc_reaction/ townsperson.stf Eh?
hi_mid_2 /string/en/npc_reaction/ townsperson.stf Can I help you?
hi_mid_3 /string/en/npc_reaction/ townsperson.stf Hello there.
hi_mid_4 /string/en/npc_reaction/ townsperson.stf Greetings.
hi_mid_5 /string/en/npc_reaction/ townsperson.stf Yes?
hi_mid_6 /string/en/npc_reaction/ townsperson.stf Hello.
hi_mid_7 /string/en/npc_reaction/ townsperson.stf Mhhmmm. Yes?
hi_mid_8 /string/en/npc_reaction/ townsperson.stf You looking for something?
hi_mid_9 /string/en/npc_reaction/ townsperson.stf You looking for someone?
hi_nice_1 /string/en/npc_reaction/ townsperson.stf Good to see you again!
hi_nice_10 /string/en/npc_reaction/ townsperson.stf Welcome, friend!
hi_nice_11 /string/en/npc_reaction/ townsperson.stf Hello! Very nice to see you.
hi_nice_12 /string/en/npc_reaction/ townsperson.stf Welcome!
hi_nice_13 /string/en/npc_reaction/ townsperson.stf Hi there!
hi_nice_14 /string/en/npc_reaction/ townsperson.stf A pleasure to see you!
hi_nice_15 /string/en/npc_reaction/ townsperson.stf Well, well, look who it is!
hi_nice_16 /string/en/npc_reaction/ townsperson.stf Hello there! Can I help you?
hi_nice_2 /string/en/npc_reaction/ townsperson.stf Great to see you again.
hi_nice_3 /string/en/npc_reaction/ townsperson.stf Hello there!
hi_nice_4 /string/en/npc_reaction/ townsperson.stf Great to see you!
hi_nice_5 /string/en/npc_reaction/ townsperson.stf Good to see you!
hi_nice_6 /string/en/npc_reaction/ townsperson.stf Well, hello!
hi_nice_7 /string/en/npc_reaction/ townsperson.stf It's nice to see you!
hi_nice_8 /string/en/npc_reaction/ townsperson.stf You're a sight for sore eyes!
hi_nice_9 /string/en/npc_reaction/ townsperson.stf Greetings!
hit_1 /string/en/npc_reaction/ townsperson.stf Ow!
hit_10 /string/en/npc_reaction/ townsperson.stf Hngh!
hit_11 /string/en/npc_reaction/ townsperson.stf Hmm, this could be bad...
hit_12 /string/en/npc_reaction/ townsperson.stf Where's a medic when you need one?
hit_13 /string/en/npc_reaction/ townsperson.stf Ow ow ow.
hit_14 /string/en/npc_reaction/ townsperson.stf Barely scratched me!
hit_15 /string/en/npc_reaction/ townsperson.stf This is not good...
hit_16 /string/en/npc_reaction/ townsperson.stf Why you...!
hit_2 /string/en/npc_reaction/ townsperson.stf Just a scratch!
hit_3 /string/en/npc_reaction/ townsperson.stf It'll take more than that to take me down!
hit_4 /string/en/npc_reaction/ townsperson.stf Agh!
hit_5 /string/en/npc_reaction/ townsperson.stf Ouch...
hit_6 /string/en/npc_reaction/ townsperson.stf Oooh, now you're making me mad.
hit_7 /string/en/npc_reaction/ townsperson.stf Nice try, but I'm still here!
hit_8 /string/en/npc_reaction/ townsperson.stf That the best you can do?
hit_9 /string/en/npc_reaction/ townsperson.stf Go on, try to do that again.
hit_target_1 /string/en/npc_reaction/ townsperson.stf Take that!
hit_target_10 /string/en/npc_reaction/ townsperson.stf You're going down!
hit_target_11 /string/en/npc_reaction/ townsperson.stf Oh no you don't!
hit_target_12 /string/en/npc_reaction/ townsperson.stf It's hard making this look so easy.
hit_target_13 /string/en/npc_reaction/ townsperson.stf Now it's my turn.
hit_target_14 /string/en/npc_reaction/ townsperson.stf Better run away while you still can!
hit_target_15 /string/en/npc_reaction/ townsperson.stf Ooh, did that hurt?
hit_target_16 /string/en/npc_reaction/ townsperson.stf Give up now, and I might let you live.
hit_target_2 /string/en/npc_reaction/ townsperson.stf Ha!
hit_target_3 /string/en/npc_reaction/ townsperson.stf Got you!
hit_target_4 /string/en/npc_reaction/ townsperson.stf That must sting!
hit_target_5 /string/en/npc_reaction/ townsperson.stf Ha ha! I got you!
hit_target_6 /string/en/npc_reaction/ townsperson.stf I love a fair fight!
hit_target_7 /string/en/npc_reaction/ townsperson.stf That looks like it hurt.
hit_target_8 /string/en/npc_reaction/ townsperson.stf Stand up and take it, coward!
hit_target_9 /string/en/npc_reaction/ townsperson.stf Gotcha!
threat_1 /string/en/npc_reaction/ townsperson.stf Back off!
threat_10 /string/en/npc_reaction/ townsperson.stf Your head would look nice in my trophy case.
threat_11 /string/en/npc_reaction/ townsperson.stf You want a taste of this?
threat_12 /string/en/npc_reaction/ townsperson.stf You won't like my fist in your face. But that's what you'll get if you come any closer.
threat_13 /string/en/npc_reaction/ townsperson.stf Just give me an excuse to kill you!
threat_14 /string/en/npc_reaction/ townsperson.stf Your entrails would look nice spread out on the ground...
threat_15 /string/en/npc_reaction/ townsperson.stf I'm the quickest blaster in the system, you know. You better back off.
threat_16 /string/en/npc_reaction/ townsperson.stf You look like a candidate for target practice.
threat_2 /string/en/npc_reaction/ townsperson.stf I don't like your kind!
threat_3 /string/en/npc_reaction/ townsperson.stf You better clear on out of here!
threat_4 /string/en/npc_reaction/ townsperson.stf This is a dangerous place for you to be.
threat_5 /string/en/npc_reaction/ townsperson.stf If you know what's good for you, you'll get out of here.
threat_6 /string/en/npc_reaction/ townsperson.stf Back off, or I'll have to do something you'll regret.
threat_7 /string/en/npc_reaction/ townsperson.stf C'mon then, bring it on!
threat_8 /string/en/npc_reaction/ townsperson.stf You feeling lucky? Hmm?
threat_9 /string/en/npc_reaction/ townsperson.stf Look, I'm drawing a line in the sand. Don't come any closer, or...

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