Difference between revisions of "Patrol Spawns (Game Mechanics)"

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NPC patrols are groupings of npcs that will path around certain points in cities and certain Points of Interest. Patrols consist of same social groupings npcs that will stick with one another. Patrol points in SWG follow a number of routes which can be observed through the use of the /find command. Every patrol path in cities is drawn out along a number of nodes that these npcs use to navigate around. To observe the nodes, the /find command can be used to draw a line through each of these points. NPC paths will always match these node points.
  
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Patrols spawning behavior is very similar to the way other town spawn in that they utilize region lists. Patrols differ from other spawn types in that they appear to be their own spawn objects.  It was observed on the nge that when a player moves beyond the 128 meter range from a patrol, the patrol is removed from the game world if no other players are present in range to maintain it. If the player returns within range then the patrol will respawn at its last known location before it despawned and the patrol will resume a pathing course. This presumably is an indicator that patrol locations are kept in memory by the server as spawn objects.
  
 
==Source References==
 
==Source References==

Revision as of 22:20, 30 July 2009




Game Mechanics - Mechanics Category

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NPC patrols are groupings of npcs that will path around certain points in cities and certain Points of Interest. Patrols consist of same social groupings npcs that will stick with one another. Patrol points in SWG follow a number of routes which can be observed through the use of the /find command. Every patrol path in cities is drawn out along a number of nodes that these npcs use to navigate around. To observe the nodes, the /find command can be used to draw a line through each of these points. NPC paths will always match these node points.

Patrols spawning behavior is very similar to the way other town spawn in that they utilize region lists. Patrols differ from other spawn types in that they appear to be their own spawn objects. It was observed on the nge that when a player moves beyond the 128 meter range from a patrol, the patrol is removed from the game world if no other players are present in range to maintain it. If the player returns within range then the patrol will respawn at its last known location before it despawned and the patrol will resume a pathing course. This presumably is an indicator that patrol locations are kept in memory by the server as spawn objects.

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