Posture Up (Game Mechanics)

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Revision as of 10:19, 7 March 2009 by Ready (Talk | contribs) (Formulas)

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Game Mechanics - Mechanics Category

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Mechanics This document is about game mechanics.

Game Mechanics

Posture Up is a special class of posture change. It changes the target's posture to the next higher posture. If the target is prone then it kneels; if the target is kneeling then it is forced to stand. Targets that are hit with Posture Up attacks can start changing posture immediately, as with any posture change. Posture Up has a 30 second timer, much like (but independent of) knockdown during which the target cannot be issued another posture change again. The effects of Posture Up can be mitigated through either having Defense vs Posture Up skill modifiers. Posture Up defensive skill mods will reduce the chance that the effect can be applied to the target.

Formulas

Note: Supposedly all states have a 10% chance to be applied/resisted regardless of defenses on the target.

  • 1. Needs a base Posture Up application success chance for creatures.
  • 2. Needs a base Posture Up application success chance for player Posture Up abilities.
  • 3. Needs a formula for comparing Posture Up application success chance versus Posture Up defense modifiers of the target.

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